MuseScore/libmscore/bsymbol.cpp

272 lines
7.6 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "score.h"
#include "image.h"
#include "xml.h"
#include "staff.h"
#include "segment.h"
#include "page.h"
#include "system.h"
#include "measure.h"
namespace Ms {
//---------------------------------------------------------
// BSymbol
//---------------------------------------------------------
BSymbol::BSymbol(Score* s, ElementFlags f)
: Element(s, f)
{
_align = Align::LEFT | Align::BASELINE;
}
BSymbol::BSymbol(const BSymbol& s)
: Element(s)
{
_align = s._align;
for (Element* e : s._leafs) {
Element* ee = e->clone();
ee->setParent(this);
_leafs.append(ee);
}
}
//---------------------------------------------------------
// writeProperties
//---------------------------------------------------------
void BSymbol::writeProperties(XmlWriter& xml) const
{
for (const Element* e : leafs())
e->write(xml);
Element::writeProperties(xml);
}
//---------------------------------------------------------
// readProperties
//---------------------------------------------------------
bool BSymbol::readProperties(XmlReader& e)
{
const QStringRef& tag = e.name();
if (Element::readProperties(e))
return true;
else if (tag == "systemFlag")
setSystemFlag(e.readInt());
else if (tag == "Symbol" || tag == "FSymbol") {
Element* element = name2Element(tag, score());
element->read(e);
add(element);
}
else if ( tag == "Image") {
if (MScore::noImages)
e.skipCurrentElement();
else {
Element* element = name2Element(tag, score());
element->read(e);
add(element);
}
}
else
return false;
return true;
}
//---------------------------------------------------------
// add
//---------------------------------------------------------
void BSymbol::add(Element* e)
{
if (e->isSymbol() || e->isImage()) {
e->setParent(this);
e->setTrack(track());
_leafs.append(e);
toBSymbol(e)->setZ(z() - 1); // draw on top of parent
}
else
qDebug("BSymbol::add: unsupported type %s", e->name());
}
//---------------------------------------------------------
// remove
//---------------------------------------------------------
void BSymbol::remove(Element* e)
{
if (e->isSymbol() || e->isImage()) {
if (!_leafs.removeOne(e))
qDebug("BSymbol::remove: element <%s> not found", e->name());
}
else
qDebug("BSymbol::remove: unsupported type %s", e->name());
}
//---------------------------------------------------------
// scanElements
//---------------------------------------------------------
void BSymbol::scanElements(void* data, void (*func)(void*, Element*), bool all)
{
func(data, this);
foreach (Element* e, _leafs)
e->scanElements(data, func, all);
}
//---------------------------------------------------------
// acceptDrop
//---------------------------------------------------------
bool BSymbol::acceptDrop(EditData& data) const
{
return data.dropElement->isSymbol() || data.dropElement->isImage();
}
//---------------------------------------------------------
// drop
//---------------------------------------------------------
Element* BSymbol::drop(EditData& data)
{
Element* el = data.dropElement;
if (el->isSymbol() || el->isImage()) {
el->setParent(this);
QPointF p = data.pos - pagePos() - data.dragOffset;
el->setOffset(p);
score()->undoAddElement(el);
return el;
}
else
delete el;
return 0;
}
//---------------------------------------------------------
// layout
//---------------------------------------------------------
void BSymbol::layout()
{
if (staff())
setMag(staff()->mag(tick()));
if (!parent()) {
setOffset(.0, .0);
setPos(.0, .0);
}
for (Element* e : _leafs)
e->layout();
}
//---------------------------------------------------------
// drag
//---------------------------------------------------------
QRectF BSymbol::drag(EditData& ed)
{
QRectF r(canvasBoundingRect());
foreach(const Element* e, _leafs)
r |= e->canvasBoundingRect();
qreal x = ed.delta.x();
qreal y = ed.delta.y();
qreal _spatium = spatium();
if (ed.hRaster) {
qreal hRaster = _spatium / MScore::hRaster();
int n = lrint(x / hRaster);
x = hRaster * n;
}
if (ed.vRaster) {
qreal vRaster = _spatium / MScore::vRaster();
int n = lrint(y / vRaster);
y = vRaster * n;
}
setOffset(QPointF(x, y));
r |= canvasBoundingRect();
foreach(const Element* e, _leafs)
r |= e->canvasBoundingRect();
return r;
}
//---------------------------------------------------------
// dragAnchorLines
//---------------------------------------------------------
QVector<QLineF> BSymbol::dragAnchorLines() const
{
QVector<QLineF> result;
if (parent() && parent()->type() == ElementType::SEGMENT) {
System* system = segment()->measure()->system();
qreal y = system->staffCanvasYpage(staffIdx());
QPointF anchor(segment()->canvasPos().x(), y);
result << QLineF(canvasPos(), anchor);
}
else {
result << QLineF(canvasPos(), parent()->canvasPos());
}
return result;
}
//---------------------------------------------------------
// pagePos
//---------------------------------------------------------
QPointF BSymbol::pagePos() const
{
if (parent() && (parent()->type() == ElementType::SEGMENT)) {
QPointF p(pos());
System* system = segment()->measure()->system();
if (system) {
p.ry() += system->staff(staffIdx())->y() + system->y();
}
p.rx() = pageX();
return p;
}
else
return Element::pagePos();
}
//---------------------------------------------------------
// canvasPos
//---------------------------------------------------------
QPointF BSymbol::canvasPos() const
{
if (parent() && (parent()->type() == ElementType::SEGMENT)) {
QPointF p(pos());
Segment* s = toSegment(parent());
System* system = s->measure()->system();
if (system) {
int si = staffIdx();
p.ry() += system->staff(si)->y() + system->y();
Page* page = system->page();
if (page)
p.ry() += page->y();
}
p.rx() = canvasX();
return p;
}
else
return Element::canvasPos();
}
}