MuseScore/build/CreatePrecompiledHeader.cmake
Eric Fontaine 656cd70a41 MSCV pch allow switch configuration
Previously, changing build configuration in MSCV would result in a failed compilation.  That's because CreatePrecompiledHeader.cmake told MSVC to use the same pre-compiled header file for all configurations, causing the compiler to complain that the pch was generated with different incompatible compiler options.

This commit fixes that by using the MSVC string for configuration as part of the directory for the pre-compiled header location, so each configuration (Release, Debug, RelWithDebInfo, or any other) will have its own precompiled header which works properly during compile.  That allows programmer to easily switch between configurations.
2019-01-02 02:06:58 -05:00

126 lines
5.8 KiB
CMake

macro( precompiled_header includes header_name build_pch)
if (NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode")
message(STATUS "Precompiled header generation")
# Get the compiler flags for this build type
string( TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" flags_for_build_name )
set( compile_flags "${CMAKE_CXX_FLAGS} ${${flags_for_build_name}}" )
# Add all the Qt include directories
foreach( item ${${includes}} )
list( APPEND compile_flags "-I${item}" )
endforeach()
# Get the list of all build-independent preprocessor definitions
get_directory_property( defines_global COMPILE_DEFINITIONS )
list( APPEND defines ${defines_global} )
# Get the list of all build-dependent preprocessor definitions
string( TOUPPER "COMPILE_DEFINITIONS_${CMAKE_BUILD_TYPE}" defines_for_build_name )
get_directory_property( defines_build ${defines_for_build_name} )
list( APPEND defines ${defines_build} )
# Add the "-D" prefix to all of them
foreach( item ${defines} )
list( APPEND all_define_flags "-D${item}" )
endforeach()
list( APPEND compile_flags ${all_define_flags} )
# Prepare the compile flags var for passing to GCC
separate_arguments( compile_flags )
if (NOT MSVC)
set (PCH_HEADER "${PROJECT_BINARY_DIR}/${header_name}.h")
set (PCH_INCLUDE "-include ${PCH_HEADER}")
else (NOT MSVC)
set (PCH_HEADERNAME "${header_name}")
set (PCH_HEADER "${PROJECT_SOURCE_DIR}/${header_name}.h")
set (PCH_INCLUDE "/FI${PCH_HEADER}")
set (PCH_CPP "${PROJECT_SOURCE_DIR}/${header_name}.cpp")
endif (NOT MSVC)
if( ${build_pch} )
if(NOT MSVC)
set (PCH ${PROJECT_BINARY_DIR}/${header_name}.h.gch)
add_custom_command(
OUTPUT ${PROJECT_BINARY_DIR}/${header_name}.h.gch
COMMAND ${CMAKE_CXX_COMPILER} -x c++-header -g ${compile_flags} -o ${header_name}.h.gch ${header_name}.h
DEPENDS ${PROJECT_BINARY_DIR}/${header_name}.h
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}
VERBATIM
)
else (NOT MSVC)
SET (PCH "")
# For MSVC: instead of creating pre-compiled headers here, we just set variables, and create the PCH in another macro.
# NOTE: MSVC is picky about PCH: it is difficult to share them amongst different projects (almost impossible).
# By default, if a PCH file was created by another project, it gets deleted before attempting compilation.
# Best solution would be to create PCH-files per project (per subdir).list (REMOVE_DUPLICATES compile_flags)
# set (PCH ${PROJECT_BINARY_DIR}/${header_name}.pch)
# set (PCH_FORCE_USE "/Fp${PCH} /Yu${PCH_HEADER}")
# set (PCH_FORCE_USE "") # Temp -> do not use precompiled headers, not working right now!
#add_custom_command(
# OUTPUT ${PROJECT_BINARY_DIR}/${header_name}.pch
# COMMAND ${CMAKE_CXX_COMPILER} ${compile_flags} /c /Yc${header_name}.h /Fp${header_name}.pch ${header_name}.cpp
# DEPENDS ${PROJECT_BINARY_DIR}/${header_name}.h ${PROJECT_BINARY_DIR}/${header_name}.cpp
# WORKING_DIRECTORY ${PROJECT_BINARY_DIR}
# VERBATIM
# )
endif (NOT MSVC)
else ( ${build_pch} )
message(STATUS "No precompiled header")
set (PCH_FORCE_USE "")
endif( ${build_pch} )
endif()
endmacro()
# Xcode PCH support. Has to be called *AFTER* the target is created.
# "header_name" - the name of the PCH header, without the extension; "all" or something similar;
# note that the source file compiling the header needs to have the same name
macro( xcode_pch target_name header_name )
if( APPLE )
set_target_properties(
${target_name}
PROPERTIES
XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${PROJECT_BINARY_DIR}/${header_name}.h"
XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES"
)
endif()
endmacro()
# VStudio PCH support. Has to be called *AFTER* the target is created.
# "target_name" - the target for which PCH are being added
# The header name needs not be specified, it must have been specified in the call to
# the precompiled_header() macro (sets the variables PCH_HEADERNAME, PCH_HEADER, PCH_INCLUDE, PCH_CPP)
# [[ "header_name" - the name of the PCH header, without the extension; "all" or something similar;
# note that *the source file compiling the header* needs to have the same name ]]
macro( vstudio_pch target_name )
if( MSVC )
# Prepare paths and filenames
message(STATUS "Preparing pre-compiled headers for ${target_name}")
set(_pch_path "${CMAKE_CURRENT_BINARY_DIR}/$(Configuration)")
make_directory("${_pch_path}")
set(_pch_file "${_pch_path}/${PCH_HEADERNAME}.pch")
set(_pch_force_use "/Fp${_pch_file} /Yu${PCH_HEADER}")
# Set precompiled-header option for all files in the project
get_target_property(_flgs ${target_name} COMPILE_FLAGS)
set(_flgs "${_flgs} ${_pch_force_use}")
set_target_properties( ${target_name}
PROPERTIES
COMPILE_FLAGS "${_flgs}"
)
# Add the pre-compiled headers cpp file to the source and set properties to force pch creation
target_sources(
${target_name}
PUBLIC ${PCH_CPP}
)
set_source_files_properties(
${PCH_CPP}
PROPERTIES
COMPILE_FLAGS "/Yc"
)
endif( MSVC )
endmacro()