ac1a9a62aa
and fix warning reg. unused parameter
293 lines
9.8 KiB
C++
293 lines
9.8 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __STAFF_H__
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#define __STAFF_H__
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/**
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\file
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Definition of class Staff.
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*/
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#include "mscore.h"
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#include "velo.h"
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#include "pitch.h"
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#include "cleflist.h"
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#include "keylist.h"
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#include "stafftypelist.h"
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#include "groups.h"
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#include "scoreElement.h"
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namespace Ms {
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class InstrumentTemplate;
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class XmlWriter;
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class Part;
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class Score;
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class KeyList;
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class StaffType;
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class Staff;
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struct ClefTypeList;
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class Segment;
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class Clef;
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class TimeSig;
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class Ottava;
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enum class Key;
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//---------------------------------------------------------
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// LinkedStaves
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//---------------------------------------------------------
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class LinkedStaves {
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QList<Staff*> _staves;
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public:
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LinkedStaves() {}
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QList<Staff*>& staves() { return _staves; }
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const QList<Staff*>& staves() const { return _staves; }
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void add(Staff*);
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void remove(Staff*);
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bool empty() const { return _staves.empty(); }
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};
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//---------------------------------------------------------
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// BracketItem
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//---------------------------------------------------------
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struct BracketItem {
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BracketType _bracket;
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int _bracketSpan;
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BracketItem() {
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_bracket = BracketType::NO_BRACKET;
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_bracketSpan = 0;
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}
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BracketItem(BracketType a, int b) {
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_bracket = a;
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_bracketSpan = b;
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}
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};
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//---------------------------------------------------------
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// SwingParameters
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//---------------------------------------------------------
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struct SwingParameters {
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int swingUnit;
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int swingRatio;
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};
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//---------------------------------------------------------
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// Staff
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/// Global staff data not directly related to drawing.
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//---------------------------------------------------------
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class Staff : public QObject, public ScoreElement {
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Q_OBJECT
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public:
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enum class HideMode { AUTO, ALWAYS, NEVER, INSTRUMENT };
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private:
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Part* _part { 0 };
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ClefList clefs;
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ClefTypeList _defaultClefType;
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KeyList _keys;
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std::map<int,TimeSig*> timesigs;
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QList <BracketItem> _brackets;
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bool _barLineSpan { false }; ///< true - span barline to next staff
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int _barLineFrom { 0 }; ///< line of start staff to draw the barline from (0 = staff top line, ...)
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int _barLineTo { 0 }; ///< line of end staff to draw the bar line to (0= staff bottom line, ...)
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bool _invisible { false };
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bool _cutaway { false };
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bool _showIfEmpty { false }; ///< show this staff if system is empty and hideEmptyStaves is true
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bool _hideSystemBarLine { false }; // no system barline if not preceeded by staff with barline
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HideMode _hideWhenEmpty { HideMode::AUTO }; // hide empty staves
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QColor _color { MScore::defaultColor };
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qreal _userDist { 0.0 }; ///< user edited extra distance
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StaffTypeList _staffTypeList;
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LinkedStaves* _linkedStaves { 0 };
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QMap<int,int> _channelList[VOICES];
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QMap<int,SwingParameters> _swingList;
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bool _playbackVoice[VOICES] { true, true, true, true };
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VeloList _velocities; ///< cached value
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PitchList _pitchOffsets; ///< cached value
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void scaleChanged(double oldValue, double newValue);
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public:
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Staff(Score* score = 0) : ScoreElement(score) {}
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~Staff();
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void init(const InstrumentTemplate*, const StaffType *staffType, int);
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void initFromStaffType(const StaffType* staffType);
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void init(const Staff*);
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virtual const char* name() const override { return "Staff"; }
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bool isTop() const;
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QString partName() const;
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int rstaff() const;
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int idx() const;
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void read(XmlReader&);
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bool readProperties(XmlReader&);
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void write(XmlWriter& xml) const;
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Part* part() const { return _part; }
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void setPart(Part* p) { _part = p; }
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BracketType bracket(int idx) const;
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int bracketSpan(int idx) const;
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void setBracket(int idx, BracketType val);
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void swapBracket(int oldIdx, int newIdx, BracketType /*val*/);
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void setBracketSpan(int idx, int val);
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int bracketLevels() const { return _brackets.size(); }
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void addBracket(BracketItem);
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QList <BracketItem> brackets() const { return _brackets; }
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void cleanupBrackets();
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ClefList& clefList() { return clefs; }
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ClefTypeList clefType(int tick) const;
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ClefTypeList defaultClefType() const { return _defaultClefType; }
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void setDefaultClefType(const ClefTypeList& l) { _defaultClefType = l; }
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ClefType clef(int tick) const;
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int nextClefTick(int tick) const;
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void setClef(Clef*);
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void removeClef(Clef*);
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void addTimeSig(TimeSig*);
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void removeTimeSig(TimeSig*);
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void clearTimeSig();
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Fraction timeStretch(int tick) const;
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TimeSig* timeSig(int tick) const;
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bool isLocalTimeSignature(int tick) { return timeStretch(tick) != Fraction(1, 1); }
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const Groups& group(int tick) const;
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KeyList* keyList() { return &_keys; }
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Key key(int tick) const { return keySigEvent(tick).key(); }
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KeySigEvent keySigEvent(int tick) const;
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int nextKeyTick(int tick) const;
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int currentKeyTick(int tick) const;
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KeySigEvent prevKey(int tick) const;
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void setKey(int tick, KeySigEvent);
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void removeKey(int tick);
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bool show() const;
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bool slashStyle(int tick) const;
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bool invisible() const { return _invisible; }
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void setInvisible(bool val) { _invisible = val; }
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bool cutaway() const { return _cutaway; }
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void setCutaway(bool val) { _cutaway = val; }
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bool showIfEmpty() const { return _showIfEmpty; }
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void setShowIfEmpty(bool val) { _showIfEmpty = val; }
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bool hideSystemBarLine() const { return _hideSystemBarLine; }
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void setHideSystemBarLine(bool val) { _hideSystemBarLine = val; }
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HideMode hideWhenEmpty() const { return _hideWhenEmpty; }
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void setHideWhenEmpty(HideMode v) { _hideWhenEmpty = v; }
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bool barLineSpan() const { return _barLineSpan; }
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int barLineFrom() const { return _barLineFrom; }
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int barLineTo() const { return _barLineTo; }
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void setBarLineSpan(bool val) { _barLineSpan = val; }
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void setBarLineFrom(int val) { _barLineFrom = val; }
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void setBarLineTo(int val) { _barLineTo = val; }
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qreal height() const;
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int channel(int tick, int voice) const;
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QMap<int,int>* channelList(int voice) { return &_channelList[voice]; }
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SwingParameters swing(int tick) const;
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QMap<int,SwingParameters>* swingList() { return &_swingList; }
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//==== staff type
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const StaffType* staffType(int tick) const;
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StaffType* staffType(int tick);
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StaffType* setStaffType(int tick, const StaffType*);
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void staffTypeListChanged(int tick);
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bool isPitchedStaff(int tick) const;
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bool isTabStaff(int tick) const;
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bool isDrumStaff(int tick) const;
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int lines(int tick) const;
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void setLines(int tick, int lines);
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qreal lineDistance(int tick) const;
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void setSlashStyle(int tick, bool val);
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int middleLine(int tick) const;
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int bottomLine(int tick) const;
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qreal userMag(int tick) const;
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void setUserMag(int tick, qreal m);
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qreal mag(int tick) const;
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bool small(int tick) const;
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void setSmall(int tick, bool val);
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qreal spatium(int tick) const;
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//===========
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VeloList& velocities() { return _velocities; }
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PitchList& pitchOffsets() { return _pitchOffsets; }
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int pitchOffset(int tick) { return _pitchOffsets.pitchOffset(tick); }
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void updateOttava();
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LinkedStaves* linkedStaves() const { return _linkedStaves; }
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void setLinkedStaves(LinkedStaves* l) { _linkedStaves = l; }
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QList<Staff*> staffList() const;
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void linkTo(Staff* staff);
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bool isLinked(Staff* staff);
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void unlink(Staff* staff);
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bool primaryStaff() const;
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qreal userDist() const { return _userDist; }
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void setUserDist(qreal val) { _userDist = val; }
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void spatiumChanged(qreal /*oldValue*/, qreal /*newValue*/);
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bool genKeySig();
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bool showLedgerLines(int tick);
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QColor color() const { return _color; }
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void setColor(const QColor& val) { _color = val; }
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void undoSetColor(const QColor& val);
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void insertTime(int tick, int len);
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virtual QVariant getProperty(P_ID) const override;
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virtual bool setProperty(P_ID, const QVariant&) override;
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virtual QVariant propertyDefault(P_ID) const override;
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BracketType innerBracket() const;
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bool playbackVoice(int voice) const { return _playbackVoice[voice]; }
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void setPlaybackVoice(int voice, bool val) { _playbackVoice[voice] = val; }
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#ifndef NDEBUG
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void dumpClefs(const char* title) const;
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void dumpKeys(const char* title) const;
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void dumpTimeSigs(const char*) const;
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#else
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void dumpClefs(const char*) const {}
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void dumpKeys(const char*) const {}
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void dumpTimeSigs(const char*) const {}
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#endif
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};
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} // namespace Ms
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#endif
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