131 lines
4.2 KiB
C++
131 lines
4.2 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __PART_H__
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#define __PART_H__
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#include "mscore.h"
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#include "instrument.h"
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#include "text.h"
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namespace Ms {
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class Xml;
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class Staff;
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class Score;
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class InstrumentTemplate;
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//---------------------------------------------------------
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// @@ Part
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// @P partName QString name of the part, used in the mixer
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// @P show bool check/set whether or not a part is shown
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// @P longName QString
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// @P shortName QString
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// @P volume int
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// @P mute bool
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// @P endTrack int (read only)
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// @P startTrack int (read only)
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//---------------------------------------------------------
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class Part : public QObject {
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Q_OBJECT
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Q_PROPERTY(QString partName READ partName WRITE setPartName)
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Q_PROPERTY(bool show READ show WRITE setShow)
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Q_PROPERTY(QString longName READ longName WRITE setLongName)
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Q_PROPERTY(QString shortName READ shortName WRITE setShortName)
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Q_PROPERTY(int volume READ volume WRITE setVolume)
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Q_PROPERTY(bool mute READ mute WRITE setMute)
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Q_PROPERTY(int endTrack READ endTrack)
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Q_PROPERTY(int startTrack READ startTrack)
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Score* _score;
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QString _partName; ///< used in tracklist (mixer)
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InstrumentList _instrList;
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QList<Staff*> _staves;
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QString _id; ///< used for MusicXml import
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bool _show; ///< show part in partitur if true
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public:
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Part(Score* = 0);
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void initFromInstrTemplate(const InstrumentTemplate*);
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void read(XmlReader&);
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void read114(XmlReader&);
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void write(Xml& xml) const;
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int nstaves() const { return _staves.size(); }
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QList<Staff*>* staves() { return &_staves; }
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const QList<Staff*>* staves() const { return &_staves; }
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Staff* staff(int idx) const;
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void setId(const QString& s) { _id = s; }
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QString id() const { return _id; }
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int startTrack() const;
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int endTrack() const;
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QString longName(int tick = 0) const;
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QString shortName(int tick = 0) const;
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QString instrumentName(int tick = 0) const;
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const QList<StaffName>& longNames(int tick = 0) const { return instr(tick)->longNames(); }
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const QList<StaffName>& shortNames(int tick = 0) const { return instr(tick)->shortNames(); }
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void setLongNames(QList<StaffName>& s, int tick = 0);
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void setShortNames(QList<StaffName>& s, int tick = 0);
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void setLongName(const QString& s);
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void setShortName(const QString& s);
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void setStaves(int);
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int volume() const;
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void setVolume(int volume);
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bool mute() const;
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void setMute(bool mute);
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int reverb() const;
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int chorus() const;
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int pan() const;
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void setPan(int pan);
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int midiProgram() const;
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void setMidiProgram(int, int bank = 0);
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int midiChannel() const;
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int midiPort() const;
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void setMidiChannel(int) const;
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void insertStaff(Staff*, int idx);
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void removeStaff(Staff*);
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bool show() const { return _show; }
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void setShow(bool val) { _show = val; }
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Score* score() const { return _score; }
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Instrument* instr(int tick = 0);
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const Instrument* instr(int tick = 0) const;
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void setInstrument(const Instrument&, int tick = 0);
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void removeInstrument(int tick);
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QString partName() const { return _partName; }
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void setPartName(const QString& s) { _partName = s; }
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InstrumentList* instrList() { return &_instrList; }
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QVariant getProperty(int id) const;
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void setProperty(int id, const QVariant& property);
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};
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} // namespace Ms
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#endif
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