a9829292a1
see also https://musescore.org/en/node/108191 Missing: support for these in Emmentaler and Gonville, as well as proper vtests
215 lines
6.6 KiB
C++
215 lines
6.6 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2004-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __ACCIDENTAL_H__
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#define __ACCIDENTAL_H__
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/**
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\file
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Definition of class Accidental
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*/
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#include "config.h"
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#include "element.h"
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namespace Ms {
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class Note;
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enum class SymId;
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//---------------------------------------------------------
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// AccidentalRole
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//---------------------------------------------------------
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enum class AccidentalRole : char {
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AUTO, // layout created accidental
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USER // user created accidental
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};
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//---------------------------------------------------------
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// AccidentalType
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//---------------------------------------------------------
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enum class AccidentalType : char {
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NONE,
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SHARP,
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FLAT,
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SHARP2,
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FLAT2,
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NATURAL,
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FLAT_SLASH,
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FLAT_SLASH2,
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MIRRORED_FLAT2,
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MIRRORED_FLAT,
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MIRRORED_FLAT_SLASH,
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FLAT_FLAT_SLASH,
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SHARP_SLASH,
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SHARP_SLASH2,
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SHARP_SLASH3,
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SHARP_SLASH4,
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SHARP_ARROW_UP,
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SHARP_ARROW_DOWN,
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SHARP_ARROW_BOTH,
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FLAT_ARROW_UP,
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FLAT_ARROW_DOWN,
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FLAT_ARROW_BOTH,
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NATURAL_ARROW_UP,
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NATURAL_ARROW_DOWN,
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NATURAL_ARROW_BOTH,
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SORI,
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KORON,
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NATURAL_SHARP,
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NATURAL_FLAT,
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END
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};
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//---------------------------------------------------------
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// SymElement
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//---------------------------------------------------------
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struct SymElement {
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SymId sym;
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qreal x;
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SymElement(SymId _sym, qreal _x) : sym(_sym), x(_x) {}
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};
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//---------------------------------------------------------
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// @@ Accidental
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// @P accType enum (Accidental.NONE, .SHARP, .FLAT, .SHARP2, .FLAT2, .NATURAL, .FLAT_SLASH, .FLAT_SLASH2, .MIRRORED_FLAT2, .MIRRORED_FLAT, .MIRRORED_FLAT_SLASH, .FLAT_FLAT_SLASH, .SHARP_SLASH, .SHARP_SLASH2, .SHARP_SLASH3, .SHARP_SLASH4, .SHARP_ARROW_UP, .SHARP_ARROW_DOWN, .SHARP_ARROW_BOTH, .FLAT_ARROW_UP, .FLAT_ARROW_DOWN, .FLAT_ARROW_BOTH, .NATURAL_ARROW_UP, .NATURAL_ARROW_DOWN, .NATURAL_ARROW_BOTH, .SORI, .KORON) (read only)
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// @P hasBracket bool
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// @P role enum (Accidental.AUTO, .USER) (read only)
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// @P small bool
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//---------------------------------------------------------
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class Accidental : public Element {
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#ifdef SCRIPT_INTERFACE
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Q_OBJECT
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Q_PROPERTY(int accType READ qmlAccidentalType)
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Q_PROPERTY(bool hasBracket READ hasBracket WRITE undoSetHasBracket)
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Q_PROPERTY(int role READ qmlRole)
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Q_PROPERTY(bool small READ small WRITE undoSetSmall)
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public:
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enum QmlAccidentalRole { AUTO, USER };
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enum QmlAccidentalType {
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NONE,
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SHARP,
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FLAT,
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SHARP2,
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FLAT2,
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NATURAL,
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FLAT_SLASH,
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FLAT_SLASH2,
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MIRRORED_FLAT2,
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MIRRORED_FLAT,
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MIRRORED_FLAT_SLASH,
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FLAT_FLAT_SLASH,
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SHARP_SLASH,
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SHARP_SLASH2,
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SHARP_SLASH3,
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SHARP_SLASH4,
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SHARP_ARROW_UP,
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SHARP_ARROW_DOWN,
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SHARP_ARROW_BOTH,
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FLAT_ARROW_UP,
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FLAT_ARROW_DOWN,
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FLAT_ARROW_BOTH,
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NATURAL_ARROW_UP,
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NATURAL_ARROW_DOWN,
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NATURAL_ARROW_BOTH,
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SORI,
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KORON,
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END
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};
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Q_ENUMS(QmlAccidentalRole QmlAccidentalType)
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int qmlAccidentalType() const { return int(_accidentalType); }
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int qmlRole() const { return int(_role); }
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private:
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#endif
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QList<SymElement> el;
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AccidentalType _accidentalType;
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bool _hasBracket;
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bool _small;
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AccidentalRole _role;
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public:
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Accidental(Score* s = 0);
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virtual Accidental* clone() const override { return new Accidental(*this); }
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virtual Element::Type type() const override { return Element::Type::ACCIDENTAL; }
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const char* subtypeUserName() const;
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void setSubtype(const QString& s);
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void setAccidentalType(AccidentalType t) { _accidentalType = t; }
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AccidentalType accidentalType() const { return _accidentalType; }
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AccidentalRole role() const { return _role; }
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virtual int subtype() const override { return (int)_accidentalType; }
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virtual QString subtypeName() const override { return QString(subtype2name(_accidentalType)); }
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virtual bool acceptDrop(const DropData&) const override;
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virtual Element* drop(const DropData&) override;
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virtual void layout() override;
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virtual void draw(QPainter*) const override;
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virtual bool isEditable() const override { return true; }
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virtual void startEdit(MuseScoreView*, const QPointF&) override { setGenerated(false); }
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SymId symbol() const;
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Note* note() const { return (parent() && parent()->type() == Element::Type::NOTE) ? (Note*)parent() : 0; }
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bool hasBracket() const { return _hasBracket; }
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void setHasBracket(bool val) { _hasBracket = val; }
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void setRole(AccidentalRole r) { _role = r; }
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bool small() const { return _small; }
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void setSmall(bool val) { _small = val; }
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void undoSetHasBracket(bool val);
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void undoSetSmall(bool val);
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virtual void read(XmlReader&) override;
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virtual void write(Xml& xml) const override;
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virtual QVariant getProperty(P_ID propertyId) const override;
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virtual bool setProperty(P_ID propertyId, const QVariant&) override;
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virtual QVariant propertyDefault(P_ID propertyId) const override;
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static AccidentalVal subtype2value(AccidentalType); // return effective pitch offset
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static const char* subtype2name(AccidentalType);
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static AccidentalType value2subtype(AccidentalVal);
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static AccidentalType name2subtype(const QString&);
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QString accessibleInfo() const override;
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};
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} // namespace Ms
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#ifdef SCRIPT_INTERFACE
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Q_DECLARE_METATYPE(Ms::Accidental::QmlAccidentalRole);
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Q_DECLARE_METATYPE(Ms::Accidental::QmlAccidentalType);
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#endif // SCRIPT_INTERFACE
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Q_DECLARE_METATYPE(Ms::AccidentalRole);
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Q_DECLARE_METATYPE(Ms::AccidentalType);
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#endif
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