210 lines
6.2 KiB
C++
210 lines
6.2 KiB
C++
//=============================================================================
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// Zerberus
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// Zample player
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//
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// Copyright (C) 2013 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "fluidgui.h"
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#include "mscore/preferences.h"
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using namespace Ms;
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SfListDialog::SfListDialog()
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: QDialog(0)
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{
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setWindowTitle(tr("Soundfont files"));
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setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
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list = new QListWidget;
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QVBoxLayout* layout = new QVBoxLayout;
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layout->addWidget(list);
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setLayout(layout);
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connect(list, SIGNAL(itemClicked(QListWidgetItem*)), SLOT(itemSelected(QListWidgetItem*)));
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}
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void SfListDialog::add(const QString& name, const QString& path)
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{
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QListWidgetItem* item = new QListWidgetItem;
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item->setText(name);
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item->setData(Qt::UserRole, path);
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list->addItem(item);
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}
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//---------------------------------------------------------
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// itemSelected
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//---------------------------------------------------------
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void SfListDialog::itemSelected(QListWidgetItem* item)
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{
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_idx = list->row(item);
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accept();
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}
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QString SfListDialog::name()
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{
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if (_idx == -1)
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return QString();
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return list->item(_idx)->text();
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}
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QString SfListDialog::path()
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{
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if (_idx == -1)
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return QString();
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return list->item(_idx)->data(Qt::UserRole).toString();
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}
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//---------------------------------------------------------
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// gui
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//---------------------------------------------------------
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SynthesizerGui* FluidS::Fluid::gui()
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{
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if (_gui == 0)
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_gui = new FluidGui(this);
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return _gui;
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}
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//---------------------------------------------------------
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// FluidGui
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//---------------------------------------------------------
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FluidGui::FluidGui(Synthesizer* s)
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: SynthesizerGui(s)
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{
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setupUi(this);
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connect(soundFontUp, SIGNAL(clicked()), SLOT(soundFontUpClicked()));
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connect(soundFontDown, SIGNAL(clicked()), SLOT(soundFontDownClicked()));
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connect(soundFontAdd, SIGNAL(clicked()), SLOT(soundFontAddClicked()));
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connect(soundFontDelete, SIGNAL(clicked()), SLOT(soundFontDeleteClicked()));
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connect(soundFonts, SIGNAL(itemSelectionChanged ()), SLOT(updateUpDownButtons()));
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updateUpDownButtons();
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}
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//---------------------------------------------------------
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// synthesizerChanged
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//---------------------------------------------------------
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void FluidGui::synthesizerChanged()
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{
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QStringList sfonts = fluid()->soundFonts();
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soundFonts->clear();
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soundFonts->addItems(sfonts);
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}
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//---------------------------------------------------------
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// soundFontUpClicked
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//---------------------------------------------------------
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void FluidGui::soundFontUpClicked()
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{
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int row = soundFonts->currentRow();
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if (row <= 0)
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return;
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QStringList sfonts = fluid()->soundFonts();
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sfonts.swap(row, row-1);
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fluid()->loadSoundFonts(sfonts);
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sfonts = fluid()->soundFonts();
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soundFonts->clear();
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soundFonts->addItems(sfonts);
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soundFonts->setCurrentRow(row-1);
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}
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//---------------------------------------------------------
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// soundFontDownClicked
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//---------------------------------------------------------
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void FluidGui::soundFontDownClicked()
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{
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int rows = soundFonts->count();
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int row = soundFonts->currentRow();
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if (row + 1 >= rows)
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return;
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QStringList sfonts = fluid()->soundFonts();
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sfonts.swap(row, row+1);
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fluid()->loadSoundFonts(sfonts);
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sfonts = fluid()->soundFonts();
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soundFonts->clear();
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soundFonts->addItems(sfonts);
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soundFonts->setCurrentRow(row+1);
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}
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//---------------------------------------------------------
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// soundFontDeleteClicked
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//---------------------------------------------------------
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void FluidGui::soundFontDeleteClicked()
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{
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int row = soundFonts->currentRow();
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if (row >= 0) {
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QString s(soundFonts->item(row)->text());
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fluid()->removeSoundFont(s);
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delete soundFonts->takeItem(row);
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}
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updateUpDownButtons();
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}
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//---------------------------------------------------------
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// updateUpDownButtons
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//---------------------------------------------------------
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void FluidGui::updateUpDownButtons()
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{
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int rows = soundFonts->count();
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int row = soundFonts->currentRow();
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soundFontUp->setEnabled(row > 0);
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soundFontDown->setEnabled((row != -1) && (row < (rows-1)));
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soundFontDelete->setEnabled(row != -1);
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}
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//---------------------------------------------------------
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// soundFontAddClicked
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//---------------------------------------------------------
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void FluidGui::soundFontAddClicked()
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{
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QFileInfoList l = FluidS::Fluid::sfFiles();
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SfListDialog ld;
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foreach (const QFileInfo& fi, l)
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ld.add(fi.fileName(), fi.absoluteFilePath());
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if (!ld.exec())
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return;
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QString sfName = ld.name();
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QString sfPath = ld.path();
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int n = soundFonts->count();
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QStringList sl;
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for (int i = 0; i < n; ++i) {
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QListWidgetItem* item = soundFonts->item(i);
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sl.append(item->text());
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}
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if (sl.contains(sfPath)) {
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QMessageBox::warning(this,
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tr("MuseScore"),
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QString(tr("Soundfont %1 already loaded")).arg(sfPath));
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}
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else {
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bool loaded = fluid()->addSoundFont(sfPath);
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if (!loaded) {
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QMessageBox::warning(this,
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tr("MuseScore"),
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QString(tr("cannot load soundfont %1")).arg(sfPath));
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}
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else {
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soundFonts->insertItem(0, sfName);
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emit sfChanged();
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emit valueChanged();
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}
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}
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updateUpDownButtons();
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}
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