457 lines
14 KiB
C++
457 lines
14 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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// oxygenmenubardata.h
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// data container for QMenuBar animations
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// -------------------
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//
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#ifndef __MENUBARDATA_H__
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#define __MENUBARDATA_H__
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#include "animationdata.h"
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//! widget index
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enum WidgetIndex {
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Current,
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Previous
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};
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//! menubar data
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class MenuBarDataV1: public AnimationData {
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Q_OBJECT
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//! declare opacity property
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Q_PROPERTY( qreal currentOpacity READ currentOpacity WRITE setCurrentOpacity )
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Q_PROPERTY( qreal previousOpacity READ previousOpacity WRITE setPreviousOpacity )
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public:
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//! constructor
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MenuBarDataV1( QObject* parent, QWidget* target, int duration );
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//! destructor
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virtual ~MenuBarDataV1( void )
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{}
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//! event filter
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virtual bool eventFilter( QObject*, QEvent* );
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//! animations
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virtual const Animation::Pointer& currentAnimation( void ) const {
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return current_.animation_;
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}
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//! animations
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virtual const Animation::Pointer& previousAnimation( void ) const {
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return previous_.animation_;
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}
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//! return animation matching given point
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virtual Animation::Pointer animation( const QPoint& point ) const {
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if ( currentRect().contains( point ) ) return currentAnimation();
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else if ( previousRect().contains( point ) ) return previousAnimation();
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else return Animation::Pointer();
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}
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//! return animation matching given point
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virtual qreal opacity( const QPoint& point ) const {
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if ( currentRect().contains( point ) ) return currentOpacity();
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else if ( previousRect().contains( point ) ) return previousOpacity();
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else return OpacityInvalid;
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}
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// return rect matching QPoint
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virtual QRect currentRect( const QPoint& point ) const {
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if ( currentRect().contains( point ) ) return currentRect();
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else if ( previousRect().contains( point ) ) return previousRect();
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else return QRect();
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}
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//! animation associated to given Widget index
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virtual const Animation::Pointer& animation( WidgetIndex index ) const {
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return index == Current ? currentAnimation() : previousAnimation();
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}
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//! opacity associated to given Widget index
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virtual qreal opacity( WidgetIndex index ) const {
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return index == Current ? currentOpacity() : previousOpacity();
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}
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//! opacity associated to given Widget index
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virtual const QRect& currentRect( WidgetIndex index ) const {
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return index == Current ? currentRect() : previousRect();
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}
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//! duration
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virtual void setDuration( int duration ) {
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currentAnimation().data()->setDuration( duration );
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previousAnimation().data()->setDuration( duration );
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}
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//! current opacity
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virtual qreal currentOpacity( void ) const {
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return current_.opacity_;
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}
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//! current opacity
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virtual void setCurrentOpacity( qreal value ) {
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if ( current_.opacity_ == value ) return;
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current_.opacity_ = value;
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setDirty();
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}
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//! current rect
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virtual const QRect& currentRect( void ) const {
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return current_.rect_;
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}
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//! previous opacity
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virtual qreal previousOpacity( void ) const {
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return previous_.opacity_;
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}
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//! previous opacity
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virtual void setPreviousOpacity( qreal value ) {
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if ( previous_.opacity_ == value ) return;
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previous_.opacity_ = value;
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setDirty();
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}
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//! previous rect
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virtual const QRect& previousRect( void ) const {
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return previous_.rect_;
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}
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protected:
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//!@name current action handling
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//@{
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//! guarded action pointer
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typedef QWeakPointer<QAction> ActionPointer;
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//! current action
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virtual const ActionPointer& currentAction( void ) const {
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return currentAction_;
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}
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//! current action
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virtual void setCurrentAction( QAction* action ) {
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currentAction_ = ActionPointer( action );
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}
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//! current action
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virtual void clearCurrentAction( void ) {
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currentAction_ = ActionPointer();
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}
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//@}
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//!@name rect handling
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//@{
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//! current rect
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virtual void setCurrentRect( const QRect& rect ) {
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current_.rect_ = rect;
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}
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//! current rect
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virtual void clearCurrentRect( void ) {
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current_.rect_ = QRect();
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}
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//! previous rect
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virtual void setPreviousRect( const QRect& rect ) {
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previous_.rect_ = rect;
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}
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//! previous rect
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virtual void clearPreviousRect( void ) {
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previous_.rect_ = QRect();
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}
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//@}
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// leave event
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template< typename T > inline void enterEvent( const QObject* object );
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// leave event
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template< typename T > inline void leaveEvent( const QObject* object );
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//! mouse move event
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template< typename T > inline void mouseMoveEvent( const QObject* object );
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//! mouse move event
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template< typename T > inline void mousePressEvent( const QObject* object );
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//! menubar enterEvent
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virtual void enterEvent( const QObject* object ) {
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enterEvent<QMenuBar>( object );
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}
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//! menubar enterEvent
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virtual void leaveEvent( const QObject* object ) {
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leaveEvent<QMenuBar>( object );
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}
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//! menubar mouseMoveEvent
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virtual void mouseMoveEvent( const QObject* object ) {
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mouseMoveEvent<QMenuBar>( object );
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}
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//! menubar mousePressEvent
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virtual void mousePressEvent( const QObject* object ) {
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mousePressEvent<QMenuBar>( object );
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}
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private:
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//! container for needed animation data
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class Data {
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public:
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//! default constructor
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Data( void ):
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opacity_(0)
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{}
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Animation::Pointer animation_;
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qreal opacity_;
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QRect rect_;
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};
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//! current tab animation data (for hover enter animations)
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Data current_;
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//! previous tab animations data (for hover leave animations)
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Data previous_;
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//! current action
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ActionPointer currentAction_;
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};
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//! menubar data
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class MenuBarDataV2: public AnimationData {
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Q_OBJECT
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Q_PROPERTY( qreal opacity READ opacity WRITE setOpacity )
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Q_PROPERTY( qreal progress READ progress WRITE setProgress )
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public:
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//! constructor
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MenuBarDataV2( QObject* parent, QWidget* target, int duration );
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//! destructor
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virtual ~MenuBarDataV2( void )
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{}
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//! event filter
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virtual bool eventFilter( QObject*, QEvent* );
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//! return animation associated to action at given position, if any
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virtual const Animation::Pointer& animation( void ) const {
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return animation_;
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}
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//! return animation associated to action at given position, if any
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virtual const Animation::Pointer& progressAnimation( void ) const {
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return progressAnimation_;
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}
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//! duration
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virtual void setDuration( int duration ) {
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animation().data()->setDuration( duration );
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}
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//! duration
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virtual void setFollowMouseDuration( int duration ) {
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progressAnimation().data()->setDuration( duration );
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}
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//! return 'hover' rect position when widget is animated
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virtual const QRect& animatedRect( void ) const {
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return animatedRect_;
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}
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//! current rect
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virtual const QRect& currentRect( void ) const {
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return currentRect_;
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}
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//! timer
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const QBasicTimer& timer( void ) const {
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return timer_;
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}
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//! animation opacity
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virtual qreal opacity( void ) const {
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return opacity_;
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}
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//! animation opacity
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virtual void setOpacity( qreal value ) {
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if ( opacity_ == value ) return;
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opacity_ = value;
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setDirty();
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}
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//! animation progress
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virtual qreal progress( void ) const {
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return progress_;
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}
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//! animation progress
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virtual void setProgress( qreal value ) {
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if ( progress_ == value ) return;
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progress_ = value;
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updateAnimatedRect();
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}
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protected:
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//! animated rect
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virtual void clearAnimatedRect( void ) {
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animatedRect_ = QRect();
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}
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//! updated animated rect
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virtual void updateAnimatedRect( void );
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//! timer event
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virtual void timerEvent( QTimerEvent* );
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//!@name current action handling
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//@{
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//! guarded action pointer
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typedef QWeakPointer<QAction> ActionPointer;
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//! current action
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virtual const ActionPointer& currentAction( void ) const {
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return currentAction_;
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}
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//! current action
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virtual void setCurrentAction( QAction* action ) {
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currentAction_ = ActionPointer( action );
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}
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//! current action
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virtual void clearCurrentAction( void ) {
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currentAction_ = ActionPointer();
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}
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//@}
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//!@name rect handling
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//@{
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//! current rect
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virtual void setCurrentRect( const QRect& rect ) {
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currentRect_ = rect;
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}
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//! current rect
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virtual void clearCurrentRect( void ) {
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currentRect_ = QRect();
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}
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//! previous rect
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virtual const QRect& previousRect( void ) const {
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return previousRect_;
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}
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//! previous rect
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virtual void setPreviousRect( const QRect& rect ) {
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previousRect_ = rect;
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}
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//! previous rect
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virtual void clearPreviousRect( void ) {
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previousRect_ = QRect();
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}
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//@}
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// leave event
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template< typename T > inline void enterEvent( const QObject* object );
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// leave event
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template< typename T > inline void leaveEvent( const QObject* object );
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//! mouse move event
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template< typename T > inline void mouseMoveEvent( const QObject* object );
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//! menubar enterEvent
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virtual void enterEvent( const QObject* object ) {
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enterEvent<QMenuBar>( object );
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}
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//! menubar enterEvent
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virtual void leaveEvent( const QObject* object ) {
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leaveEvent<QMenuBar>( object );
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}
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//! menubar mouseMoveEvent
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virtual void mouseMoveEvent( const QObject* object ) {
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mouseMoveEvent<QMenuBar>( object );
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}
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private:
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//! fade animation
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Animation::Pointer animation_;
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//! progress animation
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Animation::Pointer progressAnimation_;
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//! opacity
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qreal opacity_;
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//! opacity
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qreal progress_;
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//! timer
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/*! this allows to add some delay before starting leaveEvent animation */
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QBasicTimer timer_;
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//! current action
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ActionPointer currentAction_;
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// current rect
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QRect currentRect_;
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// previous rect
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QRect previousRect_;
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// animated rect
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QRect animatedRect_;
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};
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#include "menubardata_imp.h"
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#endif
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