112 lines
3.9 KiB
C++
112 lines
3.9 KiB
C++
/*
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* SPDX-License-Identifier: GPL-3.0-only
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* MuseScore-CLA-applies
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*
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* MuseScore
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* Music Composition & Notation
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*
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* Copyright (C) 2021 MuseScore BVBA and others
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef MU_LANGUAGES_LANGUAGESSERVICE_H
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#define MU_LANGUAGES_LANGUAGESSERVICE_H
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#include "ilanguagesservice.h"
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#include "async/asyncable.h"
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#include "modularity/ioc.h"
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#include "ilanguagesconfiguration.h"
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#include "ilanguageunpacker.h"
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#include "iglobalconfiguration.h"
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#include "framework/network/inetworkmanagercreator.h"
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#include "io/ifilesystem.h"
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#include "ui/iuiengine.h"
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class QTranslator;
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namespace mu::languages {
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class LanguagesService : public ILanguagesService, public async::Asyncable
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{
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INJECT(languages, ILanguagesConfiguration, configuration)
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INJECT(languages, ILanguageUnpacker, languageUnpacker)
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INJECT(languages, framework::IGlobalConfiguration, globalConfiguration)
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INJECT(languages, network::INetworkManagerCreator, networkManagerCreator)
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INJECT(languages, io::IFileSystem, fileSystem)
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INJECT(languages, ui::IUiEngine, uiEngine)
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public:
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void init();
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void refreshLanguages();
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ValCh<LanguagesHash> languages() const override;
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ValCh<Language> currentLanguage() const override;
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RetCh<LanguageProgress> install(const QString& languageCode) override;
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RetCh<LanguageProgress> update(const QString& languageCode) override;
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Ret uninstall(const QString& languageCode) override;
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private:
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RetVal<LanguagesHash> parseLanguagesConfig(const QByteArray& json) const;
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LanguageFiles parseLanguageFiles(const QJsonObject& languageObject) const;
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void setCurrentLanguage(const QString& languageCode);
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bool isLanguageExists(const QString& languageCode) const;
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bool checkLanguageFilesHash(const QString& languageCode, const LanguageFiles& languageFiles) const;
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Language language(const QString& languageCode) const;
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RetVal<LanguagesHash> correctLanguagesStates(LanguagesHash& languages) const;
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LanguageStatus::Status languageStatus(const Language& language) const;
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RetVal<QString> downloadLanguage(const QString& languageCode, async::Channel<LanguageProgress>* progressChannel) const;
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Ret removeLanguage(const QString& languageCode) const;
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Ret loadLanguage(const QString& languageCode);
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void resetLanguageToDefault();
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void th_refreshLanguages();
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void th_install(const QString& languageCode, async::Channel<LanguageProgress>* progressChannel, async::Channel<Ret>* finishChannel);
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void th_update(const QString& languageCode, async::Channel<LanguageProgress>* progressChannel, async::Channel<Ret>* finishChannel);
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void closeOperation(const QString& languageCode, async::Channel<LanguageProgress>* progressChannel);
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enum OperationType
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{
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None,
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Install,
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Update
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};
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struct Operation
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{
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OperationType type = OperationType::None;
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async::Channel<LanguageProgress>* progressChannel = nullptr;
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Operation() = default;
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Operation(const OperationType& type, async::Channel<LanguageProgress>* progressChannel)
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: type(type), progressChannel(progressChannel) {}
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};
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private:
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async::Channel<Language> m_currentLanguageChanged;
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QList<QTranslator*> m_translatorList;
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bool m_inited = false;
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mutable QHash<QString, Operation> m_operationsHash;
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};
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}
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#endif // MU_LANGUAGES_LANGUAGESSERVICE_H
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