85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __ARPEGGIO_H__
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#define __ARPEGGIO_H__
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#include "element.h"
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class QPainter;
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namespace Ms {
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class Chord;
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enum class ArpeggioType : char {
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NORMAL, UP, DOWN, BRACKET, UP_STRAIGHT, DOWN_STRAIGHT
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};
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//---------------------------------------------------------
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// @@ Arpeggio
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//---------------------------------------------------------
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class Arpeggio : public Element {
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Q_OBJECT
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ArpeggioType _arpeggioType;
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qreal _userLen1;
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qreal _userLen2;
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qreal _height;
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int _span; // spanning staves
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QString symbols;
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void symbolLine(SymId start, SymId fill);
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void symbolLine2(SymId end, SymId fill);
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virtual void spatiumChanged(qreal /*oldValue*/, qreal /*newValue*/);
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virtual QLineF dragAnchor() const;
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virtual QPointF gripAnchor(int) const;
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virtual void startEdit(MuseScoreView*, const QPointF&);
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public:
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Arpeggio(Score* s);
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virtual Arpeggio* clone() const { return new Arpeggio(*this); }
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virtual ElementType type() const { return ElementType::ARPEGGIO; }
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ArpeggioType arpeggioType() const { return _arpeggioType; }
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void setArpeggioType(ArpeggioType v) { _arpeggioType = v; }
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Chord* chord() const { return (Chord*)parent(); }
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virtual bool acceptDrop(MuseScoreView*, const QPointF&, Element*) const;
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virtual Element* drop(const DropData&);
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virtual void layout();
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virtual void draw(QPainter*) const;
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virtual bool isEditable() const { return true; }
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virtual void editDrag(const EditData&);
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virtual void updateGrips(int*, int*, QRectF*) const override;
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virtual bool edit(MuseScoreView*, int curGrip, int key, Qt::KeyboardModifiers modifiers, const QString&);
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void read(XmlReader& e);
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void write(Xml& xml) const;
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int span() const { return _span; }
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void setSpan(int val) { _span = val; }
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void setHeight(qreal);
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qreal userLen1() const { return _userLen1; }
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qreal userLen2() const { return _userLen2; }
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void setUserLen1(qreal v) { _userLen1 = v; }
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void setUserLen2(qreal v) { _userLen2 = v; }
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virtual QVariant getProperty(P_ID propertyId) const;
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virtual bool setProperty(P_ID propertyId, const QVariant&);
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};
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} // namespace Ms
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#endif
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