218 lines
7.3 KiB
C++
218 lines
7.3 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __SLUR_H__
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#define __SLUR_H__
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#include "mscore.h"
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#include "spanner.h"
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class QPainter;
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namespace Ms {
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class Note;
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class Chord;
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class System;
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class SlurTie;
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class Score;
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class MuseScoreView;
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class ChordRest;
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struct SlurPos;
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enum class GripSlurSegment : char {
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START, BEZIER1, SHOULDER, BEZIER2, DRAG, END,
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GRIPS
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};
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//---------------------------------------------------------
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// SlurPos
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//---------------------------------------------------------
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struct SlurPos {
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QPointF p1; // start point of slur
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System* system1; // start system of slur
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QPointF p2; // end point of slur
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System* system2; // end system of slur
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};
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//---------------------------------------------------------
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// UP
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//---------------------------------------------------------
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struct UP {
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QPointF p; // layout position relative to pos()
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QPointF off; // user offset in spatium units
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bool operator!=(const UP& up) const {
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return p != up.p || off != up.off;
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}
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};
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struct SlurOffsets {
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QPointF o[4];
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};
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//---------------------------------------------------------
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// @@ SlurSegment
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/// also used for Tie
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//---------------------------------------------------------
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class SlurSegment : public SpannerSegment {
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Q_OBJECT
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protected:
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struct UP ups[int(GripSlurSegment::GRIPS)];
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QPainterPath path;
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QPainterPath shapePath;
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QPointF autoAdjustOffset;
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void computeBezier();
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void changeAnchor(MuseScoreView*, int curGrip, Element*);
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void setAutoAdjust(const QPointF& offset);
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void setAutoAdjust(qreal x, qreal y) { setAutoAdjust(QPointF(x, y)); }
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QPointF getAutoAdjust() const { return autoAdjustOffset; }
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public:
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SlurSegment(Score*);
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SlurSegment(const SlurSegment&);
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virtual SlurSegment* clone() const { return new SlurSegment(*this); }
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virtual Element::Type type() const { return Element::Type::SLUR_SEGMENT; }
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virtual int subtype() const { return static_cast<int>(spanner()->type()); }
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virtual QString subtypeName() const { return name(spanner()->type()); }
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void layout(const QPointF& p1, const QPointF& p2);
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virtual QPainterPath shape() const { return shapePath; }
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virtual void draw(QPainter*) const;
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bool isEdited() const;
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virtual bool isEditable() const { return true; }
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virtual void editDrag(const EditData&);
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virtual bool edit(MuseScoreView*, int grip, int key, Qt::KeyboardModifiers, const QString& s);
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virtual void updateGrips(int*, int*, QRectF*) const override;
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virtual QPointF gripAnchor(int grip) const;
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virtual QPointF getGrip(int) const;
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virtual void setGrip(int, const QPointF&);
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virtual void move(qreal xd, qreal yd) { move(QPointF(xd, yd)); }
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virtual void move(const QPointF& s);
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virtual QVariant getProperty(P_ID propertyId) const;
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virtual bool setProperty(P_ID propertyId, const QVariant&);
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virtual QVariant propertyDefault(P_ID id) const;
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SlurTie* slurTie() const { return (SlurTie*)spanner(); }
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void write(Xml& xml, int no) const;
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void read(XmlReader&);
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virtual void reset();
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void setSlurOffset(int i, const QPointF& val) { ups[i].off = val; }
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QPointF slurOffset(int i) const { return ups[i].off; }
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const struct UP* getUps(int idx) const { return &ups[idx]; }
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friend class Tie;
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friend class Slur;
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friend class SlurTie;
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};
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//-------------------------------------------------------------------
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// @@ SlurTie
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// @P lineType int (0 - solid, 1 - dotted, 2 - dashed)
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// @P slurDirection Ms::MScore::Direction (AUTO, UP, DOWN)
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//-------------------------------------------------------------------
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class SlurTie : public Spanner {
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Q_OBJECT
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Q_PROPERTY(int lineType READ lineType WRITE undoSetLineType)
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Q_PROPERTY(Ms::MScore::Direction slurDirection READ slurDirection WRITE undoSetSlurDirection)
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Q_ENUMS(Ms::MScore::Direction)
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int _lineType; // 0 = solid, 1 = dotted, 2 = dashed
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static Element* editStartElement;
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static Element* editEndElement;
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static QList<SlurOffsets> editUps;
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protected:
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bool _up; // actual direction
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QQueue<SlurSegment*> delSegments; // "deleted" segments
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MScore::Direction _slurDirection;
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qreal firstNoteRestSegmentX(System* system);
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void fixupSegments(unsigned nsegs);
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public:
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SlurTie(Score*);
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SlurTie(const SlurTie&);
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~SlurTie();
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virtual Element::Type type() const = 0;
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bool up() const { return _up; }
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MScore::Direction slurDirection() const { return _slurDirection; }
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void setSlurDirection(MScore::Direction d) { _slurDirection = d; }
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void undoSetSlurDirection(MScore::Direction d);
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virtual void layout2(const QPointF, int, struct UP&) {}
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virtual bool contains(const QPointF&) const { return false; } // not selectable
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void writeProperties(Xml& xml) const;
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bool readProperties(XmlReader&);
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virtual void reset();
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int lineType() const { return _lineType; }
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void setLineType(int val) { _lineType = val; }
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void undoSetLineType(int);
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SlurSegment* frontSegment() const { return (SlurSegment*)spannerSegments().front(); }
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SlurSegment* backSegment() const { return (SlurSegment*)spannerSegments().back(); }
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SlurSegment* takeLastSegment() { return (SlurSegment*)spannerSegments().takeLast(); }
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SlurSegment* segmentAt(int n) const { return (SlurSegment*)spannerSegments().at(n); }
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virtual void slurPos(SlurPos*) = 0;
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virtual void computeBezier(SlurSegment*, QPointF so = QPointF()) = 0;
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virtual void startEdit(MuseScoreView*, const QPointF&) override;
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virtual void endEdit() override;
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virtual QVariant getProperty(P_ID propertyId) const;
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virtual bool setProperty(P_ID propertyId, const QVariant&);
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virtual QVariant propertyDefault(P_ID id) const;
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};
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//---------------------------------------------------------
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// @@ Slur
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//---------------------------------------------------------
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class Slur : public SlurTie {
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Q_OBJECT
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void slurPosChord(SlurPos*);
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public:
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Slur(Score* = 0);
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~Slur();
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virtual Slur* clone() const { return new Slur(*this); }
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virtual Element::Type type() const { return Element::Type::SLUR; }
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virtual void write(Xml& xml) const;
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virtual void read(XmlReader&);
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virtual void layout();
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virtual void setTrack(int val);
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virtual void slurPos(SlurPos*);
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virtual void computeBezier(SlurSegment*, QPointF so = QPointF());
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friend SlurSegment;
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};
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} // namespace Ms
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#endif
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