139 lines
5.2 KiB
C++
139 lines
5.2 KiB
C++
/*
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* SPDX-License-Identifier: GPL-3.0-only
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* MuseScore-CLA-applies
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*
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* MuseScore
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* Music Composition & Notation
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*
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* Copyright (C) 2021 MuseScore BVBA and others
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef __PLUGIN_API_PART_H__
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#define __PLUGIN_API_PART_H__
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#include "scoreelement.h"
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#include "libmscore/part.h"
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namespace Ms {
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namespace PluginAPI {
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class Instrument;
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class Part;
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//---------------------------------------------------------
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// InstrumentListProperty
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/// \cond PLUGIN_API \private \endcond
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//---------------------------------------------------------
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class InstrumentListProperty : public QQmlListProperty<Instrument>
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{
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public:
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InstrumentListProperty(Part* p);
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static int count(QQmlListProperty<Instrument>* l);
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static Instrument* at(QQmlListProperty<Instrument>* l, int i);
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};
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//---------------------------------------------------------
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// Part
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//---------------------------------------------------------
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class Part : public Ms::PluginAPI::ScoreElement
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{
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Q_OBJECT
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Q_PROPERTY(int startTrack READ startTrack)
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Q_PROPERTY(int endTrack READ endTrack)
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/**
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* The string identifier
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* ([MusicXML Sound ID](https://www.musicxml.com/for-developers/standard-sounds/))
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* for the first instrument in this part.
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* \see \ref Ms::PluginAPI::Instrument::instrumentId "Instrument.instrumentId"
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* \since MuseScore 3.2
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*/
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Q_PROPERTY(QString instrumentId READ instrumentId)
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/// The number of Chord Symbols. \since MuseScore 3.2.1
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Q_PROPERTY(int harmonyCount READ harmonyCount)
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/// Whether it is a percussion staff. \since MuseScore 3.2.1
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Q_PROPERTY(bool hasDrumStaff READ hasDrumStaff)
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/// Whether it is a 'normal' staff with notes. \since MuseScore 3.2.1
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Q_PROPERTY(bool hasPitchedStaff READ hasPitchedStaff)
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/// Whether it is a tablature staff. \since MuseScore 3.2.1
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Q_PROPERTY(bool hasTabStaff READ hasTabStaff)
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/// The number of lyrics syllables. \since MuseScore 3.2.1
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Q_PROPERTY(int lyricCount READ lyricCount)
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/// One of 16 music channels that can be assigned an instrument. \since MuseScore 3.2.1
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Q_PROPERTY(int midiChannel READ midiChannel)
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/// One of the 128 different instruments in General MIDI. \since MuseScore 3.2.1
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Q_PROPERTY(int midiProgram READ midiProgram)
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/// The long name for the current instrument.
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/// Note that this property was writeable in MuseScore v2.x
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/// \since MuseScore 3.2.1
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Q_PROPERTY(QString longName READ longName)
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/// The short name for the current instrument.
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/// Note that this property was writeable in MuseScore v2.x
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/// \since MuseScore 3.2.1
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Q_PROPERTY(QString shortName READ shortName)
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/// The name of the current part of music.
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/// It is shown in Mixer.
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///
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/// Note that this property was writeable in MuseScore v2.x
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/// \since MuseScore 3.2.1
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Q_PROPERTY(QString partName READ partName)
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/// Whether part is shown or hidden.
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/// This property is writeable since MuseScore 3.6 (and was writable in MuseScore 2.x)
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/// \since MuseScore 3.2.1
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Q_PROPERTY(bool show READ show WRITE setShow)
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/**
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* List of instruments in this part.
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* \since MuseScore 3.5
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*/
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Q_PROPERTY(QQmlListProperty<Ms::PluginAPI::Instrument> instruments READ instruments);
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public:
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/// \cond MS_INTERNAL
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Part(Ms::Part* p = nullptr, Ownership o = Ownership::SCORE)
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: ScoreElement(p, o) {}
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Ms::Part* part() { return toPart(e); }
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const Ms::Part* part() const { return toPart(e); }
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int startTrack() const { return part()->startTrack(); }
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int endTrack() const { return part()->endTrack(); }
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QString instrumentId() const { return part()->instrument()->id(); }
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int harmonyCount() const { return part()->harmonyCount(); }
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bool hasPitchedStaff() const { return part()->hasPitchedStaff(); }
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bool hasTabStaff() const { return part()->hasTabStaff(); }
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bool hasDrumStaff() const { return part()->hasDrumStaff(); }
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int lyricCount() const { return part()->lyricCount(); }
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int midiChannel() const { return part()->midiChannel(); }
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int midiProgram() const { return part()->midiProgram(); }
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QString longName() const { return part()->longName(); }
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QString shortName() const { return part()->shortName(); }
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QString partName() const { return part()->partName(); }
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bool show() const { return part()->show(); }
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void setShow(bool val) { set(Pid::VISIBLE, val); }
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InstrumentListProperty instruments();
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/// \endcond
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/**
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* Finds an instrument that is active in this part at the given \p tick.
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* \since MuseScore 3.5
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*/
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Q_INVOKABLE Ms::PluginAPI::Instrument* instrumentAtTick(int tick);
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};
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} // namespace PluginAPI
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} // namespace Ms
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#endif
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