MuseScore/libmscore/cursor.cpp

267 lines
7.5 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2012 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "libmscore/score.h"
#include "libmscore/chordrest.h"
#include "libmscore/chord.h"
#include "libmscore/rest.h"
#include "libmscore/note.h"
#include "libmscore/stafftext.h"
#include "libmscore/measure.h"
#include "libmscore/repeatlist.h"
#include "libmscore/page.h"
#include "libmscore/system.h"
#include "libmscore/segment.h"
#include "cursor.h"
namespace Ms {
//---------------------------------------------------------
// Cursor
//---------------------------------------------------------
Cursor::Cursor(Score* s)
: QObject(0)
{
_track = 0;
_segment = 0;
setScore(s);
}
void Cursor::setScore(Score* s)
{
_score = s;
if (_score) {
_score->inputState().setTrack(_track);
_score->inputState().setSegment(_segment);
}
}
//---------------------------------------------------------
// rewind
//---------------------------------------------------------
void Cursor::rewind(int type)
{
if (type == 0) {
_segment = 0;
Measure* m = _score->firstMeasure();
if (m) {
_segment = m->first(Segment::SegChordRest);
// while (_segment && _segment->element(_track) == 0)
// _segment = _segment->next1(SegChordRest);
firstChordRestInTrack();
}
}
else if (type == 1) {
_segment = _score->selection().startSegment();
_track = _score->selection().staffStart() * VOICES;
firstChordRestInTrack();
}
else if (type == 2) {
_segment = _score->selection().endSegment();
_track = (_score->selection().staffEnd() * VOICES) - 1; // be sure _track exists
}
_score->inputState().setTrack(_track);
_score->inputState().setSegment(_segment);
}
//---------------------------------------------------------
// next
// go to next segment
// return false if end of score is reached
//---------------------------------------------------------
bool Cursor::next()
{
if (!_segment)
return false;
_segment = _segment->next1(Segment::SegChordRest);
firstChordRestInTrack();
_score->inputState().setTrack(_track);
_score->inputState().setSegment(_segment);
return _segment != 0;
}
//---------------------------------------------------------
// nextMeasure
// go to first segment of next measure
// return false if end of score is reached
//---------------------------------------------------------
bool Cursor::nextMeasure()
{
if (_segment == 0)
return false;
Measure* m = _segment->measure()->nextMeasure();
if (m == 0) {
_segment = 0;
return false;
}
_segment = m->first(Segment::SegChordRest);
// while (seg && seg->element(_track) == 0)
// seg = seg->next1(SegChordRest);
firstChordRestInTrack();
return _segment != 0;
}
//---------------------------------------------------------
// add
//---------------------------------------------------------
void Cursor::add(Element* s)
{
if (!_segment)
return;
s->setTrack(_track);
s->setParent(_segment);
if (s->isChordRest()) {
s->score()->undoAddCR(static_cast<ChordRest*>(s), _segment->measure(), _segment->tick());
}
else
s->score()->undoAddElement(s);
s->score()->setLayoutAll(true);
}
//---------------------------------------------------------
// addNote
//---------------------------------------------------------
Note* Cursor::addNote(int pitch)
{
return _score->addPitch(pitch, false);
}
//---------------------------------------------------------
// setDuration
//---------------------------------------------------------
void Cursor::setDuration(int z, int n)
{
TDuration d(Fraction(z, n));
if (!d.isValid())
d = TDuration(TDuration::V_QUARTER);
_score->inputState().setDuration(d);
}
//---------------------------------------------------------
// tick
//---------------------------------------------------------
int Cursor::tick()
{
return (_segment) ? _segment->tick() : 0;
}
//---------------------------------------------------------
// time
//---------------------------------------------------------
double Cursor::time()
{
return _score->utick2utime(tick()) * 1000;
}
//---------------------------------------------------------
// element
//---------------------------------------------------------
Element* Cursor::element() const
{
return _segment ? _segment->element(_track) : 0;
}
//---------------------------------------------------------
// measure
//---------------------------------------------------------
Measure* Cursor::measure() const
{
return _segment ? _segment->measure() : 0;
}
//---------------------------------------------------------
// setTrack
//---------------------------------------------------------
void Cursor::setTrack(int v)
{
_track = v;
int tracks = _score->nstaves() * VOICES;
if (_track < 0)
_track = 0;
else if (_track >= tracks)
_track = tracks - 1;
_score->inputState().setTrack(_track);
}
//---------------------------------------------------------
// setStaffIdx
//---------------------------------------------------------
void Cursor::setStaffIdx(int v)
{
_track = v * VOICES + _track % VOICES;
int tracks = _score->nstaves() * VOICES;
if (_track < 0)
_track = 0;
else if (_track >= tracks)
_track = tracks - 1;
_score->inputState().setTrack(_track);
}
//---------------------------------------------------------
// setVoice
//---------------------------------------------------------
void Cursor::setVoice(int v)
{
_track = (_track / VOICES) * VOICES + v;
int tracks = _score->nstaves() * VOICES;
if (_track < 0)
_track = 0;
else if (_track >= tracks)
_track = tracks - 1;
_score->inputState().setTrack(_track);
}
//---------------------------------------------------------
// staffIdx
//---------------------------------------------------------
int Cursor::staffIdx() const
{
return _track / VOICES;
}
//---------------------------------------------------------
// voice
//---------------------------------------------------------
int Cursor::voice() const
{
return _track % VOICES;
}
//---------------------------------------------------------
// nextInTrack
// go to first segment at or after _segment which has notes / rests in _track
//---------------------------------------------------------
inline void Cursor::firstChordRestInTrack()
{
while (_segment && _segment->element(_track) == 0)
_segment = _segment->next1(Segment::SegChordRest);
}
}