362 lines
9.9 KiB
C++
362 lines
9.9 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2012 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "libmscore/score.h"
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#include "libmscore/chordrest.h"
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#include "libmscore/chord.h"
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#include "libmscore/rest.h"
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#include "libmscore/note.h"
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#include "libmscore/stafftext.h"
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#include "libmscore/measure.h"
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#include "libmscore/repeatlist.h"
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#include "libmscore/page.h"
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#include "libmscore/system.h"
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#include "libmscore/segment.h"
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#include "libmscore/timesig.h"
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#include "cursor.h"
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namespace Ms {
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//---------------------------------------------------------
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// ElementW
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//---------------------------------------------------------
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QString ElementW::name() const
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{
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return QString(e->name());
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}
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int ElementW::type() const
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{
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return int(e->type());
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}
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int ElementW::tick() const
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{
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return ((Element*)e)->tick();
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}
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QVariant ElementW::get(const QString& s) const
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{
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QVariant val;
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if (e) {
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Pid pid = propertyId(s);
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val = e->getProperty(pid);
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if (propertyType(pid) == P_TYPE::FRACTION) {
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Fraction f(val.value<Fraction>());
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FractionWrapper* fw = new FractionWrapper(f);
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return QVariant::fromValue(fw);
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}
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}
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return val;
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}
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//---------------------------------------------------------
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// Cursor
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//---------------------------------------------------------
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Cursor::Cursor(Score* s)
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: QObject(0)
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{
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_track = 0;
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_segment = 0;
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_filter = SegmentType::ChordRest;
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setScore(s);
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}
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//---------------------------------------------------------
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// setScore
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//---------------------------------------------------------
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void Cursor::setScore(Score* s)
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{
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_score = s;
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if (score()) {
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score()->inputState().setTrack(_track);
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score()->inputState().setSegment(_segment);
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}
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}
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//---------------------------------------------------------
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// rewind
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//---------------------------------------------------------
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void Cursor::rewind(int type)
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{
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//
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// rewind to start of score
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//
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if (type == 0) {
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_segment = 0;
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Measure* m = score()->firstMeasure();
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if (m) {
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_segment = m->first(_filter);
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nextInTrack();
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}
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}
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//
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// rewind to start of selection
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//
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else if (type == 1) {
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_segment = score()->selection().startSegment();
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_track = score()->selection().staffStart() * VOICES;
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nextInTrack();
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}
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//
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// rewind to end of selection
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//
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else if (type == 2) {
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_segment = score()->selection().endSegment();
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_track = (score()->selection().staffEnd() * VOICES) - 1; // be sure _track exists
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}
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score()->inputState().setTrack(_track);
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score()->inputState().setSegment(_segment);
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}
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//---------------------------------------------------------
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// next
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// go to next segment
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// return false if end of score is reached
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//---------------------------------------------------------
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bool Cursor::next()
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{
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if (!_segment)
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return false;
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_segment = _segment->next1(_filter);
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nextInTrack();
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score()->inputState().setTrack(_track);
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score()->inputState().setSegment(_segment);
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return _segment != 0;
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}
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//---------------------------------------------------------
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// nextMeasure
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// go to first segment of next measure
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// return false if end of score is reached
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//---------------------------------------------------------
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bool Cursor::nextMeasure()
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{
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if (_segment == 0)
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return false;
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Measure* m = _segment->measure()->nextMeasure();
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if (m == 0) {
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_segment = 0;
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return false;
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}
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_segment = m->first(_filter);
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nextInTrack();
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return _segment != 0;
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}
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//---------------------------------------------------------
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// add
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//---------------------------------------------------------
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void Cursor::add(Element* s)
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{
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if (!_segment)
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return;
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s->setTrack(_track);
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s->setParent(_segment);
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if (s->isChordRest())
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s->score()->undoAddCR(toChordRest(s), _segment->measure(), _segment->tick());
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else if (s->type() == ElementType::KEYSIG) {
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Segment* ns = _segment->measure()->undoGetSegment(SegmentType::KeySig, _segment->tick());
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s->setParent(ns);
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score()->undoAddElement(s);
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}
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else if (s->type() == ElementType::TIMESIG) {
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Measure* m = _segment->measure();
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int tick = m->tick();
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score()->cmdAddTimeSig(m, _track, toTimeSig(s), false);
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m = score()->tick2measure(tick);
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_segment = m->first(_filter);
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nextInTrack();
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}
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else if (s->type() == ElementType::LAYOUT_BREAK) {
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Measure* m = _segment->measure();
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s->setParent(m);
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score()->undoAddElement(s);
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}
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else {
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score()->undoAddElement(s);
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}
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score()->setLayoutAll();
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}
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//---------------------------------------------------------
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// addNote
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//---------------------------------------------------------
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void Cursor::addNote(int pitch)
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{
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NoteVal nval(pitch);
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score()->addPitch(nval, false);
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}
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//---------------------------------------------------------
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// setDuration
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//---------------------------------------------------------
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void Cursor::setDuration(int z, int n)
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{
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TDuration d(Fraction(z, n));
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if (!d.isValid())
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d = TDuration(TDuration::DurationType::V_QUARTER);
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score()->inputState().setDuration(d);
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}
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//---------------------------------------------------------
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// tick
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//---------------------------------------------------------
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int Cursor::tick()
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{
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return (_segment) ? _segment->tick() : 0;
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}
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//---------------------------------------------------------
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// time
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//---------------------------------------------------------
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double Cursor::time()
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{
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return score()->utick2utime(tick()) * 1000;
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}
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//---------------------------------------------------------
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// tempo
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//---------------------------------------------------------
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qreal Cursor::tempo()
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{
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return score()->tempo(tick());
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}
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//---------------------------------------------------------
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// segment
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//---------------------------------------------------------
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ElementW* Cursor::segment() const
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{
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return _segment ? new ElementW(_segment) : 0;
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}
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//---------------------------------------------------------
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// element
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//---------------------------------------------------------
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ElementW* Cursor::element() const
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{
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return _segment && _segment->element(_track) ? new ElementW(_segment->element(_track)) : 0;
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}
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//---------------------------------------------------------
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// measure
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//---------------------------------------------------------
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ElementW* Cursor::measure() const
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{
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return _segment ? new ElementW(_segment->measure()) : 0;
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}
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//---------------------------------------------------------
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// setTrack
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//---------------------------------------------------------
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void Cursor::setTrack(int v)
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{
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_track = v;
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int tracks = score()->nstaves() * VOICES;
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if (_track < 0)
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_track = 0;
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else if (_track >= tracks)
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_track = tracks - 1;
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score()->inputState().setTrack(_track);
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}
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//---------------------------------------------------------
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// setStaffIdx
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//---------------------------------------------------------
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void Cursor::setStaffIdx(int v)
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{
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_track = v * VOICES + _track % VOICES;
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int tracks = score()->nstaves() * VOICES;
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if (_track < 0)
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_track = 0;
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else if (_track >= tracks)
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_track = tracks - 1;
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score()->inputState().setTrack(_track);
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}
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//---------------------------------------------------------
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// setVoice
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//---------------------------------------------------------
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void Cursor::setVoice(int v)
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{
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_track = (_track / VOICES) * VOICES + v;
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int tracks = score()->nstaves() * VOICES;
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if (_track < 0)
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_track = 0;
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else if (_track >= tracks)
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_track = tracks - 1;
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score()->inputState().setTrack(_track);
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}
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//---------------------------------------------------------
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// staffIdx
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//---------------------------------------------------------
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int Cursor::staffIdx() const
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{
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return _track / VOICES;
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}
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//---------------------------------------------------------
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// voice
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//---------------------------------------------------------
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int Cursor::voice() const
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{
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return _track % VOICES;
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}
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//---------------------------------------------------------
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// nextInTrack
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// go to first segment at or after _segment which has notes / rests in _track
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//---------------------------------------------------------
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void Cursor::nextInTrack()
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{
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while (_segment && _segment->element(_track) == 0)
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_segment = _segment->next1(_filter);
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}
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//---------------------------------------------------------
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// qmlKeySignature
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// read access to key signature in current track
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// at current position
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//---------------------------------------------------------
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int Cursor::qmlKeySignature()
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{
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Staff *staff = score()->staves()[staffIdx()];
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return (int) staff->key(tick());
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}
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}
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