MuseScore/libmscore/jump.h

120 lines
3.6 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2013 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __JUMP_H__
#define __JUMP_H__
#include "text.h"
namespace Ms {
enum class SubStyle;
//---------------------------------------------------------
// @@ Jump
/// Jump label
//
// @P continueAt string
// @P jumpTo string
// not used?
// jumpType enum (Jump.DC, .DC_AL_FINE, .DC_AL_CODA, .DS_AL_CODA, .DS_AL_FINE, .DS, USER) (read only)
// @P playUntil string
//---------------------------------------------------------
class Jump : public Text {
Q_GADGET
Q_PROPERTY(QString continueAt READ continueAt WRITE undoSetContinueAt)
Q_PROPERTY(QString jumpTo READ jumpTo WRITE undoSetJumpTo)
Q_PROPERTY(QString playUntil READ playUntil WRITE undoSetPlayUntil)
//Q_Property(Ms::Jump::Type READ jumpType)
//Q_ENUMS(Type)
QString _jumpTo;
QString _playUntil;
QString _continueAt;
bool _playRepeats;
public:
enum class Type : char {
DC,
DC_AL_FINE,
DC_AL_CODA,
DS_AL_CODA,
DS_AL_FINE,
DS,
USER
};
Jump(Score*);
void setJumpType(Type t);
Type jumpType() const;
QString jumpTypeUserName() const;
virtual Jump* clone() const override { return new Jump(*this); }
virtual ElementType type() const override { return ElementType::JUMP; }
Measure* measure() const { return toMeasure(parent()); }
virtual void read(XmlReader&) override;
virtual void write(XmlWriter& xml) const override;
virtual void layout() override;
QString jumpTo() const { return _jumpTo; }
QString playUntil() const { return _playUntil; }
QString continueAt() const { return _continueAt; }
void setJumpTo(const QString& s) { _jumpTo = s; }
void setPlayUntil(const QString& s) { _playUntil = s; }
void setContinueAt(const QString& s) { _continueAt = s; }
void undoSetJumpTo(const QString& s);
void undoSetPlayUntil(const QString& s);
void undoSetContinueAt(const QString& s);
bool playRepeats() const { return _playRepeats; }
void setPlayRepeats(bool val) { _playRepeats = val; }
virtual bool systemFlag() const override { return true; }
virtual QVariant getProperty(P_ID propertyId) const override;
virtual bool setProperty(P_ID propertyId, const QVariant&) override;
virtual QVariant propertyDefault(P_ID) const override;
Element* nextElement() override;
Element* prevElement() override;
virtual QString accessibleInfo() const override;
};
//---------------------------------------------------------
// JumpTypeTable
//---------------------------------------------------------
struct JumpTypeTable {
Jump::Type type;
SubStyle subStyle;
const char* text;
const char* jumpTo;
const char* playUntil;
const char* continueAt;
QString userText;
};
extern const JumpTypeTable jumpTypeTable[];
int jumpTypeTableSize();
} // namespace Ms
Q_DECLARE_METATYPE(Ms::Jump::Type);
#endif