MuseScore/libmscore/articulation.h

137 lines
4.6 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __ARTICULATION_H__
#define __ARTICULATION_H__
#include "element.h"
#include "mscore.h"
namespace Ms {
class ChordRest;
class Segment;
class Measure;
class System;
class Page;
enum class SymId;
//---------------------------------------------------------
// ArticulationInfo
// gives infos about note attributes
//---------------------------------------------------------
enum class ArticulationAnchor : char {
TOP_STAFF, // anchor is always placed at top of staff
BOTTOM_STAFF, // anchor is always placed at bottom of staff
CHORD, // anchor depends on chord direction, away from stem
TOP_CHORD, // attribute is always placed at top of chord
BOTTOM_CHORD, // attribute is placed at bottom of chord
};
// flags:
enum class ArticulationShowIn : char { PITCHED_STAFF = 1, TABLATURE = 2 };
constexpr ArticulationShowIn operator| (ArticulationShowIn a1, ArticulationShowIn a2) {
return static_cast<ArticulationShowIn>(static_cast<unsigned char>(a1) | static_cast<unsigned char>(a2));
}
constexpr bool operator& (ArticulationShowIn a1, ArticulationShowIn a2) {
return static_cast<unsigned char>(a1) & static_cast<unsigned char>(a2);
}
//---------------------------------------------------------
// @@ Articulation
/// articulation marks
//---------------------------------------------------------
class Articulation final : public Element {
SymId _symId;
Direction _direction;
QString _channelName;
ArticulationAnchor _anchor;
bool _up;
MScore::OrnamentStyle _ornamentStyle; // for use in ornaments such as trill
bool _playArticulation;
virtual void draw(QPainter*) const;
public:
Articulation(Score*);
Articulation(SymId, Score*);
Articulation &operator=(const Articulation&) = delete;
virtual Articulation* clone() const override { return new Articulation(*this); }
virtual ElementType type() const override { return ElementType::ARTICULATION; }
virtual qreal mag() const override;
SymId symId() const { return _symId; }
void setSymId(SymId id);
virtual int subtype() const override { return int(_symId); }
QString userName() const;
const char* articulationName() const; // type-name of articulation; used for midi rendering
static const char* symId2ArticulationName(SymId symId);
virtual void layout() override;
virtual void read(XmlReader&) override;
virtual void write(XmlWriter& xml) const override;
virtual bool readProperties(XmlReader&) override;
virtual void reset() override;
virtual QLineF dragAnchor() const override;
virtual QVariant getProperty(Pid propertyId) const override;
virtual bool setProperty(Pid propertyId, const QVariant&) override;
virtual QVariant propertyDefault(Pid) const override;
virtual void resetProperty(Pid id) override;
Sid getPropertyStyle(Pid id) const override;
bool up() const { return _up; }
void setUp(bool val);
void setDirection(Direction d) { _direction = d; }
Direction direction() const { return _direction; }
ChordRest* chordRest() const;
Segment* segment() const;
Measure* measure() const;
System* system() const;
Page* page() const;
ArticulationAnchor anchor() const { return _anchor; }
void setAnchor(ArticulationAnchor v) { _anchor = v; }
MScore::OrnamentStyle ornamentStyle() const { return _ornamentStyle; }
void setOrnamentStyle(MScore::OrnamentStyle val) { _ornamentStyle = val; }
bool playArticulation() const { return _playArticulation;}
void setPlayArticulation(bool val) { _playArticulation = val; }
QString channelName() const { return _channelName; }
void setChannelName(const QString& s) { _channelName = s; }
QString accessibleInfo() const override;
bool isTenuto() const;
bool isStaccato() const;
bool isAccent() const;
bool isLuteFingering() const;
void doAutoplace();
};
} // namespace Ms
#endif