MuseScore/mscore/drumview.h

90 lines
2.4 KiB
C++

//=============================================================================
// MusE Score
// Linux Music Score Editor
// $Id:$
//
// Copyright (C) 2010 Werner Schweer and others
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//=============================================================================
#ifndef __DRUMVIEW_H__
#define __DRUMVIEW_H__
#include "libmscore/pos.h"
namespace Ms {
class Staff;
class Score;
class Note;
//---------------------------------------------------------
// DrumItem
//---------------------------------------------------------
class DrumItem : public QGraphicsPolygonItem {
Note* _note;
virtual void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget = 0);
public:
DrumItem(Note*);
};
//---------------------------------------------------------
// DrumView
//---------------------------------------------------------
class DrumView : public QGraphicsView {
Q_OBJECT
Staff* staff;
Pos pos;
Pos* _locator;
QGraphicsLineItem* locatorLines[3];
int ticks;
TType _timeType;
int magStep;
virtual void drawBackground(QPainter* painter, const QRectF& rect);
int y2pitch(int y) const;
Pos pix2pos(int x) const;
int pos2pix(const Pos& p) const;
protected:
virtual void wheelEvent(QWheelEvent* event);
virtual void mouseMoveEvent(QMouseEvent* event);
virtual void leaveEvent(QEvent*);
signals:
void magChanged(double, double);
void xposChanged(int);
void pitchChanged(int);
void posChanged(const Pos&);
public slots:
void moveLocator(int);
public:
DrumView();
void setStaff(Staff*, Pos* locator);
void ensureVisible(int tick);
QList<QGraphicsItem*> items() { return scene()->selectedItems(); }
};
} // namespace Ms
#endif