MuseScore/libmscore/element.h
2017-07-13 23:52:00 +05:30

575 lines
22 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2017 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __ELEMENT_H__
#define __ELEMENT_H__
#include "spatium.h"
#include "fraction.h"
#include "scoreElement.h"
#include "shape.h"
namespace Ms {
#ifndef VOICES
#define VOICES 4
#endif
class XmlReader;
class XmlWriter;
enum class SymId;
enum class P_ID;
enum class SubStyle;
//---------------------------------------------------------
// Grip
//---------------------------------------------------------
enum class Grip {
NO_GRIP = -1,
START = 0, END = 1, // arpeggio etc.
MIDDLE = 2, APERTURE = 3, // Line
/*START, END , */
BEZIER1 = 2, SHOULDER = 3, BEZIER2 = 4, DRAG = 5, // Slur
GRIPS = 6 // number of grips for slur
};
//---------------------------------------------------------
// ElementFlag
//---------------------------------------------------------
enum class ElementFlag {
DROP_TARGET = 0x00000001,
SELECTABLE = 0x00000002,
MOVABLE = 0x00000004,
SEGMENT = 0x00000008,
HAS_TAG = 0x00000010, // true if this is a layered element
ON_STAFF = 0x00000020, // parent is Segment() type
SELECTED = 0x00000040,
GENERATED = 0x00000080,
VISIBLE = 0x00000100,
AUTOPLACE = 0x00000200,
SYSTEM = 0x00000400,
// measure flags
REPEAT_END = 0x00000800,
REPEAT_START = 0x00001000,
REPEAT_JUMP = 0x00002000,
IRREGULAR = 0x00004000,
LINE_BREAK = 0x00008000,
PAGE_BREAK = 0x00010000,
SECTION_BREAK = 0x00020000,
NO_BREAK = 0x00040000,
HEADER = 0x00080000,
TRAILER = 0x00100000, // also used in segment
KEYSIG = 0x00200000,
// segment flags
ENABLED = 0x00400000, // used for segments
EMPTY = 0x00800000,
WRITTEN = 0x01000000,
};
typedef QFlags<ElementFlag> ElementFlags;
Q_DECLARE_OPERATORS_FOR_FLAGS(ElementFlags);
class ElementEditData;
//---------------------------------------------------------
// EditData
// used in editDrag
//---------------------------------------------------------
class EditData {
QList<ElementEditData*> data;
public:
MuseScoreView* view { 0 };
QVector<QRectF> grip;
int grips { 0 }; // number of grips
Grip curGrip { Grip(0) };
QPointF pos;
QPointF startMove;
QPoint startMovePixel;
QPointF lastPos;
QPointF delta;
bool hRaster { false };
bool vRaster { false };
int key { 0 };
Qt::KeyboardModifiers modifiers { 0 };
QString s;
Qt::MouseButtons buttons { Qt::NoButton };
// drop data:
QPointF dragOffset;
Element* element { 0 };
Fraction duration { Fraction(1,4) };
EditData(MuseScoreView* v) : view(v) {}
void init();
void clearData();
ElementEditData* getData(const Element*) const;
void addData(ElementEditData*);
bool control() const { return modifiers & Qt::ControlModifier; }
bool shift() const { return modifiers & Qt::ShiftModifier; }
};
//-------------------------------------------------------------------
// @@ Element
/// \brief Base class of score layout elements
///
/// The Element class is the virtual base class of all
/// score layout elements.
//-------------------------------------------------------------------
class Element : public ScoreElement {
Q_GADGET
Q_ENUMS(Placement)
Element* _parent { 0 };
mutable ElementFlags _flags {
ElementFlag::ENABLED | ElementFlag::EMPTY | ElementFlag::AUTOPLACE | ElementFlag::SELECTABLE
| ElementFlag::VISIBLE
}; // used for segments
protected:
mutable int _z;
QColor _color; ///< element color attribute
public:
enum class Placement : char {
ABOVE, BELOW
};
private:
Placement _placement;
int _track; ///< staffIdx * VOICES + voice
qreal _mag; ///< standard magnification (derived value)
QPointF _pos; ///< Reference position, relative to _parent.
QPointF _userOff; ///< offset from normal layout position:
QPointF _readPos;
mutable QRectF _bbox; ///< Bounding box relative to _pos + _userOff
///< valid after call to layout()
uint _tag; ///< tag bitmask
public:
Element(Score* s = 0);
Element(const Element&);
virtual ~Element();
Element &operator=(const Element&) = delete;
//@ create a copy of the element
Q_INVOKABLE virtual Ms::Element* clone() const = 0;
virtual Element* linkedClone();
Element* parent() const { return _parent; }
void setParent(Element* e) { _parent = e; }
Element* findMeasure();
qreal spatium() const;
inline void setFlag(ElementFlag f, bool v) { if (v) _flags |= f; else _flags &= ~ElementFlags(f); }
inline void setFlag(ElementFlag f, bool v) const { if (v) _flags |= f; else _flags &= ~ElementFlags(f); }
inline bool flag(ElementFlag f) const { return _flags & f; }
inline void setFlags(ElementFlags f) { _flags |= f; }
inline void clearFlags(ElementFlags f) { _flags &= ~f; }
inline ElementFlags flags() const { return _flags; }
bool selected() const { return flag(ElementFlag::SELECTED); }
virtual void setSelected(bool f) { setFlag(ElementFlag::SELECTED, f); }
bool visible() const { return flag(ElementFlag::VISIBLE); }
virtual void setVisible(bool f) { setFlag(ElementFlag::VISIBLE, f); }
Placement placement() const { return _placement; }
void setPlacement(Placement val) { _placement = val; }
void undoSetPlacement(Placement val);
bool placeBelow() const { return _placement == Placement::BELOW; }
bool placeAbove() const { return _placement == Placement::ABOVE; }
bool generated() const { return flag(ElementFlag::GENERATED); }
void setGenerated(bool val) { setFlag(ElementFlag::GENERATED, val); }
const QPointF& ipos() const { return _pos; }
virtual const QPointF pos() const { return _pos + _userOff; }
virtual qreal x() const { return _pos.x() + _userOff.x(); }
virtual qreal y() const { return _pos.y() + _userOff.y(); }
void setPos(qreal x, qreal y) { _pos.rx() = x, _pos.ry() = y; }
void setPos(const QPointF& p) { _pos = p; }
qreal& rxpos() { return _pos.rx(); }
qreal& rypos() { return _pos.ry(); }
virtual void move(const QPointF& s) { _pos += s; }
virtual QPointF pagePos() const; ///< position in page coordinates
virtual QPointF canvasPos() const; ///< position in canvas coordinates
qreal pageX() const;
qreal canvasX() const;
const QPointF& userOff() const { return _userOff; }
virtual void setUserOff(const QPointF& o) { _userOff = o; }
void setUserXoffset(qreal v) { _userOff.setX(v); }
void setUserYoffset(qreal v) { _userOff.setY(v); }
qreal& rUserXoffset() { return _userOff.rx(); }
qreal& rUserYoffset() { return _userOff.ry(); }
// function versions for scripts: use coords in spatium units rather than raster
// and route pos changes to userOff
QRectF scriptBbox() const;
virtual QPointF scriptPagePos() const;
virtual QPointF scriptPos() const;
void scriptSetPos(const QPointF& p);
QPointF scriptUserOff() const;
void scriptSetUserOff(const QPointF& o);
bool isNudged() const { return !(_readPos.isNull() && _userOff.isNull()); }
const QPointF& readPos() const { return _readPos; }
void setReadPos(const QPointF& p) { _readPos = p; }
virtual void adjustReadPos();
virtual const QRectF& bbox() const { return _bbox; }
virtual QRectF& bbox() { return _bbox; }
virtual qreal height() const { return bbox().height(); }
virtual void setHeight(qreal v) { _bbox.setHeight(v); }
virtual qreal width() const { return bbox().width(); }
virtual void setWidth(qreal v) { _bbox.setWidth(v); }
QRectF abbox() const { return bbox().translated(pagePos()); }
QRectF pageBoundingRect() const { return bbox().translated(pagePos()); }
QRectF canvasBoundingRect() const { return bbox().translated(canvasPos()); }
virtual void setbbox(const QRectF& r) const { _bbox = r; }
virtual void addbbox(const QRectF& r) const { _bbox |= r; }
bool contains(const QPointF& p) const;
bool intersects(const QRectF& r) const;
virtual Shape shape() const { return Shape(bbox()); }
virtual qreal baseLine() const { return -height(); }
virtual int subtype() const { return -1; } // for select gui
virtual void draw(QPainter*) const {}
void drawAt(QPainter*p, const QPointF& pt) const { p->translate(pt); draw(p); p->translate(-pt);}
virtual void writeProperties(XmlWriter& xml) const;
virtual bool readProperties(XmlReader&);
virtual void write(XmlWriter&) const;
virtual void read(XmlReader&);
virtual void startDrag(EditData&);
virtual QRectF drag(EditData&);
virtual void endDrag(EditData&);
virtual QLineF dragAnchor() const { return QLineF(); }
virtual bool isEditable() const { return !flag(ElementFlag::GENERATED); }
virtual void startEdit(EditData&);
virtual bool edit(EditData&);
virtual void startEditDrag(EditData&) {}
virtual void editDrag(EditData&);
virtual void endEditDrag(EditData&) {}
virtual void endEdit(EditData&) {}
virtual void editCut(EditData&) {}
virtual void editCopy(EditData&) {}
virtual void updateGrips(EditData&) const {}
virtual bool nextGrip(EditData&) const;
virtual bool prevGrip(EditData&) const;
virtual QPointF gripAnchor(Grip) const { return QPointF(); }
int track() const { return _track; }
virtual void setTrack(int val) { _track = val; }
int z() const;
void setZ(int val) { _z = val; }
int staffIdx() const { return _track >> 2; }
virtual int vStaffIdx() const { return staffIdx(); }
int voice() const { return _track & 3; }
void setVoice(int v) { _track = (_track / VOICES) * VOICES + v; }
Staff* staff() const;
Part* part() const;
virtual void add(Element*);
virtual void remove(Element*);
virtual void change(Element* o, Element* n);
virtual void layout() {}
virtual void spatiumChanged(qreal /*oldValue*/, qreal /*newValue*/);
virtual void localSpatiumChanged(qreal /*oldValue*/, qreal /*newValue*/);
// debug functions
virtual void dump() const;
virtual Q_INVOKABLE QString subtypeName() const;
//@ Returns the human-readable name of the element type
//@ Returns the name of the element type
virtual Q_INVOKABLE QString _name() const { return QString(name()); }
void dumpQPointF(const char*) const;
virtual QColor color() const { return _color; }
QColor curColor() const;
QColor curColor(const Element* proxy) const;
virtual void setColor(const QColor& c) { _color = c; }
void undoSetColor(const QColor& c);
void undoSetVisible(bool v);
static ElementType readType(XmlReader& node, QPointF*, Fraction*);
QByteArray mimeData(const QPointF&) const;
/**
Return true if this element accepts a drop at canvas relative \a pos
of given element \a type and \a subtype.
Reimplemented by elements that accept drops. Used to change cursor shape while
dragging to indicate drop targets.
*/
virtual bool acceptDrop(EditData&) const { return false; }
/**
Handle a dropped element at canvas relative \a pos of given element
\a type and \a subtype. Returns dropped element if any.
The ownership of element in DropData is transfered to the called
element (if not used, element has to be deleted).
The returned element will be selected if not in note edit mode.
Reimplemented by elements that accept drops.
*/
virtual Element* drop(EditData&) { return 0;}
/**
delivers mouseEvent to element in edit mode
returns true if mouse event is accepted by element
*/
virtual bool mousePress(EditData&) { return false; }
mutable bool itemDiscovered; ///< helper flag for bsp
virtual void scanElements(void* data, void (*func)(void*, Element*), bool all=true);
virtual void reset(); // reset all properties & position to default
virtual qreal mag() const { return _mag; }
void setMag(qreal val) { _mag = val; }
qreal magS() const;
bool isPrintable() const;
virtual bool isSpanner() const { return false; }
virtual bool isSpannerSegment() const { return false; }
qreal point(const Spatium sp) const { return sp.val() * spatium(); }
virtual int tick() const; // utility, searches for segment / segment parent
virtual int rtick() const; // utility, searches for segment / segment parent
//
// check element for consistency; return false if element
// is not valid
//
virtual bool check() const { return true; }
static Ms::Element* create(Ms::ElementType type, Score*);
static Element* name2Element(const QStringRef&, Score*);
virtual bool systemFlag() const { return flag(ElementFlag::SYSTEM); }
void setSystemFlag(bool v) const { setFlag(ElementFlag::SYSTEM, v); }
bool header() const { return flag(ElementFlag::HEADER); }
void setHeader(bool v) { setFlag(ElementFlag::HEADER, v); }
bool trailer() const { return flag(ElementFlag::TRAILER); }
void setTrailer(bool val) { setFlag(ElementFlag::TRAILER, val); }
bool selectable() const { return flag(ElementFlag::SELECTABLE); }
void setSelectable(bool val) { setFlag(ElementFlag::SELECTABLE, val); }
bool dropTarget() const { return flag(ElementFlag::DROP_TARGET); }
void setDropTarget(bool v) const { setFlag(ElementFlag::DROP_TARGET, v); }
virtual bool isMovable() const { return flag(ElementFlag::MOVABLE); }
bool isSegmentFlag() const { return flag(ElementFlag::SEGMENT); }
bool enabled() const { return flag(ElementFlag::ENABLED); }
void setEnabled(bool val) { setFlag(ElementFlag::ENABLED, val); }
uint tag() const { return _tag; }
void setTag(uint val) { _tag = val; }
bool autoplace() const { return flag(ElementFlag::AUTOPLACE); }
void setAutoplace(bool v) { setFlag(ElementFlag::AUTOPLACE, v); }
virtual QVariant getProperty(P_ID) const override;
virtual bool setProperty(P_ID, const QVariant&) override;
virtual QVariant propertyDefault(P_ID) const override;
virtual void initSubStyle(SubStyle);
bool custom(P_ID) const;
bool readProperty(const QStringRef&, XmlReader&, P_ID);
virtual bool isUserModified() const;
virtual void styleChanged() {}
void drawSymbol(SymId id, QPainter* p, const QPointF& o = QPointF(), qreal scale = 1.0) const;
void drawSymbol(SymId id, QPainter* p, const QPointF& o, int n) const;
void drawSymbols(const std::vector<SymId>&, QPainter* p, const QPointF& o = QPointF(), qreal scale = 1.0) const;
void drawSymbols(const std::vector<SymId>&, QPainter* p, const QPointF& o, const QSizeF& scale) const;
qreal symHeight(SymId id) const;
qreal symWidth(SymId id) const;
qreal symWidth(const std::vector<SymId>&) const;
QRectF symBbox(SymId id) const;
QRectF symBbox(const std::vector<SymId>&) const;
QPointF symStemDownNW(SymId id) const;
QPointF symStemUpSE(SymId id) const;
QPointF symCutOutNE(SymId id) const;
QPointF symCutOutNW(SymId id) const;
QPointF symCutOutSE(SymId id) const;
QPointF symCutOutSW(SymId id) const;
qreal symAdvance(SymId id) const;
bool symIsValid(SymId id) const;
bool concertPitch() const;
virtual Element* nextElement(); // selects the next score element, (notes, rests etc. as well as articulation etc.)
virtual Element* prevElement(); // selects the next score element, (notes, rests etc. as well as articulation etc.)
virtual Element* nextSegmentElement(); //< Used for navigation
virtual Element* prevSegmentElement(); //< next-element and prev-element command
virtual QString accessibleInfo() const; //< used to populate the status bar
virtual QString screenReaderInfo() const { //< by default returns accessibleInfo, but can be overriden
return accessibleInfo();
}
// if the screen-reader needs a special string (see note for example)
virtual QString accessibleExtraInfo() const { // used to return info that will be appended to accessibleInfo
return QString(); // and passed only to the screen-reader
}
virtual void triggerLayout() const;
virtual void drawEditMode(QPainter*, EditData&);
};
//-----------------------------------------------------------------------------
// ElementEditData
// holds element specific data during element editing:
//
// startEditDrag(EditData&) creates data and attaches it to EditData
// editDrag(EditData&)
// endEditDrag(EditData&) use data to create undo records
//-----------------------------------------------------------------------------
struct PropertyData {
P_ID id;
QVariant data;
};
class ElementEditData {
public:
Element* e;
QList<PropertyData> propertyData;
QPointF startDragPosition;
void pushProperty(P_ID pid) { propertyData.push_back(PropertyData({pid, e->getProperty(pid) })); }
};
//---------------------------------------------------------
// toSpanner
//---------------------------------------------------------
class Spanner;
static inline Spanner* toSpanner(Element* e) {
Q_ASSERT(e == 0 || e->isSpanner());
return (Spanner*)e;
}
//---------------------------------------------------------
// ElementList
//---------------------------------------------------------
class ElementList : public std::vector<Element*> {
public:
ElementList() {}
bool remove(Element*);
void replace(Element* old, Element* n);
void write(XmlWriter&) const;
void write(XmlWriter&, const char* name) const;
};
//---------------------------------------------------------
// @@ Line
//---------------------------------------------------------
class Line : public Element {
Q_GADGET
qreal _width;
qreal _len;
protected:
bool vertical;
public:
Line(Score*);
Line(Score*, bool vertical);
Line &operator=(const Line&);
virtual Line* clone() const override { return new Line(*this); }
virtual ElementType type() const override { return ElementType::LINE; }
virtual void layout() override;
virtual void draw(QPainter*) const override;
void writeProperties(XmlWriter& xml) const;
bool readProperties(XmlReader&);
qreal len() const { return _len; }
qreal lineWidth() const { return _width; }
void setLen(qreal v) { _len = v; }
void setLineWidth(qreal v) { _width = v; }
virtual void spatiumChanged(qreal /*oldValue*/, qreal /*newValue*/) override;
};
//---------------------------------------------------------
// @@ Compound
//---------------------------------------------------------
class Compound : public Element {
Q_GADGET
QList<Element*> elements;
protected:
const QList<Element*>& getElements() const { return elements; }
public:
Compound(Score*);
Compound(const Compound&);
virtual ElementType type() const = 0;
virtual void draw(QPainter*) const;
virtual void addElement(Element*, qreal x, qreal y);
void clear();
virtual void setSelected(bool f);
virtual void setVisible(bool);
virtual void layout();
};
extern bool elementLessThan(const Element* const, const Element* const);
extern void collectElements(void* data, Element* e);
} // namespace Ms
Q_DECLARE_METATYPE(Ms::ElementType);
Q_DECLARE_METATYPE(Ms::Element::Placement);
#endif