137 lines
4.6 KiB
C++
137 lines
4.6 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __ARTICULATION_H__
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#define __ARTICULATION_H__
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#include "element.h"
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#include "mscore.h"
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namespace Ms {
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class ChordRest;
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class Segment;
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class Measure;
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class System;
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class Page;
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enum class SymId;
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//---------------------------------------------------------
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// ArticulationInfo
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// gives infos about note attributes
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//---------------------------------------------------------
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enum class ArticulationAnchor : char {
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TOP_STAFF, // anchor is always placed at top of staff
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BOTTOM_STAFF, // anchor is always placed at bottom of staff
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CHORD, // anchor depends on chord direction, away from stem
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TOP_CHORD, // attribute is always placed at top of chord
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BOTTOM_CHORD, // attribute is placed at bottom of chord
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};
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// flags:
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enum class ArticulationShowIn : char { PITCHED_STAFF = 1, TABLATURE = 2 };
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constexpr ArticulationShowIn operator| (ArticulationShowIn a1, ArticulationShowIn a2) {
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return static_cast<ArticulationShowIn>(static_cast<unsigned char>(a1) | static_cast<unsigned char>(a2));
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}
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constexpr bool operator& (ArticulationShowIn a1, ArticulationShowIn a2) {
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return static_cast<unsigned char>(a1) & static_cast<unsigned char>(a2);
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}
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//---------------------------------------------------------
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// @@ Articulation
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/// articulation marks
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//---------------------------------------------------------
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class Articulation final : public Element {
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SymId _symId;
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Direction _direction;
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QString _channelName;
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ArticulationAnchor _anchor;
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bool _up;
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MScore::OrnamentStyle _ornamentStyle; // for use in ornaments such as trill
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bool _playArticulation;
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virtual void draw(QPainter*) const;
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public:
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Articulation(Score*);
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Articulation(SymId, Score*);
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Articulation &operator=(const Articulation&) = delete;
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virtual Articulation* clone() const override { return new Articulation(*this); }
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virtual ElementType type() const override { return ElementType::ARTICULATION; }
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virtual qreal mag() const override;
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SymId symId() const { return _symId; }
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void setSymId(SymId id);
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virtual int subtype() const override { return int(_symId); }
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QString userName() const;
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const char* articulationName() const; // type-name of articulation; used for midi rendering
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static const char* symId2ArticulationName(SymId symId);
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virtual void layout() override;
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virtual void read(XmlReader&) override;
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virtual void write(XmlWriter& xml) const override;
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virtual bool readProperties(XmlReader&) override;
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virtual void reset() override;
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virtual QLineF dragAnchor() const override;
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virtual QVariant getProperty(Pid propertyId) const override;
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virtual bool setProperty(Pid propertyId, const QVariant&) override;
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virtual QVariant propertyDefault(Pid) const override;
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virtual void resetProperty(Pid id) override;
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Sid getPropertyStyle(Pid id) const override;
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bool up() const { return _up; }
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void setUp(bool val);
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void setDirection(Direction d) { _direction = d; }
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Direction direction() const { return _direction; }
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ChordRest* chordRest() const;
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Segment* segment() const;
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Measure* measure() const;
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System* system() const;
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Page* page() const;
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ArticulationAnchor anchor() const { return _anchor; }
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void setAnchor(ArticulationAnchor v) { _anchor = v; }
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MScore::OrnamentStyle ornamentStyle() const { return _ornamentStyle; }
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void setOrnamentStyle(MScore::OrnamentStyle val) { _ornamentStyle = val; }
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bool playArticulation() const { return _playArticulation;}
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void setPlayArticulation(bool val) { _playArticulation = val; }
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QString channelName() const { return _channelName; }
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void setChannelName(const QString& s) { _channelName = s; }
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QString accessibleInfo() const override;
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bool isTenuto() const;
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bool isStaccato() const;
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bool isAccent() const;
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bool isLuteFingering() const;
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void doAutoplace();
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};
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} // namespace Ms
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#endif
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