fc305ed59c
The v3.0 release lost many properties for the Part object when it released. This commit restores them.
587 lines
17 KiB
C++
587 lines
17 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "part.h"
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#include "staff.h"
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#include "xml.h"
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#include "score.h"
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#include "style.h"
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#include "note.h"
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#include "drumset.h"
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#include "instrtemplate.h"
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#include "text.h"
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#include "measure.h"
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#include "stringdata.h"
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#include "stafftype.h"
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#include "sym.h"
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#include "chordrest.h"
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namespace Ms {
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//---------------------------------------------------------
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// Part
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//---------------------------------------------------------
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Part::Part(Score* s)
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: ScoreElement(s)
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{
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_color = DEFAULT_COLOR;
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_show = true;
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_instruments.setInstrument(new Instrument, -1); // default instrument
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}
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//---------------------------------------------------------
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// initFromInstrTemplate
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//---------------------------------------------------------
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void Part::initFromInstrTemplate(const InstrumentTemplate* t)
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{
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_partName = t->trackName;
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setInstrument(Instrument::fromTemplate(t));
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}
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//---------------------------------------------------------
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// staff
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//---------------------------------------------------------
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Staff* Part::staff(int idx) const
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{
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return _staves[idx];
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}
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//---------------------------------------------------------
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// Part::masterPart
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//---------------------------------------------------------
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const Part* Part::masterPart() const
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{
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if (score()->isMaster())
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return this;
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if (_staves.empty())
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return this;
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Staff* st = _staves[0];
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LinkedElements* links = st->links();
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if (!links)
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return this;
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for (ScoreElement* le : *links) {
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if (le->isStaff() && toStaff(le)->score()->isMaster()) {
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if (Part* p = toStaff(le)->part())
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return p;
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}
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}
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return this;
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}
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//---------------------------------------------------------
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// Part::masterPart
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//---------------------------------------------------------
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Part* Part::masterPart()
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{
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return const_cast<Part*>(const_cast<const Part*>(this)->masterPart());
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}
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//---------------------------------------------------------
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// readProperties
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//---------------------------------------------------------
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bool Part::readProperties(XmlReader& e)
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{
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const QStringRef& tag(e.name());
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if (tag == "Staff") {
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Staff* staff = new Staff(score());
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staff->setPart(this);
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score()->staves().push_back(staff);
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_staves.push_back(staff);
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staff->read(e);
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}
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else if (tag == "Instrument") {
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Instrument* instr = new Instrument;
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instr->read(e, this);
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setInstrument(instr, Fraction(-1,1));
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}
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else if (tag == "name")
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instrument()->setLongName(e.readElementText());
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else if (tag == "color")
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_color = e.readInt();
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else if (tag == "shortName")
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instrument()->setShortName(e.readElementText());
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else if (tag == "trackName")
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_partName = e.readElementText();
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else if (tag == "show")
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_show = e.readInt();
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else
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return false;
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return true;
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}
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//---------------------------------------------------------
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// read
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//---------------------------------------------------------
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void Part::read(XmlReader& e)
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{
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while (e.readNextStartElement()) {
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if (!readProperties(e))
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e.unknown();
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}
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if (_partName.isEmpty())
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_partName = instrument()->trackName();
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}
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//---------------------------------------------------------
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// write
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//---------------------------------------------------------
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void Part::write(XmlWriter& xml) const
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{
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xml.stag(this);
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for (const Staff* staff : _staves)
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staff->write(xml);
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if (!_show)
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xml.tag("show", _show);
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xml.tag("trackName", _partName);
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if (_color != DEFAULT_COLOR)
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xml.tag("color", _color);
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instrument()->write(xml, this);
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xml.etag();
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}
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//---------------------------------------------------------
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// setLongNames
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//---------------------------------------------------------
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void Part::setLongNames(QList<StaffName>& name, const Fraction& tick)
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{
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instrument(tick)->longNames() = name;
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}
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void Part::setShortNames(QList<StaffName>& name, const Fraction& tick)
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{
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instrument(tick)->shortNames() = name;
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}
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//---------------------------------------------------------
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// setStaves
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//---------------------------------------------------------
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void Part::setStaves(int n)
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{
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int ns = _staves.size();
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if (n < ns) {
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qDebug("Part::setStaves(): remove staves not implemented!");
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return;
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}
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int staffIdx = score()->staffIdx(this) + ns;
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for (int i = ns; i < n; ++i) {
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Staff* staff = new Staff(score());
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staff->setPart(this);
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_staves.push_back(staff);
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score()->staves().insert(staffIdx, staff);
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for (Measure* m = score()->firstMeasure(); m; m = m->nextMeasure()) {
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m->insertStaff(staff, staffIdx);
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if (m->hasMMRest())
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m->mmRest()->insertStaff(staff, staffIdx);
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}
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++staffIdx;
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}
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}
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//---------------------------------------------------------
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// insertStaff
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//---------------------------------------------------------
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void Part::insertStaff(Staff* staff, int idx)
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{
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if (idx < 0 || idx > _staves.size())
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idx = _staves.size();
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_staves.insert(idx, staff);
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staff->setPart(this);
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}
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//---------------------------------------------------------
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// removeStaff
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//---------------------------------------------------------
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void Part::removeStaff(Staff* staff)
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{
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if (!_staves.removeOne(staff)) {
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qDebug("Part::removeStaff: not found %p", staff);
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return;
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}
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}
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//---------------------------------------------------------
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// setMidiProgram
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// TODO
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//---------------------------------------------------------
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void Part::setMidiProgram(int program, int bank)
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{
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Channel* c = instrument()->channel(0);
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c->setProgram(program);
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c->setBank(bank);
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// instrument()->setChannel(0, c);
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}
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//---------------------------------------------------------
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// midiProgram
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//---------------------------------------------------------
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int Part::midiProgram() const
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{
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return instrument()->playbackChannel(0, masterScore())->program();
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}
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//---------------------------------------------------------
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// midiChannel
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//---------------------------------------------------------
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int Part::midiChannel() const
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{
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return masterScore()->midiChannel(instrument()->channel(0)->channel());
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}
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//---------------------------------------------------------
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// midiPort
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//---------------------------------------------------------
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int Part::midiPort() const
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{
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return masterScore()->midiPort(instrument()->channel(0)->channel());
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}
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//---------------------------------------------------------
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// setMidiChannel
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// Called from importmusicxml, importMidi and importGtp*.
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// Specify tick to set MIDI channel to an InstrumentChange element.
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// Usage:
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// setMidiChannel(channel) to set channel
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// setMidiChannel(-1, port) to set port
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// setMidiChannel(channel, port) to set both
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//---------------------------------------------------------
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void Part::setMidiChannel(int ch, int port, const Fraction& tick)
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{
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Channel* channel = instrument(tick)->channel(0);
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if (channel->channel() == -1)
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masterScore()->addMidiMapping(channel, this, port, ch);
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else
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masterScore()->updateMidiMapping(channel, this, port, ch);
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}
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//---------------------------------------------------------
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// setInstrument
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//---------------------------------------------------------
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void Part::setInstrument(Instrument* i, Fraction tick)
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{
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_instruments.setInstrument(i, tick.ticks());
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}
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void Part::setInstrument(const Instrument&& i, Fraction tick)
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{
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_instruments.setInstrument(new Instrument(i), tick.ticks());
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}
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void Part::setInstrument(const Instrument& i, Fraction tick)
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{
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_instruments.setInstrument(new Instrument(i), tick.ticks());
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}
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//---------------------------------------------------------
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// removeInstrument
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//---------------------------------------------------------
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void Part::removeInstrument(const Fraction& tick)
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{
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auto i = _instruments.find(tick.ticks());
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if (i == _instruments.end()) {
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qDebug("Part::removeInstrument: not found at tick %d", tick.ticks());
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return;
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}
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_instruments.erase(i);
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}
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//---------------------------------------------------------
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// instrument
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//---------------------------------------------------------
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Instrument* Part::instrument(Fraction tick)
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{
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return _instruments.instrument(tick.ticks());
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}
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//---------------------------------------------------------
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// instrument
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//---------------------------------------------------------
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const Instrument* Part::instrument(Fraction tick) const
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{
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return _instruments.instrument(tick.ticks());
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}
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//---------------------------------------------------------
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// instruments
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//---------------------------------------------------------
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const InstrumentList* Part::instruments() const
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{
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return &_instruments;
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}
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//---------------------------------------------------------
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// instrumentId
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//---------------------------------------------------------
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QString Part::instrumentId(const Fraction& tick) const
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{
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return instrument(tick)->instrumentId();
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}
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//---------------------------------------------------------
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// longName
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//---------------------------------------------------------
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QString Part::longName(const Fraction& tick) const
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{
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const QList<StaffName>& nl = longNames(tick);
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return nl.empty() ? "" : nl[0].name();
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}
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//---------------------------------------------------------
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// instrumentName
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//---------------------------------------------------------
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QString Part::instrumentName(const Fraction& tick) const
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{
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return instrument(tick)->trackName();
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}
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//---------------------------------------------------------
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// shortName
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//---------------------------------------------------------
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QString Part::shortName(const Fraction& tick) const
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{
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const QList<StaffName>& nl = shortNames(tick);
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return nl.empty() ? "" : nl[0].name();
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}
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//---------------------------------------------------------
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// setLongName
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//---------------------------------------------------------
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void Part::setLongName(const QString& s)
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{
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instrument()->setLongName(s);
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}
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//---------------------------------------------------------
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// setShortName
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//---------------------------------------------------------
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void Part::setShortName(const QString& s)
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{
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instrument()->setShortName(s);
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}
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//---------------------------------------------------------
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// setPlainLongName
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//---------------------------------------------------------
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void Part::setPlainLongName(const QString& s)
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{
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setLongName(XmlWriter::xmlString(s));
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}
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//---------------------------------------------------------
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// setPlainShortName
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//---------------------------------------------------------
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void Part::setPlainShortName(const QString& s)
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{
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setShortName(XmlWriter::xmlString(s));
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}
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//---------------------------------------------------------
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// getProperty
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//---------------------------------------------------------
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QVariant Part::getProperty(Pid id) const
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{
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switch (id) {
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case Pid::VISIBLE:
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return QVariant(_show);
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case Pid::USE_DRUMSET:
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return instrument()->useDrumset();
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default:
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return QVariant();
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}
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}
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//---------------------------------------------------------
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// setProperty
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//---------------------------------------------------------
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bool Part::setProperty(Pid id, const QVariant& property)
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{
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switch (id) {
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case Pid::VISIBLE:
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setShow(property.toBool());
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break;
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case Pid::USE_DRUMSET:
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instrument()->setUseDrumset(property.toBool());
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break;
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default:
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qDebug("Part::setProperty: unknown id %d", int(id));
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break;
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}
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score()->setLayoutAll();
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return true;
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}
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//---------------------------------------------------------
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// startTrack
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//---------------------------------------------------------
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int Part::startTrack() const
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{
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return _staves.front()->idx() * VOICES;
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}
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//---------------------------------------------------------
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// endTrack
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//---------------------------------------------------------
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int Part::endTrack() const
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{
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return _staves.back()->idx() * VOICES + VOICES;
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}
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//---------------------------------------------------------
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// insertTime
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//---------------------------------------------------------
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void Part::insertTime(const Fraction& tick, const Fraction& len)
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{
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if (len.isZero())
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return;
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// move all instruments
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if (len < Fraction(0,1)) {
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// remove instruments between tickpos >= tick and tickpos < (tick+len)
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// ownership goes back to class InstrumentChange()
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auto si = _instruments.lower_bound(tick.ticks());
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auto ei = _instruments.lower_bound((tick-len).ticks());
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_instruments.erase(si, ei);
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}
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InstrumentList il;
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for (auto i = _instruments.lower_bound(tick.ticks()); i != _instruments.end();) {
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Instrument* instrument = i->second;
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int t = i->first;
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_instruments.erase(i++);
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_instruments[t + len.ticks()] = instrument;
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}
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_instruments.insert(il.begin(), il.end());
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}
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//---------------------------------------------------------
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// lyricCount
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//---------------------------------------------------------
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int Part::lyricCount() const
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{
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if (!score())
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return 0;
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size_t count = 0;
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SegmentType st = SegmentType::ChordRest;
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for (Segment* seg = score()->firstMeasure()->first(st); seg; seg = seg->next1(st)) {
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for (int i = startTrack(); i < endTrack() ; ++i) {
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ChordRest* cr = toChordRest(seg->element(i));
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if (cr)
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count += cr->lyrics().size();
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}
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}
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return int(count);
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}
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//---------------------------------------------------------
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// harmonyCount
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//---------------------------------------------------------
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int Part::harmonyCount() const
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{
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if (!score())
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return 0;
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int count = 0;
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SegmentType st = SegmentType::ChordRest;
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for (Segment* seg = score()->firstMeasure()->first(st); seg; seg = seg->next1(st)) {
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for (Element* e : seg->annotations()) {
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if (e->type() == ElementType::HARMONY && e->track() >= startTrack() && e->track() < endTrack())
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count++;
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}
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}
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return count;
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}
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//---------------------------------------------------------
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// hasPitchedStaff
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//---------------------------------------------------------
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bool Part::hasPitchedStaff() const
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{
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if (!staves())
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return false;
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for (Staff* s : *staves()) {
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if (s && s->isPitchedStaff(Fraction(0,1)))
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return true;
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}
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return false;
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}
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//---------------------------------------------------------
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// hasTabStaff
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//---------------------------------------------------------
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bool Part::hasTabStaff() const
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{
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if (!staves())
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return false;
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for (Staff* s : *staves()) {
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if (s && s->isTabStaff(Fraction(0,1)))
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return true;
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}
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return false;
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}
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//---------------------------------------------------------
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// hasDrumStaff
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//---------------------------------------------------------
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bool Part::hasDrumStaff() const
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{
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if (!staves())
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return false;
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for (Staff* s : *staves()) {
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if (s && s->isDrumStaff(Fraction(0,1)))
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return true;
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}
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return false;
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}
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}
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