MuseScore/src/framework/global/tests/allocator_tests.cpp

199 lines
4.6 KiB
C++

/*
* SPDX-License-Identifier: GPL-3.0-only
* MuseScore-CLA-applies
*
* MuseScore
* Music Composition & Notation
*
* Copyright (C) 2021 MuseScore BVBA and others
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <gtest/gtest.h>
#include "allocator.h"
#include "log.h"
using namespace mu;
namespace mu {
class ItemBase
{
OBJECT_ALLOCATOR(test, ItemBase)
public:
ItemBase(uint8_t n)
: wasDestroyed(0), num(n)
{
}
virtual ~ItemBase()
{
wasDestroyed++;
}
int wasDestroyed = 0;
uint8_t num = 0;
std::string str;
bool alive()
{
str = "some string";
return str == "some string";
}
};
#define DECLARE_ITEM(size) \
class Item##size : public ItemBase { \
OBJECT_ALLOCATOR(test, Item##size) \
public: \
Item##size(uint8_t n) \
: ItemBase(n) \
{ \
LOGI() << "created: " << num; \
} \
~Item##size() \
{ \
LOGI() << "destroed: " << num; \
} \
uint8_t data[size]; \
};
DECLARE_ITEM(3)
DECLARE_ITEM(8)
DECLARE_ITEM(13)
DECLARE_ITEM(131)
}
class Global_AllocatorTests : public ::testing::Test
{
public:
void SetUp() override
{
ObjectAllocator::s_used++;
}
};
TEST_F(Global_AllocatorTests, Single_NewDelete)
{
//! DO Create Item
ItemBase* item = new Item3(1);
//! CHECK
EXPECT_TRUE(item);
EXPECT_TRUE(item->alive());
EXPECT_EQ(item->wasDestroyed, 0);
//! CHECK Allocator state
ObjectAllocator::Info info = Item3::allocator().stateInfo();
EXPECT_EQ(info.totalChunks - info.freeChunks, 1); // used 1 chunk
//! DO Destroy Item
delete item;
//! CHECK
EXPECT_EQ(item->wasDestroyed, 1);
//! CHECK Allocator state
info = Item3::allocator().stateInfo();
EXPECT_EQ(info.totalChunks - info.freeChunks, 0); // used 0 chunk
}
TEST_F(Global_AllocatorTests, Single_NewCleanup)
{
//! DO Create Item
ItemBase* item = new Item3(2);
//! CHECK
EXPECT_TRUE(item);
EXPECT_TRUE(item->alive());
EXPECT_FALSE(item->wasDestroyed);
//! DO Allocator cleanup
Item3::allocator().cleanup();
//! CHECK
EXPECT_TRUE(item->wasDestroyed);
}
TEST_F(Global_AllocatorTests, Single_BigNewDelete)
{
//! GIVEN the default size of the allocator block is less than the size of an item
size_t itemSize = sizeof(Item131);
ObjectAllocator::DEFAULT_BLOCK_SIZE = itemSize - 16; // bytes
//! DO Create Item
ItemBase* item = new Item131(3);
//! CHECK
EXPECT_TRUE(item);
EXPECT_TRUE(item->alive());
EXPECT_EQ(item->wasDestroyed, 0);
//! CHECK Allocator state
ObjectAllocator::Info info = Item131::allocator().stateInfo();
EXPECT_EQ(info.totalChunks, 1);
EXPECT_EQ(info.freeChunks, 0);
//! DO Destroy Item
delete item;
//! CHECK
EXPECT_EQ(item->wasDestroyed, 1);
//! CHECK Allocator state
info = Item131::allocator().stateInfo();
EXPECT_EQ(info.totalChunks, 1);
EXPECT_EQ(info.freeChunks, 1);
}
TEST_F(Global_AllocatorTests, Many_NewCleanup)
{
//! GIVEN the default size of the allocator block is less than the size of all items
size_t itemSize = sizeof(Item8);
ObjectAllocator::DEFAULT_BLOCK_SIZE = itemSize * 4; // bytes
//! DO Create Items (more then one block size)
std::vector<ItemBase*> items;
for (size_t i = 0; i < 10; ++i) {
items.push_back(new Item8(static_cast<uint8_t>(i)));
}
//! CHECK
for (ItemBase* item : items) {
EXPECT_TRUE(item);
EXPECT_TRUE(item->alive());
EXPECT_EQ(item->wasDestroyed, 0);
}
//! CHECK Allocator state
ObjectAllocator::Info info = Item8::allocator().stateInfo();
EXPECT_EQ(info.totalChunks, 12); // DEFAULT_BLOCK_SIZE * 3
EXPECT_EQ(info.freeChunks, 2);
//! DO Allocator cleanup
Item8::allocator().cleanup();
//! CHECK
for (const ItemBase* item : items) {
EXPECT_EQ(item->wasDestroyed, 1);
}
//! CHECK Allocator state
info = Item8::allocator().stateInfo();
EXPECT_EQ(info.totalChunks, 12); // DEFAULT_BLOCK_SIZE * 3
EXPECT_EQ(info.freeChunks, 12);
}