MuseScore/src/engraving/libmscore/instrchange.h
2021-06-01 14:46:22 +02:00

76 lines
2.4 KiB
C++

/*
* SPDX-License-Identifier: GPL-3.0-only
* MuseScore-CLA-applies
*
* MuseScore
* Music Composition & Notation
*
* Copyright (C) 2021 MuseScore BVBA and others
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef __INSTRCHANGE_H__
#define __INSTRCHANGE_H__
#include <QCoreApplication>
#include "text.h"
#include "instrument.h"
#include "clef.h"
namespace Ms {
//---------------------------------------------------------
// @@ InstrumentChange
//---------------------------------------------------------
class InstrumentChange final : public TextBase
{
Q_DECLARE_TR_FUNCTIONS(InstrumentChange)
Instrument* _instrument; // Staff holds ownership if part of score
bool _init = false; // Set if the instrument has been set by the user, as there is no other way to tell.
public:
InstrumentChange(Score*);
InstrumentChange(const Instrument&, Score*);
InstrumentChange(const InstrumentChange&);
~InstrumentChange();
InstrumentChange* clone() const override { return new InstrumentChange(*this); }
ElementType type() const override { return ElementType::INSTRUMENT_CHANGE; }
void write(XmlWriter& xml) const override;
void read(XmlReader&) override;
void layout() override;
Instrument* instrument() const { return _instrument; }
void setInstrument(Instrument* i) { _instrument = i; }
void setInstrument(Instrument&& i) { *_instrument = i; }
void setInstrument(const Instrument& i);
void setupInstrument(const Instrument* instrument);
std::vector<KeySig*> keySigs() const;
std::vector<Clef*> clefs() const;
bool init() const { return _init; }
void setInit(bool init) { _init = init; }
Segment* segment() const { return toSegment(parent()); }
QVariant propertyDefault(Pid) const override;
bool placeMultiple() const override { return false; }
};
} // namespace Ms
#endif