265 lines
7.3 KiB
C++
265 lines
7.3 KiB
C++
//////////////////////////////////////////////////////////////////////////////
|
|
// oxygenframeshadow.h
|
|
// handle frames' shadows and rounded corners
|
|
// -------------------
|
|
//
|
|
// Copyright (c) 2010 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
|
|
//
|
|
// Largely inspired from skulpture widget style
|
|
// Copyright (c) 2007-2009 Christoph Feck <christoph@maxiom.de>
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef __FRAMESHADOW_H__
|
|
#define __FRAMESHADOW_H__
|
|
|
|
#include "colorscheme.h"
|
|
#include "mstyle.h"
|
|
|
|
//! shadow area
|
|
enum ShadowArea {
|
|
UnknownArea,
|
|
Left,
|
|
Top,
|
|
Right,
|
|
Bottom
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// FrameShadowFactory
|
|
//---------------------------------------------------------
|
|
|
|
class FrameShadowFactory: public QObject {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
|
|
//! constructor
|
|
FrameShadowFactory( QObject* parent ) : QObject(parent) {}
|
|
|
|
//! destructor
|
|
virtual ~FrameShadowFactory() {}
|
|
|
|
//! register widget
|
|
bool registerWidget( QWidget*, StyleHelper& );
|
|
|
|
//! unregister
|
|
void unregisterWidget( QWidget* );
|
|
|
|
//! true if widget is registered
|
|
bool isRegistered( const QWidget* widget ) const {
|
|
return _registeredWidgets.contains( widget );
|
|
}
|
|
|
|
//! event filter
|
|
virtual bool eventFilter( QObject*, QEvent*);
|
|
|
|
//! update state
|
|
void updateState( const QWidget* widget, bool focus, bool hover, qreal opacity, AnimationMode ) const;
|
|
|
|
protected:
|
|
|
|
//! install shadows on given widget
|
|
virtual void installShadows( QWidget*, StyleHelper&, bool flat = false );
|
|
|
|
//! remove shadows from widget
|
|
virtual void removeShadows( QWidget* );
|
|
|
|
//! update shadows geometry
|
|
virtual void updateShadowsGeometry( QObject* ) const;
|
|
|
|
//! raise shadows
|
|
virtual void raiseShadows( QObject* ) const;
|
|
|
|
//! update shadows
|
|
virtual void update( QObject* ) const;
|
|
|
|
//! install shadow on given side
|
|
virtual void installShadow( QWidget*, StyleHelper&, ShadowArea, bool flat = false ) const;
|
|
|
|
protected slots:
|
|
|
|
//! triggered by object destruction
|
|
void widgetDestroyed( QObject* );
|
|
|
|
private:
|
|
|
|
//! set of registered widgets
|
|
QSet<const QObject*> _registeredWidgets;
|
|
|
|
};
|
|
|
|
//! frame shadow
|
|
/*! this allows the shadow to be painted over the widgets viewport */
|
|
class FrameShadowBase: public QWidget {
|
|
|
|
Q_OBJECT
|
|
|
|
public:
|
|
|
|
//! constructor
|
|
explicit FrameShadowBase( ShadowArea area ):
|
|
_area( area )
|
|
{}
|
|
|
|
//! destructor
|
|
virtual ~FrameShadowBase( void )
|
|
{}
|
|
|
|
//! shadow area
|
|
void setShadowArea(ShadowArea area) {
|
|
_area = area;
|
|
}
|
|
|
|
//! shadow area
|
|
const ShadowArea& shadowArea() const {
|
|
return _area;
|
|
}
|
|
|
|
//! update geometry
|
|
virtual void updateGeometry( void ) = 0;
|
|
|
|
//! update state
|
|
virtual void updateState( bool, bool, qreal, AnimationMode )
|
|
{}
|
|
|
|
protected:
|
|
|
|
//! event handler
|
|
virtual bool event(QEvent* e);
|
|
|
|
//! initialization
|
|
virtual void init();
|
|
|
|
//! return viewport associated to parent widget
|
|
virtual QWidget* viewport( void ) const;
|
|
|
|
private:
|
|
|
|
//! shadow area
|
|
ShadowArea _area;
|
|
|
|
};
|
|
|
|
//! frame shadow
|
|
/*! this allows the shadow to be painted over the widgets viewport */
|
|
class SunkenFrameShadow : public FrameShadowBase {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
|
|
//! constructor
|
|
SunkenFrameShadow( ShadowArea area, StyleHelper& helper ):
|
|
FrameShadowBase( area ),
|
|
_helper( helper ),
|
|
_viewFocusBrush( helper.viewFocusBrush() ),
|
|
_viewHoverBrush( helper.viewHoverBrush() ),
|
|
_focus( false ),
|
|
_hover( false ),
|
|
_opacity( -1 ),
|
|
_mode( AnimationNone ) {
|
|
init();
|
|
}
|
|
|
|
|
|
//! destructor
|
|
virtual ~SunkenFrameShadow()
|
|
{}
|
|
|
|
//! update geometry
|
|
virtual void updateGeometry( void );
|
|
|
|
//! update state
|
|
void updateState( bool focus, bool hover, qreal opacity, AnimationMode mode );
|
|
|
|
protected:
|
|
|
|
//! painting
|
|
virtual void paintEvent(QPaintEvent*);
|
|
|
|
private:
|
|
|
|
//! shadow sizes
|
|
enum {
|
|
SHADOW_SIZE_TOP = 3,
|
|
SHADOW_SIZE_BOTTOM = 3,
|
|
SHADOW_SIZE_LEFT = 3,
|
|
SHADOW_SIZE_RIGHT = 3
|
|
};
|
|
|
|
//! helper
|
|
StyleHelper& _helper;
|
|
|
|
StatefulBrush _viewFocusBrush;
|
|
StatefulBrush _viewHoverBrush;
|
|
|
|
//!@name widget state
|
|
//@{
|
|
bool _focus;
|
|
bool _hover;
|
|
qreal _opacity;
|
|
AnimationMode _mode;
|
|
|
|
};
|
|
|
|
|
|
//! frame shadow
|
|
/*! this allows the shadow to be painted over the widgets viewport */
|
|
class FlatFrameShadow : public FrameShadowBase {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
|
|
//! constructor
|
|
FlatFrameShadow( ShadowArea area, StyleHelper& helper ):
|
|
FrameShadowBase( area ),
|
|
_helper( helper ) {
|
|
init();
|
|
}
|
|
|
|
|
|
//! destructor
|
|
virtual ~FlatFrameShadow()
|
|
{}
|
|
|
|
//! update geometry
|
|
virtual void updateGeometry( void );
|
|
|
|
protected:
|
|
|
|
//! painting
|
|
virtual void paintEvent(QPaintEvent*);
|
|
|
|
private:
|
|
|
|
//! shadow sizes
|
|
enum {
|
|
SHADOW_SIZE_TOP = 5,
|
|
SHADOW_SIZE_BOTTOM = 5,
|
|
SHADOW_SIZE_LEFT = 5,
|
|
SHADOW_SIZE_RIGHT = 5
|
|
};
|
|
|
|
//! helper
|
|
StyleHelper& _helper;
|
|
|
|
};
|
|
|
|
#endif
|