205 lines
6 KiB
C++
205 lines
6 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2013 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "jump.h"
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#include "score.h"
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namespace Ms {
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//---------------------------------------------------------
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// JumpTypeTable
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//---------------------------------------------------------
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struct JumpTypeTable {
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JumpType type;
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const char* text;
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const char* jumpTo;
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const char* playUntil;
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const char* continueAt;
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};
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static const JumpTypeTable jumpTypeTable[] = {
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{ JumpType::DC, "D.C.", "start", "end", "" },
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{ JumpType::DC_AL_FINE, "D.C. al Fine", "start", "fine", "" },
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{ JumpType::DC_AL_CODA, "D.C. al Coda", "start", "coda", "codab" },
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{ JumpType::DS_AL_CODA, "D.S. al Coda", "segno", "coda", "codab" },
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{ JumpType::DS_AL_FINE, "D.S. al Fine", "segno", "fine", "" },
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{ JumpType::DS, "D.S.", "segno", "end", "" }
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};
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//---------------------------------------------------------
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// Jump
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//---------------------------------------------------------
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Jump::Jump(Score* s)
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: Text(s)
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{
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setFlags(ELEMENT_MOVABLE | ELEMENT_SELECTABLE);
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setTextStyleType(TEXT_STYLE_REPEAT);
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}
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//---------------------------------------------------------
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// setJumpType
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//---------------------------------------------------------
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void Jump::setJumpType(JumpType t)
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{
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for (const JumpTypeTable& p : jumpTypeTable) {
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if (p.type == t) {
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setText(p.text);
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setJumpTo(p.jumpTo);
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setPlayUntil(p.playUntil);
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setContinueAt(p.continueAt);
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break;
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}
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}
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}
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//---------------------------------------------------------
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// jumpType
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//---------------------------------------------------------
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JumpType Jump::jumpType() const
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{
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for (const JumpTypeTable& t : jumpTypeTable) {
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if (_jumpTo == t.jumpTo && _playUntil == t.playUntil && _continueAt == t.continueAt)
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return t.type;
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}
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return JumpType::USER;
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}
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//---------------------------------------------------------
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// read
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//---------------------------------------------------------
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void Jump::read(XmlReader& e)
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{
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while (e.readNextStartElement()) {
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const QStringRef& tag(e.name());
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if (tag == "jumpTo")
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_jumpTo = e.readElementText();
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else if (tag == "playUntil")
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_playUntil = e.readElementText();
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else if (tag == "continueAt")
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_continueAt = e.readElementText();
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else if (!Text::readProperties(e))
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e.unknown();
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}
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setTextStyleType(TEXT_STYLE_REPEAT_RIGHT);
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}
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//---------------------------------------------------------
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// write
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//---------------------------------------------------------
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void Jump::write(Xml& xml) const
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{
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xml.stag(name());
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Text::writeProperties(xml);
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xml.tag("jumpTo", _jumpTo);
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xml.tag("playUntil", _playUntil);
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xml.tag("continueAt", _continueAt);
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xml.etag();
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}
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//---------------------------------------------------------
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// undoSetJumpTo
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//---------------------------------------------------------
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void Jump::undoSetJumpTo(const QString& s)
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{
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score()->undoChangeProperty(this, P_JUMP_TO, s);
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}
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//---------------------------------------------------------
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// undoSetPlayUntil
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//---------------------------------------------------------
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void Jump::undoSetPlayUntil(const QString& s)
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{
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score()->undoChangeProperty(this, P_PLAY_UNTIL, s);
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}
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//---------------------------------------------------------
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// undoSetContinueAt
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//---------------------------------------------------------
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void Jump::undoSetContinueAt(const QString& s)
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{
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score()->undoChangeProperty(this, P_CONTINUE_AT, s);
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}
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//---------------------------------------------------------
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// getProperty
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//---------------------------------------------------------
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QVariant Jump::getProperty(P_ID propertyId) const
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{
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switch (propertyId) {
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case P_JUMP_TO:
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return jumpTo();
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case P_PLAY_UNTIL:
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return playUntil();
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case P_CONTINUE_AT:
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return continueAt();
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default:
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break;
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}
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return Text::getProperty(propertyId);
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}
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//---------------------------------------------------------
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// setProperty
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//---------------------------------------------------------
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bool Jump::setProperty(P_ID propertyId, const QVariant& v)
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{
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switch (propertyId) {
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case P_JUMP_TO:
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setJumpTo(v.toString());
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break;
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case P_PLAY_UNTIL:
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setPlayUntil(v.toString());
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break;
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case P_CONTINUE_AT:
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setContinueAt(v.toString());
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break;
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default:
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if (!Text::setProperty(propertyId, v))
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return false;
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break;
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}
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score()->setLayoutAll(true);
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return true;
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}
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//---------------------------------------------------------
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// propertyDefault
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//---------------------------------------------------------
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QVariant Jump::propertyDefault(P_ID propertyId) const
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{
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switch (propertyId) {
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case P_JUMP_TO:
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case P_PLAY_UNTIL:
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case P_CONTINUE_AT:
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return QString("");
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default:
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break;
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}
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return Text::propertyDefault(propertyId);
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}
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}
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