90 lines
3.4 KiB
C++
90 lines
3.4 KiB
C++
/*
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* SPDX-License-Identifier: GPL-3.0-only
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* MuseScore-CLA-applies
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*
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* MuseScore
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* Music Composition & Notation
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*
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* Copyright (C) 2021 MuseScore BVBA and others
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef MU_ACTIONS_IACTIONSDISPATCHER_H
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#define MU_ACTIONS_IACTIONSDISPATCHER_H
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#include <functional>
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#include "modularity/imoduleexport.h"
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#include "actiontypes.h"
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namespace mu::actions {
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class Actionable;
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class IActionsDispatcher : MODULE_EXPORT_INTERFACE
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{
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INTERFACE_ID(IActionsDispatcher)
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public:
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~IActionsDispatcher() = default;
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using ActionCallBack = std::function<void ()>;
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using ActionCallBackWithName = std::function<void (const ActionCode&)>;
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using ActionCallBackWithData = std::function<void (const ActionData& data)>;
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using ActionCallBackWithNameAndData = std::function<void (const ActionCode&, const ActionData& data)>;
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virtual void dispatch(const ActionCode& actionCode) = 0;
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virtual void dispatch(const ActionCode& actionCode, const ActionData& data) = 0;
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virtual void unReg(Actionable* client) = 0;
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virtual void reg(Actionable* client, const ActionCode& actionCode, const ActionCallBackWithNameAndData& call) = 0;
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void reg(Actionable* client, const ActionCode& action, const ActionCallBack& call)
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{
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reg(client, action, [call](const ActionCode&, const ActionData&) { call(); });
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}
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void reg(Actionable* client, const ActionCode& action, const ActionCallBackWithName& call)
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{
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reg(client, action, [call](const ActionCode& action, const ActionData&) { call(action); });
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}
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void reg(Actionable* client, const ActionCode& action, const ActionCallBackWithData& call)
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{
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reg(client, action, [call](const ActionCode&, const ActionData& data) { call(data); });
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}
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template<typename T>
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void reg(Actionable* client, const ActionCode& action, T* caller, void (T::* func)(const ActionCode& action))
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{
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reg(client, action, [caller, func](const ActionCode& action) { (caller->*func)(action); });
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}
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template<typename T>
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void reg(Actionable* client, const ActionCode& action, T* caller, void (T::* func)())
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{
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reg(client, action, [caller, func](const ActionCode&) { (caller->*func)(); });
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}
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template<typename T>
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void reg(Actionable* client, const ActionCode& action, T* caller, void (T::* func)(const ActionCode& action,
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const ActionData& data))
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{
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reg(client, action, [caller, func](const ActionCode& a, const ActionData& data) { (caller->*func)(a, data); });
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}
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template<typename T>
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void reg(Actionable* client, const ActionCode& action, T* caller, void (T::* func)(const ActionData& data))
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{
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reg(client, action, [caller, func](const ActionCode&, const ActionData& data) { (caller->*func)(data); });
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}
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};
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}
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#endif // MU_ACTIONS_IACTIONSDISPATCHER_H
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