151 lines
5.1 KiB
C++
151 lines
5.1 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __BOX_H__
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#define __BOX_H__
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/**
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\file
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Definition of HBox and VBox classes.
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*/
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#include "measurebase.h"
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class QPainter;
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namespace Ms {
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class BarLine;
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class MuseScoreView;
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class Text;
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//---------------------------------------------------------
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// @@ Box
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/// virtual base class for frames "boxes"
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//---------------------------------------------------------
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class Box : public MeasureBase {
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Q_OBJECT
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Spatium _boxWidth; // only valid for HBox
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Spatium _boxHeight; // only valid for VBox
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qreal _topGap; // distance from previous system (left border for hbox)
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// initialized with ST_systemFrameDistance
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qreal _bottomGap; // distance to next system (right border for hbox)
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// initialized with ST_frameSystemDistance
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qreal _leftMargin, _rightMargin; // inner margins in metric mm
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qreal _topMargin, _bottomMargin;
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bool editMode;
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qreal dragX; // used during drag of hbox
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public:
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Box(Score*);
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virtual void draw(QPainter*) const override;
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virtual bool isEditable() const override { return true; }
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virtual void startEdit(MuseScoreView*, const QPointF&) override;
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virtual bool edit(MuseScoreView*, int grip, int key, Qt::KeyboardModifiers, const QString& s) override;
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virtual void editDrag(const EditData&) override;
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virtual void endEdit() override;
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virtual void updateGrips(int* grips, QRectF*) const override;
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virtual void layout() override;
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virtual void write(Xml&) const override;
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virtual void write(Xml& xml, int, bool) const override { write(xml); }
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virtual void read(XmlReader&) override;
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virtual bool acceptDrop(MuseScoreView*, const QPointF&, Element*) const override;
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virtual Element* drop(const DropData&) override;
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virtual void add(Element* e) override;
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Spatium boxWidth() const { return _boxWidth; }
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void setBoxWidth(Spatium val) { _boxWidth = val; }
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Spatium boxHeight() const { return _boxHeight; }
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void setBoxHeight(Spatium val) { _boxHeight = val; }
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qreal leftMargin() const { return _leftMargin; }
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qreal rightMargin() const { return _rightMargin; }
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qreal topMargin() const { return _topMargin; }
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qreal bottomMargin() const { return _bottomMargin; }
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void setLeftMargin(qreal val) { _leftMargin = val; }
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void setRightMargin(qreal val) { _rightMargin = val; }
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void setTopMargin(qreal val) { _topMargin = val; }
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void setBottomMargin(qreal val) { _bottomMargin = val; }
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qreal topGap() const { return _topGap; }
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void setTopGap(qreal val) { _topGap = val; }
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qreal bottomGap() const { return _bottomGap; }
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void setBottomGap(qreal val) { _bottomGap = val; }
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virtual QVariant getProperty(P_ID propertyId) const override;
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virtual bool setProperty(P_ID propertyId, const QVariant&) override;
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virtual QVariant propertyDefault(P_ID) const override;
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};
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//---------------------------------------------------------
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// @@ HBox
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/// horizontal frame
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//---------------------------------------------------------
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class HBox : public Box {
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Q_OBJECT
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public:
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HBox(Score* score);
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~HBox() {}
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virtual HBox* clone() const { return new HBox(*this); }
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virtual ElementType type() const { return HBOX; }
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virtual void layout();
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virtual QRectF drag(EditData*) override;
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virtual void endEditDrag();
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void layout2();
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virtual bool isMovable() const;
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};
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//---------------------------------------------------------
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// @@ VBox
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/// vertical frame
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//---------------------------------------------------------
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class VBox : public Box {
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Q_OBJECT
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public:
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VBox(Score* score);
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~VBox() {}
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virtual VBox* clone() const { return new VBox(*this); }
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virtual ElementType type() const { return VBOX; }
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virtual void layout();
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virtual QPointF getGrip(int) const;
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virtual void setGrip(int, const QPointF&);
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};
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//---------------------------------------------------------
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// @@ FBox
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/// frame containing fret diagrams
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//---------------------------------------------------------
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class FBox : public VBox {
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Q_OBJECT
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public:
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FBox(Score* score) : VBox(score) {}
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~FBox() {}
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virtual FBox* clone() const { return new FBox(*this); }
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virtual ElementType type() const { return FBOX; }
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virtual void layout();
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void add(Element*);
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};
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} // namespace Ms
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#endif
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