MuseScore/libmscore/stafftextbase.h

70 lines
2.8 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __STAFFTEXTBASE_H__
#define __STAFFTEXTBASE_H__
#include "text.h"
#include "part.h"
#include "staff.h"
namespace Ms {
//---------------------------------------------------------
// ChannelActions
//---------------------------------------------------------
struct ChannelActions {
int channel;
QStringList midiActionNames;
};
//---------------------------------------------------------
// StaffTextBase
//---------------------------------------------------------
class StaffTextBase : public TextBase {
QString _channelNames[4];
QList<ChannelActions> _channelActions;
SwingParameters _swingParameters;
bool _setAeolusStops { false };
int aeolusStops[4] { 0, 0, 0, 0 };
bool _swing { false };
int _capo { 0 };
public:
StaffTextBase(Score*, Tid tid, ElementFlags = ElementFlag::NOTHING);
virtual void write(XmlWriter& xml) const override;
virtual void read(XmlReader&) override;
virtual bool readProperties(XmlReader&) override;
Segment* segment() const;
QString channelName(int voice) const { return _channelNames[voice]; }
void setChannelName(int v, const QString& s) { _channelNames[v] = s; }
void setSwingParameters(int unit, int ratio) { _swingParameters.swingUnit = unit; _swingParameters.swingRatio = ratio; }
const QList<ChannelActions>* channelActions() const { return &_channelActions; }
QList<ChannelActions>* channelActions() { return &_channelActions; }
const SwingParameters* swingParameters() const { return &_swingParameters; }
void clearAeolusStops();
void setAeolusStop(int group, int idx, bool val);
bool getAeolusStop(int group, int idx) const;
void setSetAeolusStops(bool val) { _setAeolusStops = val; }
void setSwing(bool checked) { _swing = checked; }
void setCapo(int fretId) { _capo = fretId; }
bool setAeolusStops() const { return _setAeolusStops; }
bool swing() const { return _swing; }
int capo() const { return _capo; }
};
} // namespace Ms
#endif