MuseScore/libmscore/note.h
2018-09-19 01:57:37 +03:00

508 lines
20 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2012 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __NOTE_H__
#define __NOTE_H__
/**
\file
Definition of classes Note and NoteHead.
*/
#include "element.h"
#include "symbol.h"
#include "noteevent.h"
#include "pitchspelling.h"
#include "shape.h"
#include "tremolo.h"
#include "key.h"
namespace Ms {
class Tie;
class Chord;
class NoteEvent;
class Text;
class Score;
class Sym;
class MuseScoreView;
class Bend;
class AccidentalState;
class Accidental;
class NoteDot;
class Spanner;
class StaffType;
enum class SymId;
enum class AccidentalType : char;
static const int MAX_DOTS = 4;
//---------------------------------------------------------
// @@ NoteHead
//---------------------------------------------------------
class NoteHead final : public Symbol {
public:
enum class Group : signed char {
HEAD_NORMAL = 0,
HEAD_CROSS,
HEAD_PLUS,
HEAD_XCIRCLE,
HEAD_WITHX,
HEAD_TRIANGLE_UP,
HEAD_TRIANGLE_DOWN,
HEAD_SLASHED1,
HEAD_SLASHED2,
HEAD_DIAMOND,
HEAD_DIAMOND_OLD,
HEAD_CIRCLED,
HEAD_CIRCLED_LARGE,
HEAD_LARGE_ARROW,
HEAD_BREVIS_ALT,
HEAD_SLASH,
HEAD_SOL,
HEAD_LA,
HEAD_FA,
HEAD_MI,
HEAD_DO,
HEAD_RE,
HEAD_TI,
// not exposed from here
HEAD_DO_WALKER,
HEAD_RE_WALKER,
HEAD_TI_WALKER,
HEAD_DO_FUNK,
HEAD_RE_FUNK,
HEAD_TI_FUNK,
HEAD_DO_NAME,
HEAD_RE_NAME,
HEAD_MI_NAME,
HEAD_FA_NAME,
HEAD_SOL_NAME,
HEAD_LA_NAME,
HEAD_TI_NAME,
HEAD_SI_NAME,
HEAD_A_SHARP,
HEAD_A,
HEAD_A_FLAT,
HEAD_B_SHARP,
HEAD_B,
HEAD_B_FLAT,
HEAD_C_SHARP,
HEAD_C,
HEAD_C_FLAT,
HEAD_D_SHARP,
HEAD_D,
HEAD_D_FLAT,
HEAD_E_SHARP,
HEAD_E,
HEAD_E_FLAT,
HEAD_F_SHARP,
HEAD_F,
HEAD_F_FLAT,
HEAD_G_SHARP,
HEAD_G,
HEAD_G_FLAT,
HEAD_H,
HEAD_H_SHARP,
HEAD_CUSTOM,
HEAD_GROUPS,
HEAD_INVALID = -1
};
enum class Type : signed char {
HEAD_AUTO = -1,
HEAD_WHOLE = 0,
HEAD_HALF = 1,
HEAD_QUARTER = 2,
HEAD_BREVIS = 3,
HEAD_TYPES
};
NoteHead(Score* s = 0) : Symbol(s) {}
NoteHead &operator=(const NoteHead&) = delete;
virtual NoteHead* clone() const override { return new NoteHead(*this); }
virtual ElementType type() const override { return ElementType::NOTEHEAD; }
Group headGroup() const;
static QString group2userName(Group group);
static QString type2userName(Type type);
static QString group2name(Group group);
static QString type2name(Type type);
static Group name2group(QString s);
static Type name2type(QString s);
};
//---------------------------------------------------------
// NoteVal
// helper structure
//---------------------------------------------------------
struct NoteVal {
int pitch { -1 };
int tpc1 { Tpc::TPC_INVALID };
int tpc2 { Tpc::TPC_INVALID };
int fret { FRET_NONE };
int string { STRING_NONE };
NoteHead::Group headGroup { NoteHead::Group::HEAD_NORMAL };
NoteVal() {}
NoteVal(int p) : pitch(p) {}
};
static const int INVALID_LINE = -10000;
//---------------------------------------------------------------------------------------
// @@ Note
/// Graphic representation of a note.
//
// @P accidental Accidental note accidental (null if none)
// @P accidentalType int note accidental type
// @P dots array[NoteDot] list of note dots (some can be null, read only)
// @P dotsCount int number of note dots (read only)
// @P elements array[Element] list of elements attached to notehead
// @P fret int fret number in tablature
// @P ghost bool ghost note (guitar: death note)
// @P headGroup enum (NoteHead.HEAD_NORMAL, .HEAD_BREVIS_ALT, .HEAD_CROSS, .HEAD_DIAMOND, .HEAD_DO, .HEAD_FA, .HEAD_LA, .HEAD_MI, .HEAD_RE, .HEAD_SLASH, .HEAD_SOL, .HEAD_TI, .HEAD_XCIRCLE, .HEAD_TRIANGLE)
// @P headType enum (NoteHead.HEAD_AUTO, .HEAD_BREVIS, .HEAD_HALF, .HEAD_QUARTER, .HEAD_WHOLE)
// @P hidden bool hidden, not played note (read only)
// @P line int notehead position (read only)
// @P mirror bool mirror notehead on x axis (read only)
// @P pitch int midi pitch
// @P play bool play note
// @P ppitch int actual played midi pitch (honoring ottavas) (read only)
// @P small bool small notehead
// @P string int string number in tablature
// @P subchannel int midi subchannel (for midi articulation) (read only)
// @P tieBack Tie note backward tie (null if none, read only)
// @P tieFor Tie note forward tie (null if none, read only)
// @P tpc int tonal pitch class, as per concert pitch setting
// @P tpc1 int tonal pitch class, non transposed
// @P tpc2 int tonal pitch class, transposed
// @P tuning float tuning offset in cent
// @P userDotPosition enum (Direction.AUTO, Direction.DOWN, Direction.UP)
// @P userMirror enum (DirectionH.AUTO, DirectionH.LEFT, DirectionH.RIGHT)
// @P veloOffset int
// @P veloType enum (Note.OFFSET_VAL, Note.USER_VAL)
//---------------------------------------------------------------------------------------
class Note final : public Element {
public:
enum class ValueType : char { OFFSET_VAL, USER_VAL };
private:
bool _ghost { false }; ///< ghost note (guitar: death note)
bool _hidden { false }; ///< marks this note as the hidden one if there are
///< overlapping notes; hidden notes are not played
///< and heads + accidentals are not shown
bool _dotsHidden { false }; ///< dots of hidden notes are hidden too
///< except if only one note is dotted
bool _fretConflict { false }; ///< used by TAB staves to mark a fretting conflict:
///< two or more notes on the same string
bool dragMode { false };
bool _mirror { false }; ///< True if note is mirrored at stem.
bool _small { false };
bool _play { true }; // note is not played if false
mutable bool _mark { false }; // for use in sequencer
bool _fixed { false }; // for slash notation
MScore::DirectionH _userMirror { MScore::DirectionH::AUTO }; ///< user override of mirror
Direction _userDotPosition { Direction::AUTO }; ///< user override of dot position
NoteHead::Group _headGroup { NoteHead::Group::HEAD_NORMAL };
NoteHead::Type _headType { NoteHead::Type::HEAD_AUTO };
ValueType _veloType { ValueType::OFFSET_VAL };
char _offTimeType { 0 }; // compatibility only 1 - user(absolute), 2 - offset (%)
char _onTimeType { 0 }; // compatibility only 1 - user, 2 - offset
int _subchannel { 0 }; ///< articulation
int _line { INVALID_LINE }; ///< y-Position; 0 - top line.
int _fret { -1 }; ///< for tablature view
int _string { -1 };
mutable int _tpc[2] { Tpc::TPC_INVALID, Tpc::TPC_INVALID }; ///< tonal pitch class (concert/transposing)
mutable int _pitch { 0 }; ///< Note pitch as midi value (0 - 127).
int _veloOffset { 0 }; ///< velocity user offset in percent, or absolute velocity for this note
int _fixedLine { 0 }; // fixed line number if _fixed == true
qreal _tuning { 0.0 }; ///< pitch offset in cent, playable only by internal synthesizer
Accidental* _accidental { 0 };
Tie* _tieFor { 0 };
Tie* _tieBack { 0 };
ElementList _el; ///< fingering, other text, symbols or images
QVector<NoteDot*> _dots;
NoteEventList _playEvents;
QVector<Spanner*> _spannerFor;
QVector<Spanner*> _spannerBack;
SymId _cachedNoteheadSym; // use in draw to avoid recomputing at every update
SymId _cachedSymNull; // additional symbol for some transparent notehead
QString _fretString;
bool _fretHidden = false;
virtual void startDrag(EditData&) override;
virtual QRectF drag(EditData&) override;
virtual void endDrag(EditData&) override;
virtual void editDrag(EditData&) override;
void addSpanner(Spanner*);
void removeSpanner(Spanner*);
int concertPitchIdx() const;
void updateRelLine(int relLine, bool undoable);
bool isNoteName() const;
SymId noteHead() const;
public:
Note(Score* s = 0);
Note(const Note&, bool link = false);
~Note();
Note& operator=(const Note&) = delete;
virtual Note* clone() const override { return new Note(*this, false); }
ElementType type() const override { return ElementType::NOTE; }
virtual void undoUnlink() override;
virtual qreal mag() const override;
void layout();
void layout2();
//setter is used only in drumset tools to setup the notehead preview in the drumset editor and the palette
void setCachedNoteheadSym(SymId i) { _cachedNoteheadSym = i; };
void scanElements(void* data, void (*func)(void*, Element*), bool all=true);
void setTrack(int val);
int playTicks() const;
qreal headWidth() const;
qreal headHeight() const;
qreal tabHeadWidth(StaffType* tab = 0) const;
qreal tabHeadHeight(StaffType* tab = 0) const;
QPointF stemDownNW() const;
QPointF stemUpSE() const;
qreal bboxXShift() const;
qreal noteheadCenterX() const;
qreal bboxRightPos() const;
qreal headBodyWidth() const;
NoteHead::Group headGroup() const { return _headGroup; }
NoteHead::Type headType() const { return _headType; }
void setHeadGroup(NoteHead::Group val);
void setHeadType(NoteHead::Type t);
virtual int subtype() const override { return (int) _headGroup; }
virtual QString subtypeName() const override;
void setPitch(int val);
void undoSetPitch(int val);
void setPitch(int pitch, int tpc1, int tpc2);
int pitch() const { return _pitch; }
int ppitch() const; ///< playback pitch
int epitch() const; ///< effective pitch
qreal tuning() const { return _tuning; }
void setTuning(qreal v) { _tuning = v; }
void undoSetTpc(int v);
int transposition() const;
bool fixed() const { return _fixed; }
void setFixed(bool v) { _fixed = v; }
int fixedLine() const { return _fixedLine; }
void setFixedLine(int v) { _fixedLine = v; }
int tpc() const;
int tpc1() const { return _tpc[0]; } // non transposed tpc
int tpc2() const { return _tpc[1]; } // transposed tpc
QString tpcUserName(bool explicitAccidental = false) const;
void setTpc(int v);
void setTpc1(int v) { _tpc[0] = v; }
void setTpc2(int v) { _tpc[1] = v; }
void setTpcFromPitch();
int tpc1default(int pitch) const;
int tpc2default(int pitch) const;
int transposeTpc(int tpc);
Accidental* accidental() const { return _accidental; }
void setAccidental(Accidental* a) { _accidental = a; }
AccidentalType accidentalType() const;
void setAccidentalType(AccidentalType type);
int line() const;
void setLine(int n) { _line = n; }
int physicalLine() const;
int fret() const { return _fret; }
void setFret(int val) { _fret = val; }
int string() const { return _string; }
void setString(int val);
bool ghost() const { return _ghost; }
void setGhost(bool val) { _ghost = val; }
bool fretConflict() const { return _fretConflict; }
void setFretConflict(bool val) { _fretConflict = val; }
virtual void add(Element*) override;
virtual void remove(Element*) override;
bool mirror() const { return _mirror; }
void setMirror(bool val) { _mirror = val; }
bool small() const { return _small; }
void setSmall(bool val);
bool play() const { return _play; }
void setPlay(bool val) { _play = val; }
Ms::Tie* tieFor() const { return _tieFor; }
Ms::Tie* tieBack() const { return _tieBack; }
void setTieFor(Tie* t) { _tieFor = t; }
void setTieBack(Tie* t) { _tieBack = t; }
Note* firstTiedNote() const;
const Note* lastTiedNote() const;
void disconnectTiedNotes();
void connectTiedNotes();
Chord* chord() const { return (Chord*)parent(); }
void setChord(Chord* a) { setParent((Element*)a); }
virtual void draw(QPainter*) const override;
virtual void read(XmlReader&) override;
virtual bool readProperties(XmlReader&) override;
virtual void readAddConnector(ConnectorInfoReader* info, bool pasteMode) override;
virtual void write(XmlWriter&) const override;
bool acceptDrop(EditData&) const override;
Element* drop(EditData&);
bool hidden() const { return _hidden; }
void setHidden(bool val) { _hidden = val; }
bool dotsHidden() const { return _dotsHidden; }
void setDotsHidden(bool val) { _dotsHidden = val; }
NoteType noteType() const;
QString noteTypeUserName() const;
ElementList& el() { return _el; }
const ElementList& el() const { return _el; }
int subchannel() const { return _subchannel; }
void setSubchannel(int val) { _subchannel = val; }
MScore::DirectionH userMirror() const { return _userMirror; }
void setUserMirror(MScore::DirectionH d) { _userMirror = d; }
Direction userDotPosition() const { return _userDotPosition; }
void setUserDotPosition(Direction d) { _userDotPosition = d; }
bool dotIsUp() const; // actual dot position
void reset();
ValueType veloType() const { return _veloType; }
void setVeloType(ValueType v) { _veloType = v; }
int veloOffset() const { return _veloOffset; }
void setVeloOffset(int v) { _veloOffset = v; }
void setOnTimeOffset(int v);
void setOffTimeOffset(int v);
int customizeVelocity(int velo) const;
NoteDot* dot(int n) { return _dots[n]; }
const QVector<NoteDot*>& dots() const { return _dots; }
QVector<NoteDot*>& dots() { return _dots; }
int qmlDotsCount();
void updateAccidental(AccidentalState*);
void updateLine();
void setNval(const NoteVal&, int tick = -1);
NoteEventList& playEvents() { return _playEvents; }
const NoteEventList& playEvents() const { return _playEvents; }
NoteEvent* noteEvent(int idx) { return &_playEvents[idx]; }
void setPlayEvents(const NoteEventList& l) { _playEvents = l; }
const QVector<Spanner*>& spannerFor() const { return _spannerFor; }
const QVector<Spanner*>& spannerBack() const { return _spannerBack; }
void addSpannerBack(Spanner* e) { if (!_spannerBack.contains(e)) _spannerBack.push_back(e); }
bool removeSpannerBack(Spanner* e) { return _spannerBack.removeOne(e); }
void addSpannerFor(Spanner* e) { if (!_spannerFor.contains(e)) _spannerFor.push_back(e); }
bool removeSpannerFor(Spanner* e) { return _spannerFor.removeOne(e); }
void transposeDiatonic(int interval, bool keepAlterations, bool useDoubleAccidentals);
void undoSetFret(int);
void undoSetString(int);
void undoSetGhost(bool);
void undoSetMirror(bool);
void undoSetSmall(bool);
void undoSetPlay(bool);
void undoSetTuning(qreal);
void undoSetVeloType(ValueType);
void undoSetVeloOffset(int);
void undoSetOnTimeUserOffset(int);
void undoSetOffTimeUserOffset(int);
void undoSetUserMirror(MScore::DirectionH);
void undoSetUserDotPosition(Direction);
void undoSetHeadGroup(NoteHead::Group);
void undoSetHeadType(NoteHead::Type);
virtual QVariant getProperty(Pid propertyId) const override;
virtual bool setProperty(Pid propertyId, const QVariant&) override;
virtual QVariant propertyDefault(Pid) const override;
bool mark() const { return _mark; }
void setMark(bool v) const { _mark = v; }
virtual void setScore(Score* s) override;
void setDotY(Direction);
void addParentheses();
static SymId noteHead(int direction, NoteHead::Group, NoteHead::Type, int tpc, Key key, NoteHeadScheme scheme);
static SymId noteHead(int direction, NoteHead::Group, NoteHead::Type);
NoteVal noteVal() const;
Element* nextInEl(Element* e);
Element* prevInEl(Element* e);
virtual Element* nextElement() override;
virtual Element* prevElement() override;
virtual Element* lastElementBeforeSegment();
virtual Element* nextSegmentElement() override;
virtual Element* prevSegmentElement() override;
virtual QString accessibleInfo() const override;
virtual QString screenReaderInfo() const override;
virtual QString accessibleExtraInfo() const override;
virtual Shape shape() const override;
std::vector<Note*> tiedNotes() const;
void setOffTimeType(int v) { _offTimeType = v; }
void setOnTimeType(int v) { _onTimeType = v; }
int offTimeType() const { return _offTimeType; }
int onTimeType() const { return _onTimeType; }
};
} // namespace Ms
Q_DECLARE_METATYPE(Ms::NoteHead::Group);
Q_DECLARE_METATYPE(Ms::NoteHead::Type);
Q_DECLARE_METATYPE(Ms::Note::ValueType);
#endif