MuseScore/libmscore/beam.h
2020-06-02 19:22:29 +02:00

181 lines
5.5 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2012 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __BEAM_H__
#define __BEAM_H__
#include "element.h"
#include "durationtype.h"
#include "property.h"
namespace Ms {
class ChordRest;
class MuseScoreView;
class Chord;
class System;
class Skyline;
enum class IconType : signed char;
enum class SpannerSegmentType;
struct BeamFragment;
//---------------------------------------------------------
// @@ Beam
//---------------------------------------------------------
class Beam final : public Element
{
Q_GADGET
QVector<ChordRest*> _elements; // must be sorted by tick
QVector<QLineF*> beamSegments;
Direction _direction;
bool _up;
bool _distribute; // equal spacing of elements
bool _noSlope;
bool _userModified[2]; // 0: auto/down 1: up
bool _isGrace;
bool _cross;
qreal _grow1; // define "feather" beams
qreal _grow2;
qreal _beamDist;
QVector<BeamFragment*> fragments; // beam splits across systems
mutable int _id; // used in read()/write()
int minMove; // set in layout1()
int maxMove;
TDuration maxDuration;
qreal slope { 0.0 };
void layout2(std::vector<ChordRest*>, SpannerSegmentType, int frag);
bool twoBeamedNotes();
void computeStemLen(const std::vector<ChordRest*>& crl, qreal& py1, int beamLevels);
bool slopeZero(const std::vector<ChordRest*>& crl);
bool hasNoSlope();
void addChordRest(ChordRest* a);
void removeChordRest(ChordRest* a);
public:
enum class Mode : signed char {
///.\{
AUTO, BEGIN, MID, END, NONE, BEGIN32, BEGIN64, INVALID = -1
///\}
};
Q_ENUM(Mode);
Beam(Score* = 0);
Beam(const Beam&);
~Beam();
Beam* clone() const override { return new Beam(*this); }
ElementType type() const override { return ElementType::BEAM; }
QPointF pagePos() const override; ///< position in page coordinates
QPointF canvasPos() const override; ///< position in page coordinates
bool isEditable() const override { return true; }
void startEdit(EditData&) override;
void endEdit(EditData&) override;
void editDrag(EditData&) override;
Fraction tick() const override;
Fraction rtick() const override;
Fraction ticks() const;
void write(XmlWriter& xml) const override;
void read(XmlReader&) override;
void spatiumChanged(qreal /*oldValue*/, qreal /*newValue*/) override;
void reset() override;
System* system() const { return toSystem(parent()); }
void layout1();
void layoutGraceNotes();
void layout();
const QVector<ChordRest*>& elements() const { return _elements; }
void clear() { _elements.clear(); }
bool empty() const { return _elements.empty(); }
bool contains(const ChordRest* cr) const
{
return std::find(_elements.begin(), _elements.end(), cr) != _elements.end();
}
void add(Element*) override;
void remove(Element*) override;
void move(const QPointF&) override;
void draw(QPainter*) const override;
bool up() const { return _up; }
void setUp(bool v) { _up = v; }
void setId(int i) const { _id = i; }
int id() const { return _id; }
bool isNoSlope() const;
void alignBeamPosition();
void setBeamDirection(Direction d);
Direction beamDirection() const { return _direction; }
//!Note Unfortunately we have no FEATHERED_BEAM_MODE for now int Beam::Mode enum, so we'll handle this localy
void setAsFeathered(const bool slower);
bool acceptDrop(EditData&) const override;
Element* drop(EditData&) override;
qreal growLeft() const { return _grow1; }
qreal growRight() const { return _grow2; }
void setGrowLeft(qreal val) { _grow1 = val; }
void setGrowRight(qreal val) { _grow2 = val; }
bool distribute() const { return _distribute; }
void setDistribute(bool val) { _distribute = val; }
bool userModified() const;
void setUserModified(bool val);
QPointF beamPos() const;
void setBeamPos(const QPointF& bp);
qreal beamDist() const { return _beamDist; }
QVariant getProperty(Pid propertyId) const override;
bool setProperty(Pid propertyId, const QVariant&) override;
QVariant propertyDefault(Pid id) const override;
bool isGrace() const { return _isGrace; } // for debugger
bool cross() const { return _cross; }
void addSkyline(Skyline&);
void triggerLayout() const override;
EditBehavior normalModeEditBehavior() const override { return EditBehavior::Edit; }
int gripsCount() const override { return 3; }
Grip initialEditModeGrip() const override { return Grip::END; }
Grip defaultGrip() const override { return Grip::MIDDLE; }
std::vector<QPointF> gripsPositions(const EditData&) const override;
static IconType iconType(Mode);
QRectF drag(EditData&) override;
bool isMovable() const override;
void startDrag(EditData&) override;
private:
void initBeamEditData(EditData& ed);
};
} // namespace Ms
#endif