MuseScore/libmscore/tie.h
2014-03-03 10:15:54 -07:00

59 lines
1.8 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2013 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __TIE_H__
#define __TIE_H__
#include "mscore.h"
#include "slur.h"
class QPainter;
namespace Ms {
class Note;
class Score;
class MuseScoreView;
struct SlurPos;
//---------------------------------------------------------
// @@ Tie
/// ties have Note's as startElement/endElement
//---------------------------------------------------------
class Tie : public SlurTie {
Q_OBJECT
static Note* editStartNote;
static Note* editEndNote;
public:
Tie(Score* = 0);
virtual Tie* clone() const override { return new Tie(*this); }
virtual ElementType type() const override { return TIE; }
void setStartNote(Note* note);
void setEndNote(Note* note) { setEndElement((Element*)note); }
Note* startNote() const { return (Note*) startElement(); }
Note* endNote() const { return (Note*) endElement(); }
void calculateDirection();
virtual void write(Xml& xml) const override;
virtual void read(XmlReader&) override;
virtual void layout() override;
virtual void slurPos(SlurPos*) override;
virtual void computeBezier(SlurSegment*, QPointF so = QPointF());
virtual void startEdit(MuseScoreView*, const QPointF&) override;
virtual void endEdit() override;
};
} // namespace Ms
#endif