MuseScore/mstyle/toolbardata.h
2013-02-15 22:47:54 +01:00

226 lines
7 KiB
C++

#ifndef oxygentoolbardata_h
#define oxygentoolbardata_h
//////////////////////////////////////////////////////////////////////////////
// oxygentoolbardata.h
// stores event filters and maps widgets to timelines for animations
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "animationdata.h"
//! toolbar data
class ToolBarData: public AnimationData {
Q_OBJECT
Q_PROPERTY( qreal opacity READ opacity WRITE setOpacity )
Q_PROPERTY( qreal progress READ progress WRITE setProgress )
public:
//! constructor
ToolBarData( QObject* parent, QWidget* target, int duration );
//! destructor
virtual ~ToolBarData( void )
{}
//! event filter
virtual bool eventFilter( QObject*, QEvent* );
//! return animation associated to action at given position, if any
virtual const Animation::Pointer& animation( void ) const {
return animation_;
}
//! return animation associated to action at given position, if any
virtual const Animation::Pointer& progressAnimation( void ) const {
return progressAnimation_;
}
//! duration
virtual void setDuration( int duration ) {
animation().data()->setDuration( duration );
}
//! duration
virtual void setFollowMouseDuration( int duration ) {
progressAnimation().data()->setDuration( duration );
}
//! return 'hover' rect position when widget is animated
virtual const QRect& animatedRect( void ) const {
return animatedRect_;
}
//! current rect
virtual const QRect& currentRect( void ) const {
return currentRect_;
}
//! timer
const QBasicTimer& timer( void ) const {
return timer_;
}
//! animation opacity
virtual qreal opacity( void ) const {
return opacity_;
}
//! animation opacity
virtual void setOpacity( qreal value ) {
if ( opacity_ == value ) return;
opacity_ = value;
setDirty();
}
//! animation progress
virtual qreal progress( void ) const {
return progress_;
}
//! animation progress
virtual void setProgress( qreal value ) {
if ( progress_ == value ) return;
progress_ = value;
updateAnimatedRect();
}
protected slots:
//! updated animated rect
virtual void updateAnimatedRect( void );
protected:
//! timer event
virtual void timerEvent( QTimerEvent*);
//!@name current object handling
//@{
//! object pointer
/*! there is no need to guard it because the object contents is never accessed */
typedef const QObject* ObjectPointer;
//! current object
virtual const ObjectPointer& currentObject( void ) const {
return currentObject_;
}
//! current object
virtual void setCurrentObject( const QObject* object ) {
currentObject_ = ObjectPointer( object );
}
//! current object
virtual void clearCurrentObject( void ) {
currentObject_ = NULL;
}
//@}
//!@name rect handling
//@{
//! current rect
virtual void setCurrentRect( const QRect& rect ) {
currentRect_ = rect;
}
//! current rect
virtual void clearCurrentRect( void ) {
currentRect_ = QRect();
}
//! previous rect
virtual const QRect& previousRect( void ) const {
return previousRect_;
}
//! previous rect
virtual void setPreviousRect( const QRect& rect ) {
previousRect_ = rect;
}
//! previous rect
virtual void clearPreviousRect( void ) {
previousRect_ = QRect();
}
//! animated rect
virtual void clearAnimatedRect( void ) {
animatedRect_ = QRect();
}
//@}
//! toolbar enterEvent
virtual void enterEvent( const QObject* );
//! toolbar enterEvent
virtual void leaveEvent( const QObject* );
//! toolbutton added
virtual void childAddedEvent( QObject* );
//! toolbutton enter event
virtual void childEnterEvent( const QObject* );
private:
//! fade animation
Animation::Pointer animation_;
//! progress animation
Animation::Pointer progressAnimation_;
//! opacity
qreal opacity_;
//! opacity
qreal progress_;
//! timer
/*! this allows to add some delay before starting leaveEvent animation */
QBasicTimer timer_;
//! current object
ObjectPointer currentObject_;
//! current rect
QRect currentRect_;
//! previous rect
QRect previousRect_;
//! animated rect
QRect animatedRect_;
//! true if toolbar was entered at least once (this prevents some initialization glitches)
bool entered_;
};
#endif