131 lines
3.9 KiB
C++
131 lines
3.9 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __ARTICULATION_H__
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#define __ARTICULATION_H__
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#include "mscore.h"
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#include "element.h"
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class QPainter;
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namespace Ms {
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class ChordRest;
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enum class SymId;
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//---------------------------------------------------------
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// ArticulationInfo
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// gives infos about note attributes
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//---------------------------------------------------------
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enum ArticulationAnchor {
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A_TOP_STAFF,
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A_BOTTOM_STAFF,
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A_CHORD, // anchor depends on chord direction
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A_TOP_CHORD, // attribute is alway placed at top of chord
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A_BOTTOM_CHORD, // attribute is placed at bottom of chord
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};
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// flags:
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enum { ARTICULATION_SHOW_IN_PITCHED_STAFF = 1, ARTICULATION_SHOW_IN_TABLATURE = 2 };
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struct ArticulationInfo {
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SymId upSym;
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SymId downSym;
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QString name;
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QString description; // translated name
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qreal timeStretch; // for fermata
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int flags;
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};
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//---------------------------------------------------------
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// @@ Articulation
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/// articulation marks
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//---------------------------------------------------------
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class Articulation : public Element {
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Q_OBJECT
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ArticulationType _articulationType;
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MScore::Direction _direction;
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QString _channelName;
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ArticulationAnchor _anchor;
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PropertyStyle anchorStyle;
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bool _up;
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qreal _timeStretch; // for fermata
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virtual void draw(QPainter*) const;
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public:
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Articulation(Score*);
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Articulation &operator=(const Articulation&);
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virtual Articulation* clone() const { return new Articulation(*this); }
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virtual ElementType type() const { return ARTICULATION; }
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virtual qreal mag() const;
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void setArticulationType(ArticulationType);
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ArticulationType articulationType() const { return _articulationType; }
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void setSubtype(const QString& s);
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QString subtypeName() const;
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virtual void layout();
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virtual void read(XmlReader&);
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virtual void write(Xml& xml) const;
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virtual void reset();
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virtual QLineF dragAnchor() const;
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virtual QVariant getProperty(P_ID propertyId) const;
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virtual bool setProperty(P_ID propertyId, const QVariant&);
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virtual QVariant propertyDefault(P_ID) const;
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virtual PropertyStyle propertyStyle(P_ID) const override;
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virtual void resetProperty(P_ID id) override;
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virtual void styleChanged() override;
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QString subtypeUserName() const;
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virtual QPointF pagePos() const; ///< position in page coordinates
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virtual QPointF canvasPos() const;
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bool up() const { return _up; }
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void setUp(bool val) { _up = val; }
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void setDirection(MScore::Direction d);
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MScore::Direction direction() const { return _direction; }
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ChordRest* chordRest() const;
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static ArticulationInfo articulationList[];
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ArticulationAnchor anchor() const { return _anchor; }
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void setAnchor(ArticulationAnchor v) { _anchor = v; }
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qreal timeStretch() const { return _timeStretch; }
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void setTimeStretch(qreal val) { _timeStretch = val; }
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QString channelName() const { return _channelName; }
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void setChannelName(const QString& s) { _channelName = s; }
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const ArticulationInfo* articulationInfo() const { return &articulationList[articulationType()]; }
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static QString idx2name(int idx);
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};
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} // namespace Ms
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#endif
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