MuseScore/mscore/editelement.cpp
2013-08-22 12:18:37 +02:00

177 lines
4.9 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "globals.h"
#include "scoreview.h"
#include "preferences.h"
#include "musescore.h"
#include "textpalette.h"
#include "texttools.h"
#include "inspector/inspector.h"
#include "libmscore/barline.h"
#include "libmscore/utils.h"
#include "libmscore/segment.h"
#include "libmscore/score.h"
#include "libmscore/undo.h"
#include "libmscore/text.h"
#include "libmscore/spanner.h"
#include "libmscore/measure.h"
#include "libmscore/textframe.h"
namespace Ms {
//---------------------------------------------------------
// startEdit
//---------------------------------------------------------
void ScoreView::startEdit(Element* e)
{
if (e->type() == Element::TBOX)
e = static_cast<TBox*>(e)->getText();
editObject = e;
sm->postEvent(new CommandEvent("edit"));
_score->end();
}
//---------------------------------------------------------
// startEdit
//---------------------------------------------------------
void ScoreView::startEdit(Element* element, int startGrip)
{
editObject = element;
startEdit();
if (startGrip == -1)
curGrip = grips-1;
else if (startGrip >= 0)
curGrip = startGrip;
}
//---------------------------------------------------------
// startEdit
//---------------------------------------------------------
void ScoreView::startEdit()
{
_score->setLayoutAll(false);
curElement = 0;
setFocus();
if (!_score->undo()->active())
_score->startCmd();
editObject->startEdit(this, startMove);
curGrip = -1;
updateGrips();
_score->end();
}
//---------------------------------------------------------
// endEdit
//---------------------------------------------------------
void ScoreView::endEdit()
{
setDropTarget(0);
if (!editObject)
return;
_score->addRefresh(editObject->canvasBoundingRect());
for (int i = 0; i < grips; ++i)
score()->addRefresh(grip[i]);
editObject->endEdit();
if (mscore->getInspector())
mscore->getInspector()->setElement(0);
_score->addRefresh(editObject->canvasBoundingRect());
int tp = editObject->type();
if (tp == Element::LYRICS)
lyricsEndEdit();
else if (tp == Element::HARMONY)
harmonyEndEdit();
else if (tp == Element::FIGURED_BASS)
figuredBassEndEdit();
_score->endCmd();
mscore->endCmd();
if (dragElement && (dragElement != editObject)) {
curElement = dragElement;
_score->select(curElement);
_score->end();
}
editObject = 0;
grips = 0;
}
//---------------------------------------------------------
// doDragEdit
//---------------------------------------------------------
void ScoreView::doDragEdit(QMouseEvent* ev)
{
QPointF p = toLogical(ev->pos());
QPointF delta = p - startMove;
if (qApp->keyboardModifiers() == Qt::ShiftModifier) {
p.setX(0.0);
delta.setX(0.0);
}
else if (qApp->keyboardModifiers() == Qt::ControlModifier) {
if(editObject->type() == Element::BAR_LINE)
BarLine::setCtrlDrag(true);
else {
p.setY(0.0);
delta.setY(0.0);
}
}
_score->setLayoutAll(false);
score()->addRefresh(editObject->canvasBoundingRect());
if (editObject->isText()) {
Text* text = static_cast<Text*>(editObject);
text->dragTo(p);
}
else {
EditData ed;
ed.view = this;
ed.curGrip = curGrip;
ed.delta = delta;
ed.pos = p;
ed.hRaster = false;
ed.vRaster = false;
editObject->editDrag(ed);
updateGrips();
startMove = p;
}
QRectF r(editObject->canvasBoundingRect());
_score->addRefresh(r);
_score->update();
}
//---------------------------------------------------------
// endDragEdit
//---------------------------------------------------------
void ScoreView::endDragEdit()
{
_score->addRefresh(editObject->canvasBoundingRect());
editObject->endEditDrag();
setDropTarget(0);
updateGrips();
_score->rebuildBspTree();
_score->addRefresh(editObject->canvasBoundingRect());
_score->end();
}
}