MuseScore/mscore/textprop.cpp
Joachim Schmitz cc19cb4bc3 use icons from resource in ui files rather than use setIcon()
so the dialogs look closer to reality in QtCreator, also reduce strings
to translate
2016-06-20 15:48:53 +02:00

251 lines
8.7 KiB
C++

//=============================================================================
// MusE Score
// Linux Music Score Editor
// $Id: textprop.cpp 5427 2012-03-07 12:41:34Z wschweer $
//
// Copyright (C) 2009 Werner Schweer and others
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//=============================================================================
#include "textprop.h"
#include "libmscore/text.h"
#include "libmscore/score.h"
#include "icons.h"
namespace Ms {
//---------------------------------------------------------
// TextProp
//---------------------------------------------------------
TextProp::TextProp(QWidget* parent)
: QWidget(parent)
{
setupUi(this);
QButtonGroup* g1 = new QButtonGroup(this);
g1->addButton(alignLeft);
g1->addButton(alignHCenter);
g1->addButton(alignRight);
QButtonGroup* g2 = new QButtonGroup(this);
g2->addButton(alignTop);
g2->addButton(alignVCenter);
g2->addButton(alignBaseline);
g2->addButton(alignBottom);
QButtonGroup* g3 = new QButtonGroup(this);
g3->addButton(circleButton);
g3->addButton(boxButton);
connect(mmUnit, SIGNAL(toggled(bool)), SLOT(mmToggled(bool)));
connect(resetToStyle, SIGNAL(clicked()), SLOT(doResetToTextStyle()));
connect(resetToStyle, SIGNAL(clicked()), SIGNAL(resetToStyleClicked()));
connect(boxButton, SIGNAL(toggled(bool)), this, SLOT(boxButtonToggled(bool)));
connect(frame, SIGNAL(toggled(bool)), this, SLOT(boxButtonToggled(bool)));
connect(styles, SIGNAL(currentIndexChanged(int)), SLOT(styleIndexChanged(int)));
}
//---------------------------------------------------------
// setScore
//---------------------------------------------------------
void TextProp::setScore(bool onlyStyle, Score* score)
{
_score = score;
resetToStyle->setVisible(!onlyStyle);
styles->setVisible(!onlyStyle);
styleLabel->setVisible(!onlyStyle);
styles->clear();
styles->blockSignals(true);
const QList<TextStyle>& scoreStyles = score->style()->textStyles();
for (int i = 0, n = scoreStyles.size(); i < n; ++i) {
// if style not hidden in this context, add to combo with index in score style list as userData
if ( !(scoreStyles.at(i).hidden() & TextStyleHidden::IN_LISTS) )
styles->addItem(qApp->translate("TextStyle", scoreStyles.at(i).name().toUtf8().data()), i);
}
styles->blockSignals(false);
}
//---------------------------------------------------------
// mmToggled
//---------------------------------------------------------
void TextProp::mmToggled(bool val)
{
QString unit(val ? tr("mm", "millimeter unit") : tr("sp", "spatium unit"));
xOffset->setSuffix(unit);
yOffset->setSuffix(unit);
curUnit = val ? 0 : 1;
}
//---------------------------------------------------------
// setStyle
//---------------------------------------------------------
void TextProp::setStyle(TextStyleType st, const TextStyle& ts)
{
st = TextStyleType(styles->findData(int(st))); // find a combo item with that style idx
if (int(st) < 0) // if none found...
st = TextStyleType::DEFAULT; // ...=> first combo item
styles->setCurrentIndex(int(st)); // set current combo item
setTextStyle(ts);
}
//---------------------------------------------------------
// textStyleType
//---------------------------------------------------------
TextStyleType TextProp::textStyleType() const
{
return TextStyleType(styles->itemData(styles->currentIndex()).toInt());
}
//---------------------------------------------------------
// set
//---------------------------------------------------------
void TextProp::setTextStyle(const TextStyle& s)
{
ts = s;
fontBold->setChecked(s.bold());
fontItalic->setChecked(s.italic());
fontUnderline->setChecked(s.underline());
fontSize->setValue(s.size());
color->setColor(s.foregroundColor());
systemFlag->setChecked(s.systemFlag());
Align a = s.align();
if (a & AlignmentFlags::HCENTER)
alignHCenter->setChecked(true);
else if (a & AlignmentFlags::RIGHT)
alignRight->setChecked(true);
else
alignLeft->setChecked(true);
if (a & AlignmentFlags::VCENTER)
alignVCenter->setChecked(true);
else if (a & AlignmentFlags::BOTTOM)
alignBottom->setChecked(true);
else if (a & AlignmentFlags::BASELINE)
alignBaseline->setChecked(true);
else
alignTop->setChecked(true);
if (s.offsetType() == OffsetType::ABS) {
xOffset->setValue(s.offset().x() * INCH);
yOffset->setValue(s.offset().y() * INCH);
mmUnit->setChecked(true);
curUnit = 0;
}
else if (s.offsetType() == OffsetType::SPATIUM) {
xOffset->setValue(s.offset().x());
yOffset->setValue(s.offset().y());
spatiumUnit->setChecked(true);
curUnit = 1;
}
QFont f(s.family());
f.setPixelSize(lrint(s.size()));
f.setItalic(s.italic());
f.setUnderline(s.underline());
f.setBold(s.bold());
fontSelect->setCurrentFont(f);
sizeIsSpatiumDependent->setChecked(s.sizeIsSpatiumDependent());
frameColor->setColor(s.frameColor());
bgColor->setColor(s.backgroundColor());
frameWidth->setValue(s.frameWidth().val());
frame->setChecked(s.hasFrame());
paddingWidth->setValue(s.paddingWidth().val());
frameRound->setValue(s.frameRound());
circleButton->setChecked(s.circle());
boxButton->setChecked(!s.circle());
}
//---------------------------------------------------------
// textStyle
//---------------------------------------------------------
TextStyle TextProp::textStyle() const
{
if (curUnit == 0)
ts.setOffsetType(OffsetType::ABS);
else if (curUnit == 1)
ts.setOffsetType(OffsetType::SPATIUM);
ts.setBold(fontBold->isChecked());
ts.setItalic(fontItalic->isChecked());
ts.setUnderline(fontUnderline->isChecked());
ts.setSize(fontSize->value());
QFont f = fontSelect->currentFont();
ts.setFamily(f.family());
ts.setXoff(xOffset->value() / ((ts.offsetType() == OffsetType::ABS) ? INCH : 1.0));
ts.setYoff(yOffset->value() / ((ts.offsetType() == OffsetType::ABS) ? INCH : 1.0));
ts.setFrameColor(frameColor->color());
ts.setForegroundColor(color->color());
ts.setBackgroundColor(bgColor->color());
ts.setFrameWidth(Spatium(frameWidth->value()));
ts.setPaddingWidth(Spatium(paddingWidth->value()));
ts.setCircle(circleButton->isChecked());
ts.setFrameRound(frameRound->value());
ts.setHasFrame(frame->isChecked());
ts.setSystemFlag(systemFlag->isChecked());
ts.setSizeIsSpatiumDependent(sizeIsSpatiumDependent->isChecked());
Align a = 0;
if (alignHCenter->isChecked())
a |= AlignmentFlags::HCENTER;
else if (alignRight->isChecked())
a |= AlignmentFlags::RIGHT;
if (alignVCenter->isChecked())
a |= AlignmentFlags::VCENTER;
else if (alignBottom->isChecked())
a |= AlignmentFlags::BOTTOM;
else if (alignBaseline->isChecked())
a |= AlignmentFlags::BASELINE;
ts.setAlign(a);
return ts;
}
//---------------------------------------------------------
// doResetToTextStyle
//---------------------------------------------------------
void TextProp::doResetToTextStyle()
{
setTextStyle(_score->textStyle(textStyleType()));
}
//---------------------------------------------------------
// boxButtonToggled
//---------------------------------------------------------
void TextProp::boxButtonToggled(bool state)
{
frameRound->setEnabled(frame->isChecked() && state);
}
//---------------------------------------------------------
// styleIndexChanged
//---------------------------------------------------------
void TextProp::styleIndexChanged(int i)
{
int idx = styles->itemData(i).toInt();
setTextStyle(_score->textStyle(TextStyleType(idx)));
}
}