MuseScore/fluid
Eric Fontaine 4253d779cf fix #291756 explicitly-signed char fluid pitchadj
C standards say that "char" may either be a "signed char" or "unsigned char" but that it is up to the compilers implementation or the platform which is followed.  Some non x86 platforms, including PowerPC and ARM, treat unspecified chars as unsigned chars, so it is necessary to explicitly declare them as "signed char" (or to compile with "--signed_chars").

This fix ensures that fluid synth's sample's pitchadj value are correctly read as signed.
2019-07-04 19:36:33 -04:00
..
chan.cpp Revert "Merge pull request #4538 from MichaelFroelich/68456_fixesPitchBends" 2019-05-22 10:44:04 +02:00
CMakeLists.txt remove RCS IDs from (almost) all files 2018-11-02 23:53:21 +01:00
conv.cpp Misc. typos 2018-02-13 12:06:05 -05:00
conv.h Initial commit 2012-05-26 14:49:10 +02:00
dsp.cpp Implemented caching signals to prevent not generated sound in case of framesBuff from PortAudio is too small 2018-03-07 16:51:59 +02:00
fluid.cpp switch to expressive patches based on sf name 2019-04-19 19:31:50 +01:00
fluid.h switch to expressive patches based on sf name 2019-04-19 19:31:50 +01:00
fluid_gui.ui improve some strings based on translator feedback 2018-01-23 10:37:07 +01:00
fluidgui.cpp fix black up/down arrow icons in dark theme 2019-06-21 14:55:03 +02:00
fluidgui.h fix #276456: Moving soundfont in the soundfonts list creates duplicate list entries (Fluid) 2018-12-12 11:37:41 +02:00
gen.cpp whitespace cleanup 2014-05-30 13:37:44 +02:00
gen.h whitespace cleanup 2014-05-30 13:37:44 +02:00
mod.cpp This commit contains changes required for MuseScore to compile under MSVC with no warnings. 2018-08-03 09:15:42 +02:00
sfont.cpp fix #291756 explicitly-signed char fluid pitchadj 2019-07-04 19:36:33 -04:00
sfont.h fix #291756 explicitly-signed char fluid pitchadj 2019-07-04 19:36:33 -04:00
sfont3.cpp Fix start/end loop opcodes size int-> long long 2018-06-01 10:30:24 +02:00
voice.cpp Add single-note dynamics 2019-03-02 18:18:12 +00:00
voice.h Implemented caching signals to prevent not generated sound in case of framesBuff from PortAudio is too small 2018-03-07 16:51:59 +02:00