176 lines
5.1 KiB
C++
176 lines
5.1 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2010-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "tremolobar.h"
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#include "score.h"
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#include "undo.h"
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#include "staff.h"
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#include "chord.h"
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#include "note.h"
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#include "xml.h"
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namespace Ms {
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//---------------------------------------------------------
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// TremoloBar
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//---------------------------------------------------------
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TremoloBar::TremoloBar(Score* s)
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: Element(s)
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{
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setFlags(ElementFlag::MOVABLE | ElementFlag::SELECTABLE | ElementFlag::ON_STAFF);
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}
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//---------------------------------------------------------
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// layout
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//---------------------------------------------------------
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void TremoloBar::layout()
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{
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qreal _spatium = spatium();
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setPos(0.0, 0.0);
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_lw = _spatium * 0.1;
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Note* note = 0;
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if (note == 0) {
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noteWidth = 0.0;
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notePos = QPointF();
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}
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else {
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noteWidth = note->width();
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notePos = note->pos();
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}
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polygon.clear();
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/* we place the tremolo bars starting slightly before the
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* notehead, and end it slightly after, drawing above the
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* note. The values specified in Guitar Pro are very large, too
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* large for the scale used in Musescore. We used the
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* timeFactor and pitchFactor below to reduce these values down
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* consistently to values that make sense to draw with the
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* Musescore scale. */
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qreal timeFactor = 1.0 / _userMag;
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qreal pitchFactor = 2.5 / _userMag;
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for (auto v : _points)
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polygon << QPointF(v.time / timeFactor, -v.pitch / pitchFactor - _spatium * 3);
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QRectF bb(polygon.boundingRect());
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bb.adjust(-_lw, -_lw, _lw, _lw);
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setbbox(bb);
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}
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//---------------------------------------------------------
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// draw
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//---------------------------------------------------------
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void TremoloBar::draw(QPainter* painter) const
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{
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QPen pen(curColor(), _lw, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
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painter->setPen(pen);
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painter->drawPolyline(polygon.translated(pos()));
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}
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//---------------------------------------------------------
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// write
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//---------------------------------------------------------
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void TremoloBar::write(Xml& xml) const
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{
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xml.stag("TremoloBar");
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writeProperty(xml, P_ID::MAG);
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for (const PitchValue& v : _points) {
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xml.tagE(QString("point time=\"%1\" pitch=\"%2\" vibrato=\"%3\"")
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.arg(v.time).arg(v.pitch).arg(v.vibrato));
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}
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xml.etag();
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}
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//---------------------------------------------------------
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// read
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//---------------------------------------------------------
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void TremoloBar::read(XmlReader& e)
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{
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while (e.readNextStartElement()) {
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if (e.name() == "point") {
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PitchValue pv;
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pv.time = e.intAttribute("time");
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pv.pitch = e.intAttribute("pitch");
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pv.vibrato = e.intAttribute("vibrato");
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_points.append(pv);
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e.readNext();
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}
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else if (e.name() == "mag")
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_userMag = e.readDouble(0.1, 10.0);
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else
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e.unknown();
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}
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}
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//---------------------------------------------------------
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// undoSetUserMag
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//---------------------------------------------------------
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void TremoloBar::undoSetUserMag(qreal val)
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{
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undoChangeProperty(P_ID::MAG, val);
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}
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//---------------------------------------------------------
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// getProperty
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//---------------------------------------------------------
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QVariant TremoloBar::getProperty(P_ID propertyId) const
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{
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switch (propertyId) {
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case P_ID::MAG: return userMag();
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default:
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return Element::getProperty(propertyId);
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}
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}
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//---------------------------------------------------------
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// propertyDefault
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//---------------------------------------------------------
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QVariant TremoloBar::propertyDefault(P_ID propertyId) const
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{
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switch (propertyId) {
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case P_ID::MAG: return 1.0;
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default:
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return Element::propertyDefault(propertyId);
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}
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}
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//---------------------------------------------------------
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// setProperty
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//---------------------------------------------------------
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bool TremoloBar::setProperty(P_ID propertyId, const QVariant& v)
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{
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switch (propertyId) {
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case P_ID::MAG:
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setUserMag(v.toDouble());
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break;
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default:
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return Element::setProperty(propertyId, v);
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}
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score()->setLayoutAll();
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return true;
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}
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}
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