MuseScore/fluid/fluidgui.h
anatoly-os 87ed9ac474 fix #276456: Moving soundfont in the soundfonts list creates duplicate list entries (Fluid)
Call removeSoundfonts() before rebuilding the list.
Refactor code in Up/Down methods for both Fluid and Zerberus.
2018-12-12 11:37:41 +02:00

85 lines
2.3 KiB
C++

//=============================================================================
// Zerberus
// Zample player
//
// Copyright (C) 2013 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __FLUIDGUI_H__
#define __FLUIDGUI_H__
#include "synthesizer/synthesizergui.h"
#include "ui_fluid_gui.h"
#include "fluid.h"
//---------------------------------------------------------
// ListDialog
//---------------------------------------------------------
struct SfNamePath {
QString name;
QString path;
};
class SfListDialog : public QDialog {
Q_OBJECT
int _idx = -1;
std::vector<struct SfNamePath> _namePaths;
QListWidget* list;
QDialogButtonBox* buttonBox;
QPushButton* okButton;
QPushButton* cancelButton;
private slots:
void okClicked();
void cancelClicked();
public:
SfListDialog(QWidget* parent = 0);
QString name();
QString path();
std::vector<struct SfNamePath> getNamePaths() { return _namePaths; }
void add(const QString& name, const QString& path);
};
//---------------------------------------------------------
// FluidGui
//---------------------------------------------------------
class FluidGui : public Ms::SynthesizerGui, Ui::FluidGui {
Q_OBJECT
QFutureWatcher<bool> _futureWatcher;
QString _loadedSfPath;
QString _loadedSfName;
QProgressDialog* _progressDialog;
QTimer * _progressTimer;
std::list<struct SfNamePath> _sfToLoad;
void loadSf();
void moveSoundfontInTheList(int currentIdx, int targetIdx);
private slots:
void soundFontUpClicked();
void soundFontDownClicked();
void soundFontAddClicked();
void soundFontDeleteClicked();
void onSoundFontLoaded();
void updateProgress();
void cancelLoadClicked();
void updateUpDownButtons();
public slots:
virtual void synthesizerChanged();
public:
FluidGui(Ms::Synthesizer*);
FluidS::Fluid* fluid() { return static_cast<FluidS::Fluid*>(synthesizer()); }
};
#endif