MuseScore/libmscore/slur.h
2017-01-18 14:16:33 +01:00

90 lines
3.3 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2016 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __SLUR_H__
#define __SLUR_H__
#include "slurtie.h"
namespace Ms {
//---------------------------------------------------------
// @@ SlurSegment
/// a single segment of slur; also used for Tie
//---------------------------------------------------------
class SlurSegment : public SlurTieSegment {
Q_OBJECT
protected:
void changeAnchor(MuseScoreView*, Grip, Element*);
public:
SlurSegment(Score* s) : SlurTieSegment(s) {}
SlurSegment(const SlurSegment& ss) : SlurTieSegment(ss) {}
virtual SlurSegment* clone() const override { return new SlurSegment(*this); }
virtual ElementType type() const override { return ElementType::SLUR_SEGMENT; }
virtual int subtype() const override { return static_cast<int>(spanner()->type()); }
virtual QString subtypeName() const override { return name(spanner()->type()); }
virtual void draw(QPainter*) const override;
void layoutSegment(const QPointF& p1, const QPointF& p2);
bool isEdited() const;
virtual void editDrag(const EditData&) override;
virtual bool edit(MuseScoreView*, Grip grip, int key, Qt::KeyboardModifiers, const QString& s) override;
virtual void updateGrips(Grip*, QVector<QRectF>&) const override;
virtual int grips() const override { return int(Grip::GRIPS); }
virtual QPointF gripAnchor(Grip grip) const override;
QPointF getGrip(Grip) const override;
void setGrip(Grip, const QPointF&) override;
Slur* slur() const { return (Slur*)spanner(); }
void computeBezier(QPointF so = QPointF());
};
//---------------------------------------------------------
// @@ Slur
//---------------------------------------------------------
class Slur : public SlurTie {
Q_OBJECT
void slurPosChord(SlurPos*);
public:
Slur(Score* = 0);
~Slur();
virtual Slur* clone() const override { return new Slur(*this); }
virtual ElementType type() const override { return ElementType::SLUR; }
virtual void write(XmlWriter& xml) const override;
virtual void read(XmlReader&) override;
virtual void layout() override;
virtual SpannerSegment* layoutSystem(System*) override;
virtual void setTrack(int val) override;
virtual void slurPos(SlurPos*) override;
bool readProperties(XmlReader&);
SlurSegment* frontSegment() const { return (SlurSegment*)spannerSegments().front(); }
SlurSegment* backSegment() const { return (SlurSegment*)spannerSegments().back(); }
SlurSegment* takeLastSegment() { return (SlurSegment*)spannerSegments().takeLast(); }
SlurSegment* segmentAt(int n) const { return (SlurSegment*)spannerSegments().at(n); }
virtual SlurTieSegment* newSlurTieSegment() override { return new SlurSegment(score()); }
};
} // namespace Ms
#endif