MuseScore/libmscore/bend.h
2018-03-28 17:49:08 +02:00

66 lines
2.2 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2010-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __BEND_H__
#define __BEND_H__
#include "element.h"
#include "pitchvalue.h"
#include "property.h"
#include "style.h"
namespace Ms {
//---------------------------------------------------------
// @@ Bend
//---------------------------------------------------------
class Bend final : public Element {
M_PROPERTY(QString, fontFace, setFontFace)
M_PROPERTY(qreal, fontSize, setFontSize)
M_PROPERTY(bool, fontBold, setFontBold)
M_PROPERTY(bool, fontItalic, setFontItalic)
M_PROPERTY(bool, fontUnderline, setFontUnderline)
M_PROPERTY(Spatium, lineWidth, setLineWidth)
bool _playBend { true };
QList<PitchValue> _points;
QPointF notePos;
qreal noteWidth;
QFont font(qreal) const;
public:
Bend(Score* s);
virtual Bend* clone() const override { return new Bend(*this); }
virtual ElementType type() const override { return ElementType::BEND; }
virtual void layout() override;
virtual void draw(QPainter*) const override;
virtual void write(XmlWriter&) const override;
virtual void read(XmlReader& e) override;
QList<PitchValue>& points() { return _points; }
const QList<PitchValue>& points() const { return _points; }
void setPoints(const QList<PitchValue>& p) { _points = p; }
bool playBend() const { return _playBend; }
void setPlayBend(bool v) { _playBend = v; }
// property methods
virtual QVariant getProperty(Pid propertyId) const override;
virtual bool setProperty(Pid propertyId, const QVariant&) override;
virtual QVariant propertyDefault(Pid) const override;
};
} // namespace Ms
#endif