MuseScore/libmscore/cursor.cpp

362 lines
9.9 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2012 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "libmscore/score.h"
#include "libmscore/chordrest.h"
#include "libmscore/chord.h"
#include "libmscore/rest.h"
#include "libmscore/note.h"
#include "libmscore/stafftext.h"
#include "libmscore/measure.h"
#include "libmscore/repeatlist.h"
#include "libmscore/page.h"
#include "libmscore/system.h"
#include "libmscore/segment.h"
#include "libmscore/timesig.h"
#include "cursor.h"
namespace Ms {
//---------------------------------------------------------
// ElementW
//---------------------------------------------------------
QString ElementW::name() const
{
return QString(e->name());
}
int ElementW::type() const
{
return int(e->type());
}
int ElementW::tick() const
{
return ((Element*)e)->tick();
}
QVariant ElementW::get(const QString& s) const
{
QVariant val;
if (e) {
Pid pid = propertyIdQml(s);
val = e->getProperty(pid);
if (propertyType(pid) == P_TYPE::FRACTION) {
Fraction f(val.value<Fraction>());
FractionWrapper* fw = new FractionWrapper(f);
return QVariant::fromValue(fw);
}
}
return val;
}
//---------------------------------------------------------
// Cursor
//---------------------------------------------------------
Cursor::Cursor(Score* s)
: QObject(0)
{
_track = 0;
_segment = 0;
_filter = SegmentType::ChordRest;
setScore(s);
}
//---------------------------------------------------------
// setScore
//---------------------------------------------------------
void Cursor::setScore(Score* s)
{
_score = s;
if (score()) {
score()->inputState().setTrack(_track);
score()->inputState().setSegment(_segment);
}
}
//---------------------------------------------------------
// rewind
//---------------------------------------------------------
void Cursor::rewind(int type)
{
//
// rewind to start of score
//
if (type == 0) {
_segment = 0;
Measure* m = score()->firstMeasure();
if (m) {
_segment = m->first(_filter);
nextInTrack();
}
}
//
// rewind to start of selection
//
else if (type == 1) {
_segment = score()->selection().startSegment();
_track = score()->selection().staffStart() * VOICES;
nextInTrack();
}
//
// rewind to end of selection
//
else if (type == 2) {
_segment = score()->selection().endSegment();
_track = (score()->selection().staffEnd() * VOICES) - 1; // be sure _track exists
}
score()->inputState().setTrack(_track);
score()->inputState().setSegment(_segment);
}
//---------------------------------------------------------
// next
// go to next segment
// return false if end of score is reached
//---------------------------------------------------------
bool Cursor::next()
{
if (!_segment)
return false;
_segment = _segment->next1(_filter);
nextInTrack();
score()->inputState().setTrack(_track);
score()->inputState().setSegment(_segment);
return _segment != 0;
}
//---------------------------------------------------------
// nextMeasure
// go to first segment of next measure
// return false if end of score is reached
//---------------------------------------------------------
bool Cursor::nextMeasure()
{
if (_segment == 0)
return false;
Measure* m = _segment->measure()->nextMeasure();
if (m == 0) {
_segment = 0;
return false;
}
_segment = m->first(_filter);
nextInTrack();
return _segment != 0;
}
//---------------------------------------------------------
// add
//---------------------------------------------------------
void Cursor::add(Element* s)
{
if (!_segment)
return;
s->setTrack(_track);
s->setParent(_segment);
if (s->isChordRest())
s->score()->undoAddCR(toChordRest(s), _segment->measure(), _segment->tick());
else if (s->type() == ElementType::KEYSIG) {
Segment* ns = _segment->measure()->undoGetSegment(SegmentType::KeySig, _segment->tick());
s->setParent(ns);
score()->undoAddElement(s);
}
else if (s->type() == ElementType::TIMESIG) {
Measure* m = _segment->measure();
int tick = m->tick();
score()->cmdAddTimeSig(m, _track, toTimeSig(s), false);
m = score()->tick2measure(tick);
_segment = m->first(_filter);
nextInTrack();
}
else if (s->type() == ElementType::LAYOUT_BREAK) {
Measure* m = _segment->measure();
s->setParent(m);
score()->undoAddElement(s);
}
else {
score()->undoAddElement(s);
}
score()->setLayoutAll();
}
//---------------------------------------------------------
// addNote
//---------------------------------------------------------
void Cursor::addNote(int pitch)
{
NoteVal nval(pitch);
score()->addPitch(nval, false);
}
//---------------------------------------------------------
// setDuration
//---------------------------------------------------------
void Cursor::setDuration(int z, int n)
{
TDuration d(Fraction(z, n));
if (!d.isValid())
d = TDuration(TDuration::DurationType::V_QUARTER);
score()->inputState().setDuration(d);
}
//---------------------------------------------------------
// tick
//---------------------------------------------------------
int Cursor::tick()
{
return (_segment) ? _segment->tick() : 0;
}
//---------------------------------------------------------
// time
//---------------------------------------------------------
double Cursor::time()
{
return score()->utick2utime(tick()) * 1000;
}
//---------------------------------------------------------
// tempo
//---------------------------------------------------------
qreal Cursor::tempo()
{
return score()->tempo(tick());
}
//---------------------------------------------------------
// segment
//---------------------------------------------------------
ElementW* Cursor::segment() const
{
return _segment ? new ElementW(_segment) : 0;
}
//---------------------------------------------------------
// element
//---------------------------------------------------------
ElementW* Cursor::element() const
{
return _segment && _segment->element(_track) ? new ElementW(_segment->element(_track)) : 0;
}
//---------------------------------------------------------
// measure
//---------------------------------------------------------
ElementW* Cursor::measure() const
{
return _segment ? new ElementW(_segment->measure()) : 0;
}
//---------------------------------------------------------
// setTrack
//---------------------------------------------------------
void Cursor::setTrack(int v)
{
_track = v;
int tracks = score()->nstaves() * VOICES;
if (_track < 0)
_track = 0;
else if (_track >= tracks)
_track = tracks - 1;
score()->inputState().setTrack(_track);
}
//---------------------------------------------------------
// setStaffIdx
//---------------------------------------------------------
void Cursor::setStaffIdx(int v)
{
_track = v * VOICES + _track % VOICES;
int tracks = score()->nstaves() * VOICES;
if (_track < 0)
_track = 0;
else if (_track >= tracks)
_track = tracks - 1;
score()->inputState().setTrack(_track);
}
//---------------------------------------------------------
// setVoice
//---------------------------------------------------------
void Cursor::setVoice(int v)
{
_track = (_track / VOICES) * VOICES + v;
int tracks = score()->nstaves() * VOICES;
if (_track < 0)
_track = 0;
else if (_track >= tracks)
_track = tracks - 1;
score()->inputState().setTrack(_track);
}
//---------------------------------------------------------
// staffIdx
//---------------------------------------------------------
int Cursor::staffIdx() const
{
return _track / VOICES;
}
//---------------------------------------------------------
// voice
//---------------------------------------------------------
int Cursor::voice() const
{
return _track % VOICES;
}
//---------------------------------------------------------
// nextInTrack
// go to first segment at or after _segment which has notes / rests in _track
//---------------------------------------------------------
void Cursor::nextInTrack()
{
while (_segment && _segment->element(_track) == 0)
_segment = _segment->next1(_filter);
}
//---------------------------------------------------------
// qmlKeySignature
// read access to key signature in current track
// at current position
//---------------------------------------------------------
int Cursor::qmlKeySignature()
{
Staff *staff = score()->staves()[staffIdx()];
return (int) staff->key(tick());
}
}