MuseScore/mscore/drumroll.h
mirabilos 65cd276439
remove RCS IDs from (almost) all files
they do not make any sense, nor do they get updated, if the
source code is kept in git
2018-11-02 23:53:21 +01:00

85 lines
2.1 KiB
C++

//=============================================================================
// MusE Score
// Linux Music Score Editor
//
// Copyright (C) 2010 Werner Schweer and others
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//=============================================================================
#ifndef __DRUMROLL_H__
#define __DRUMROLL_H__
namespace Awl {
class PitchEdit;
class PosLabel;
};
#include "libmscore/pos.h"
#include "libmscore/select.h"
namespace Ms {
class Score;
class Staff;
class DrumView;
class Note;
class Ruler;
class Seq;
//---------------------------------------------------------
// DrumrollEditor
//---------------------------------------------------------
class DrumrollEditor : public QMainWindow {
Q_OBJECT
DrumView* gv;
Score* _score;
Staff* staff;
Awl::PitchEdit* pitch;
QSpinBox* velocity;
Pos locator[3];
QComboBox* veloType;
Awl::PosLabel* pos;
Ruler* ruler;
void updateVelocity(Note* note);
void updateSelection();
void readSettings();
private slots:
void selectionChanged();
void veloTypeChanged(int);
void velocityChanged(int);
void keyPressed(int);
void keyReleased(int);
void moveLocator(int);
void cmd(QAction*);
public slots:
void changeSelection(SelState);
public:
DrumrollEditor(QWidget* parent = 0);
void setStaff(Staff* staff);
Score* score() const { return _score; }
void heartBeat(Seq*);
void writeSettings();
};
} // namespace Ms
#endif