267 lines
7.5 KiB
C++
267 lines
7.5 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2012 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "libmscore/score.h"
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#include "libmscore/chordrest.h"
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#include "libmscore/chord.h"
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#include "libmscore/rest.h"
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#include "libmscore/note.h"
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#include "libmscore/stafftext.h"
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#include "libmscore/measure.h"
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#include "libmscore/repeatlist.h"
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#include "libmscore/page.h"
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#include "libmscore/system.h"
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#include "libmscore/segment.h"
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#include "cursor.h"
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namespace Ms {
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//---------------------------------------------------------
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// Cursor
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//---------------------------------------------------------
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Cursor::Cursor(Score* s)
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: QObject(0)
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{
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_track = 0;
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_segment = 0;
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setScore(s);
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}
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void Cursor::setScore(Score* s)
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{
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_score = s;
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if (_score) {
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_score->inputState().setTrack(_track);
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_score->inputState().setSegment(_segment);
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}
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}
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//---------------------------------------------------------
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// rewind
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//---------------------------------------------------------
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void Cursor::rewind(int type)
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{
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if (type == 0) {
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_segment = 0;
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Measure* m = _score->firstMeasure();
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if (m) {
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_segment = m->first(Segment::SegChordRest);
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// while (_segment && _segment->element(_track) == 0)
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// _segment = _segment->next1(SegChordRest);
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firstChordRestInTrack();
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}
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}
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else if (type == 1) {
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_segment = _score->selection().startSegment();
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_track = _score->selection().staffStart() * VOICES;
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firstChordRestInTrack();
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}
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else if (type == 2) {
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_segment = _score->selection().endSegment();
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_track = (_score->selection().staffEnd() * VOICES) - 1; // be sure _track exists
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}
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_score->inputState().setTrack(_track);
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_score->inputState().setSegment(_segment);
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}
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//---------------------------------------------------------
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// next
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// go to next segment
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// return false if end of score is reached
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//---------------------------------------------------------
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bool Cursor::next()
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{
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if (!_segment)
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return false;
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_segment = _segment->next1(Segment::SegChordRest);
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firstChordRestInTrack();
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_score->inputState().setTrack(_track);
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_score->inputState().setSegment(_segment);
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return _segment != 0;
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}
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//---------------------------------------------------------
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// nextMeasure
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// go to first segment of next measure
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// return false if end of score is reached
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//---------------------------------------------------------
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bool Cursor::nextMeasure()
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{
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if (_segment == 0)
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return false;
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Measure* m = _segment->measure()->nextMeasure();
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if (m == 0) {
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_segment = 0;
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return false;
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}
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_segment = m->first(Segment::SegChordRest);
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// while (seg && seg->element(_track) == 0)
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// seg = seg->next1(SegChordRest);
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firstChordRestInTrack();
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return _segment != 0;
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}
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//---------------------------------------------------------
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// add
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//---------------------------------------------------------
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void Cursor::add(Element* s)
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{
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if (!_segment)
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return;
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s->setTrack(_track);
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s->setParent(_segment);
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if (s->isChordRest()) {
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s->score()->undoAddCR(static_cast<ChordRest*>(s), _segment->measure(), _segment->tick());
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}
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else
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s->score()->undoAddElement(s);
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s->score()->setLayoutAll(true);
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}
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//---------------------------------------------------------
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// addNote
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//---------------------------------------------------------
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Note* Cursor::addNote(int pitch)
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{
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return _score->addPitch(pitch, false);
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}
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//---------------------------------------------------------
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// setDuration
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//---------------------------------------------------------
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void Cursor::setDuration(int z, int n)
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{
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TDuration d(Fraction(z, n));
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if (!d.isValid())
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d = TDuration(TDuration::V_QUARTER);
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_score->inputState().setDuration(d);
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}
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//---------------------------------------------------------
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// tick
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//---------------------------------------------------------
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int Cursor::tick()
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{
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return (_segment) ? _segment->tick() : 0;
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}
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//---------------------------------------------------------
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// time
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//---------------------------------------------------------
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double Cursor::time()
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{
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return _score->utick2utime(tick()) * 1000;
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}
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//---------------------------------------------------------
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// element
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//---------------------------------------------------------
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Element* Cursor::element() const
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{
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return _segment ? _segment->element(_track) : 0;
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}
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//---------------------------------------------------------
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// measure
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//---------------------------------------------------------
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Measure* Cursor::measure() const
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{
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return _segment ? _segment->measure() : 0;
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}
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//---------------------------------------------------------
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// setTrack
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//---------------------------------------------------------
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void Cursor::setTrack(int v)
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{
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_track = v;
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int tracks = _score->nstaves() * VOICES;
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if (_track < 0)
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_track = 0;
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else if (_track >= tracks)
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_track = tracks - 1;
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_score->inputState().setTrack(_track);
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}
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//---------------------------------------------------------
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// setStaffIdx
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//---------------------------------------------------------
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void Cursor::setStaffIdx(int v)
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{
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_track = v * VOICES + _track % VOICES;
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int tracks = _score->nstaves() * VOICES;
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if (_track < 0)
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_track = 0;
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else if (_track >= tracks)
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_track = tracks - 1;
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_score->inputState().setTrack(_track);
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}
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//---------------------------------------------------------
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// setVoice
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//---------------------------------------------------------
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void Cursor::setVoice(int v)
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{
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_track = (_track / VOICES) * VOICES + v;
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int tracks = _score->nstaves() * VOICES;
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if (_track < 0)
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_track = 0;
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else if (_track >= tracks)
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_track = tracks - 1;
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_score->inputState().setTrack(_track);
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}
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//---------------------------------------------------------
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// staffIdx
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//---------------------------------------------------------
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int Cursor::staffIdx() const
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{
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return _track / VOICES;
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}
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//---------------------------------------------------------
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// voice
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//---------------------------------------------------------
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int Cursor::voice() const
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{
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return _track % VOICES;
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}
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//---------------------------------------------------------
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// nextInTrack
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// go to first segment at or after _segment which has notes / rests in _track
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//---------------------------------------------------------
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inline void Cursor::firstChordRestInTrack()
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{
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while (_segment && _segment->element(_track) == 0)
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_segment = _segment->next1(Segment::SegChordRest);
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}
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}
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