195 lines
6.8 KiB
C++
195 lines
6.8 KiB
C++
/*
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* SPDX-License-Identifier: GPL-3.0-only
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* MuseScore-CLA-applies
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*
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* MuseScore
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* Music Composition & Notation
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*
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* Copyright (C) 2021 MuseScore BVBA and others
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef __BOX_H__
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#define __BOX_H__
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/**
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\file
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Definition of HBox and VBox classes.
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*/
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#include "measurebase.h"
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#include "property.h"
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namespace Ms {
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class MuseScoreView;
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//---------------------------------------------------------
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// @@ Box
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/// virtual base class for frames "boxes"
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//---------------------------------------------------------
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class Box : public MeasureBase
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{
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Spatium _boxWidth { Spatium(0) }; // only valid for HBox
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Spatium _boxHeight { Spatium(0) }; // only valid for VBox
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qreal _topGap { 0.0 }; // distance from previous system (left border for hbox)
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// initialized with Sid::systemFrameDistance
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qreal _bottomGap { 0.0 }; // distance to next system (right border for hbox)
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// initialized with Sid::frameSystemDistance
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qreal _leftMargin { 0.0 };
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qreal _rightMargin { 0.0 }; // inner margins in metric mm
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qreal _topMargin { 0.0 };
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qreal _bottomMargin { 0.0 };
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bool _isAutoSizeEnabled { true };
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bool editMode { false };
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public:
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Box(Score*);
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void scanElements(void* data, void (* func)(void*, Element*), bool all=true) override;
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virtual void draw(mu::draw::Painter*) const override;
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virtual bool isEditable() const override { return true; }
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virtual void startEdit(EditData&) override;
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virtual bool edit(EditData&) override;
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virtual void startEditDrag(EditData&) override;
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virtual void editDrag(EditData&) override;
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virtual void endEdit(EditData&) override;
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virtual void layout() override;
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virtual void write(XmlWriter&) const override;
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virtual void write(XmlWriter& xml, int, bool, bool) const override { write(xml); }
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virtual void writeProperties(XmlWriter&) const override;
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virtual bool readProperties(XmlReader&) override;
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virtual void read(XmlReader&) override;
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virtual bool acceptDrop(EditData&) const override;
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virtual Element* drop(EditData&) override;
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virtual void add(Element* e) override;
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mu::RectF contentRect() const;
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Spatium boxWidth() const { return _boxWidth; }
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void setBoxWidth(Spatium val) { _boxWidth = val; }
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Spatium boxHeight() const { return _boxHeight; }
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void setBoxHeight(Spatium val) { _boxHeight = val; }
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qreal leftMargin() const { return _leftMargin; }
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qreal rightMargin() const { return _rightMargin; }
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qreal topMargin() const { return _topMargin; }
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qreal bottomMargin() const { return _bottomMargin; }
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void setLeftMargin(qreal val) { _leftMargin = val; }
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void setRightMargin(qreal val) { _rightMargin = val; }
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void setTopMargin(qreal val) { _topMargin = val; }
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void setBottomMargin(qreal val) { _bottomMargin = val; }
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qreal topGap() const { return _topGap; }
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void setTopGap(qreal val) { _topGap = val; }
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qreal bottomGap() const { return _bottomGap; }
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void setBottomGap(qreal val) { _bottomGap = val; }
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bool isAutoSizeEnabled() const { return _isAutoSizeEnabled; }
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void setAutoSizeEnabled(const bool val) { _isAutoSizeEnabled = val; }
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void copyValues(Box* origin);
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virtual QVariant getProperty(Pid propertyId) const override;
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virtual bool setProperty(Pid propertyId, const QVariant&) override;
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virtual QVariant propertyDefault(Pid) const override;
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virtual QString accessibleExtraInfo() const override;
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// TODO: add a grip for moving the entire box
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EditBehavior normalModeEditBehavior() const override { return EditBehavior::Edit; }
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int gripsCount() const override { return 1; }
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Grip initialEditModeGrip() const override { return Grip::START; }
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Grip defaultGrip() const override { return Grip::START; }
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std::vector<mu::PointF> gripsPositions(const EditData&) const override { return { mu::PointF() }; } // overriden in descendants
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};
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//---------------------------------------------------------
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// @@ HBox
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/// horizontal frame
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//---------------------------------------------------------
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class HBox final : public Box
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{
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bool _createSystemHeader { true };
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public:
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HBox(Score* score);
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virtual ~HBox() {}
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HBox* clone() const override { return new HBox(*this); }
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ElementType type() const override { return ElementType::HBOX; }
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void layout() override;
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void writeProperties(XmlWriter&) const override;
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bool readProperties(XmlReader&) override;
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mu::RectF drag(EditData&) override;
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void endEditDrag(EditData&) override;
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void layout2();
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bool isMovable() const override;
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void computeMinWidth() override;
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bool createSystemHeader() const { return _createSystemHeader; }
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void setCreateSystemHeader(bool val) { _createSystemHeader = val; }
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QVariant getProperty(Pid propertyId) const override;
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bool setProperty(Pid propertyId, const QVariant&) override;
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QVariant propertyDefault(Pid) const override;
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std::vector<mu::PointF> gripsPositions(const EditData&) const override;
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};
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//---------------------------------------------------------
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// @@ VBox
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/// vertical frame
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//---------------------------------------------------------
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class VBox : public Box
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{
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public:
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VBox(Score* score);
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virtual ~VBox() {}
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VBox* clone() const override { return new VBox(*this); }
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ElementType type() const override { return ElementType::VBOX; }
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qreal minHeight() const;
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qreal maxHeight() const;
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QVariant getProperty(Pid propertyId) const override;
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void layout() override;
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void startEditDrag(EditData&) override;
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std::vector<mu::PointF> gripsPositions(const EditData&) const override;
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};
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//---------------------------------------------------------
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// @@ FBox
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/// frame containing fret diagrams
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//---------------------------------------------------------
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class FBox : public VBox
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{
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public:
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FBox(Score* score)
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: VBox(score) {}
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virtual ~FBox() {}
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FBox* clone() const override { return new FBox(*this); }
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ElementType type() const override { return ElementType::FBOX; }
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void layout() override;
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void add(Element*) override;
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};
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} // namespace Ms
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#endif
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