MuseScore/libmscore/jump.h
Andrei Tuicu 9caa98b130 Added 4 new navigation commands:
- next element
- previous element
- first element
- last element
2014-08-17 17:25:21 +03:00

91 lines
2.8 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2013 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __JUMP_H__
#define __JUMP_H__
#include "text.h"
namespace Ms {
//---------------------------------------------------------
// @@ Jump
/// Jump label
//
// @P jumpTo QString
// @P playUntil QString
// @P continueAt QString
// @P jumpType Ms::Jump::Type (DC, DC_AL_FINE, DC_AL_CODA, DS_AL_CODA, DS_AL_FINE, DS, USER) (read only)
//---------------------------------------------------------
class Jump : public Text {
Q_OBJECT
Q_PROPERTY(QString jumpTo READ jumpTo WRITE undoSetJumpTo)
Q_PROPERTY(QString playUntil READ playUntil WRITE undoSetPlayUntil)
Q_PROPERTY(QString continueAt READ continueAt WRITE undoSetContinueAt)
//Q_Property(Ms::Jump::Type READ jumpType)
//Q_ENUMS(Type)
QString _jumpTo;
QString _playUntil;
QString _continueAt;
public:
enum class Type : char {
DC,
DC_AL_FINE,
DC_AL_CODA,
DS_AL_CODA,
DS_AL_FINE,
DS,
USER
};
Jump(Score*);
void setJumpType(Type t);
Type jumpType() const;
virtual Jump* clone() const { return new Jump(*this); }
virtual Element::Type type() const { return Element::Type::JUMP; }
Measure* measure() const { return (Measure*)parent(); }
virtual void read(XmlReader&);
virtual void write(Xml& xml) const;
QString jumpTo() const { return _jumpTo; }
QString playUntil() const { return _playUntil; }
QString continueAt() const { return _continueAt; }
void setJumpTo(const QString& s) { _jumpTo = s; }
void setPlayUntil(const QString& s) { _playUntil = s; }
void setContinueAt(const QString& s) { _continueAt = s; }
void undoSetJumpTo(const QString& s);
void undoSetPlayUntil(const QString& s);
void undoSetContinueAt(const QString& s);
virtual bool systemFlag() const { return true; }
virtual QVariant getProperty(P_ID propertyId) const;
virtual bool setProperty(P_ID propertyId, const QVariant&);
virtual QVariant propertyDefault(P_ID) const;
Element* nextElement() override;
Element* prevElement() override;
};
} // namespace Ms
Q_DECLARE_METATYPE(Ms::Jump::Type);
#endif