MuseScore/src/engraving/libmscore/symbol.h

103 lines
3 KiB
C++

/*
* SPDX-License-Identifier: GPL-3.0-only
* MuseScore-CLA-applies
*
* MuseScore
* Music Composition & Notation
*
* Copyright (C) 2021 MuseScore BVBA and others
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef __SYMBOL_H__
#define __SYMBOL_H__
#include "bsymbol.h"
#include "symid.h"
#include "infrastructure/draw/font.h"
namespace Ms {
class Segment;
class ScoreFont;
//---------------------------------------------------------
// @@ Symbol
/// Symbol constructed from builtin symbol.
//
// @P symbol string the SMuFL name of the symbol
//---------------------------------------------------------
class Symbol : public BSymbol
{
protected:
SymId _sym;
const ScoreFont* _scoreFont = nullptr;
public:
Symbol(const ElementType& type, EngravingItem* parent, ElementFlags f = ElementFlag::MOVABLE);
Symbol(EngravingItem* parent, ElementFlags f = ElementFlag::MOVABLE);
Symbol(const Symbol&);
Symbol& operator=(const Symbol&) = delete;
Symbol* clone() const override { return new Symbol(*this); }
void setSym(SymId s, const ScoreFont* sf = nullptr) { _sym = s; _scoreFont = sf; }
SymId sym() const { return _sym; }
QString symName() const;
void draw(mu::draw::Painter*) const override;
void write(XmlWriter& xml) const override;
void read(XmlReader&) override;
void layout() override;
mu::engraving::PropertyValue getProperty(Pid) const override;
bool setProperty(Pid, const mu::engraving::PropertyValue&) override;
qreal baseLine() const override { return 0.0; }
virtual Segment* segment() const { return (Segment*)parent(); }
};
//---------------------------------------------------------
// @@ FSymbol
/// Symbol constructed from a font glyph.
//---------------------------------------------------------
class FSymbol final : public BSymbol
{
mu::draw::Font _font;
int _code;
public:
FSymbol(EngravingItem* parent);
FSymbol(const FSymbol&);
FSymbol* clone() const override { return new FSymbol(*this); }
void draw(mu::draw::Painter*) const override;
void write(XmlWriter& xml) const override;
void read(XmlReader&) override;
void layout() override;
qreal baseLine() const override { return 0.0; }
Segment* segment() const { return (Segment*)parent(); }
mu::draw::Font font() const { return _font; }
int code() const { return _code; }
void setFont(const mu::draw::Font& f);
void setCode(int val) { _code = val; }
};
} // namespace Ms
#endif