MuseScore/libmscore/plugins.h
2015-07-27 22:27:41 -04:00

155 lines
4.8 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2012 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __PLUGINS_H__
#define __PLUGINS_H__
#include "config.h"
#ifdef SCRIPT_INTERFACE
#include "libmscore/element.h"
#include "libmscore/score.h"
#include "libmscore/utils.h"
namespace Ms {
//---------------------------------------------------------
// @@ FileIO
// @P source string
//---------------------------------------------------------
class FileIO : public QObject {
Q_OBJECT
public:
Q_PROPERTY(QString source
READ source
WRITE setSource
NOTIFY sourceChanged)
explicit FileIO(QObject *parent = 0);
//@ reads file contents and returns a string
Q_INVOKABLE QString read();
//@ return true if the file exists
Q_INVOKABLE bool exists();
//@ write a string to the file
Q_INVOKABLE bool write(const QString& data);
//@ removes the file
Q_INVOKABLE bool remove();
//@ returns user's home directory
Q_INVOKABLE QString homePath() {QDir dir; return dir.homePath();}
//@ returns a path suitable for a temporary file
Q_INVOKABLE QString tempPath() {QDir dir; return dir.tempPath();}
//@ returns the file modification time
Q_INVOKABLE int modifiedTime();
QString source() { return mSource; };
public slots:
void setSource(const QString& source) { mSource = source; };
signals:
void sourceChanged(const QString& source);
void error(const QString& msg);
private:
QString mSource;
};
//---------------------------------------------------------
// MsProcess
// @@ QProcess
//---------------------------------------------------------
class MsProcess : public QProcess {
Q_OBJECT
public:
MsProcess(QObject* parent = 0) : QProcess(parent) {}
public slots:
//@ --
Q_INVOKABLE void start(const QString& program) { QProcess::start(program); }
//@ --
Q_INVOKABLE bool waitForFinished(int msecs = 30000) { return QProcess::waitForFinished(msecs); }
//@ --
Q_INVOKABLE QByteArray readAllStandardOutput() { return QProcess::readAllStandardOutput(); }
};
//---------------------------------------------------------
// @@ ScoreView
/// This is an GUI element to show a score.
//
// @P color color background color
// @P scale float scaling factor
//---------------------------------------------------------
class MsScoreView : public QQuickPaintedItem, public MuseScoreView {
Q_OBJECT
Q_PROPERTY(QColor color READ color WRITE setColor)
Q_PROPERTY(qreal scale READ scale WRITE setScale)
Score* score;
int _currentPage;
QColor _color;
qreal mag;
int playPos;
QRectF _boundingRect;
QNetworkAccessManager* networkManager;
virtual void dataChanged(const QRectF&) { update(); }
virtual void updateAll() { update(); }
virtual void adjustCanvasPosition(const Element*, bool) {}
virtual void removeScore() {}
virtual void changeEditElement(Element*) {}
virtual int gripCount() const { return 0; }
virtual const QRectF& getGrip(Grip) const override;
virtual const QTransform& matrix() const;
virtual void setDropRectangle(const QRectF&) {}
virtual void cmdAddSlur(Note*, Note*) {}
virtual void cmdAddHairpin(bool) {}
virtual void startEdit() {}
virtual void startEdit(Element*, Grip) {}
virtual Element* elementNear(QPointF) { return 0; }
virtual void paint(QPainter*);
virtual void setCursor(const QCursor&) {}
virtual QCursor cursor() const { return QCursor(); }
virtual QRectF boundingRect() const { return _boundingRect; }
virtual void drawBackground(QPainter*, const QRectF&) const {}
public slots:
//@ --
Q_INVOKABLE void setScore(Score*);
//@ --
Q_INVOKABLE void setCurrentPage(int n);
//@ --
Q_INVOKABLE void nextPage();
//@ --
Q_INVOKABLE void prevPage();
public:
MsScoreView(QQuickItem* parent = 0);
virtual ~MsScoreView() {}
QColor color() const { return _color; }
void setColor(const QColor& c) { _color = c; }
qreal scale() const { return mag; }
void setScale(qreal v) { mag = v; }
};
} // namespace Ms
#endif
#endif