3adc827590
- Moved ScoreFont from sym.h to separate file - Cleaned the code in ScoreFont somewhat - Reduced unnecessary includes of sym.h
103 lines
3 KiB
C++
103 lines
3 KiB
C++
/*
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* SPDX-License-Identifier: GPL-3.0-only
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* MuseScore-CLA-applies
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*
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* MuseScore
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* Music Composition & Notation
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*
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* Copyright (C) 2021 MuseScore BVBA and others
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef __SYMBOL_H__
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#define __SYMBOL_H__
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#include "bsymbol.h"
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#include "symid.h"
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#include "draw/font.h"
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namespace Ms {
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class Segment;
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class ScoreFont;
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//---------------------------------------------------------
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// @@ Symbol
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/// Symbol constructed from builtin symbol.
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//
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// @P symbol string the SMuFL name of the symbol
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//---------------------------------------------------------
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class Symbol : public BSymbol
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{
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protected:
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SymId _sym;
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const ScoreFont* _scoreFont = nullptr;
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public:
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Symbol(Score* s, ElementFlags f = ElementFlag::MOVABLE);
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Symbol(const Symbol&);
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Symbol& operator=(const Symbol&) = delete;
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Symbol* clone() const override { return new Symbol(*this); }
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ElementType type() const override { return ElementType::SYMBOL; }
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void setSym(SymId s, const ScoreFont* sf = nullptr) { _sym = s; _scoreFont = sf; }
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SymId sym() const { return _sym; }
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QString symName() const;
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void draw(mu::draw::Painter*) const override;
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void write(XmlWriter& xml) const override;
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void read(XmlReader&) override;
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void layout() override;
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QVariant getProperty(Pid) const override;
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bool setProperty(Pid, const QVariant&) override;
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qreal baseLine() const override { return 0.0; }
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virtual Segment* segment() const { return (Segment*)parent(); }
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};
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//---------------------------------------------------------
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// @@ FSymbol
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/// Symbol constructed from a font glyph.
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//---------------------------------------------------------
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class FSymbol final : public BSymbol
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{
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mu::draw::Font _font;
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int _code;
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public:
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FSymbol(Score* s);
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FSymbol(const FSymbol&);
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FSymbol* clone() const override { return new FSymbol(*this); }
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ElementType type() const override { return ElementType::FSYMBOL; }
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void draw(mu::draw::Painter*) const override;
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void write(XmlWriter& xml) const override;
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void read(XmlReader&) override;
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void layout() override;
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qreal baseLine() const override { return 0.0; }
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Segment* segment() const { return (Segment*)parent(); }
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mu::draw::Font font() const { return _font; }
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int code() const { return _code; }
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void setFont(const mu::draw::Font& f);
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void setCode(int val) { _code = val; }
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};
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} // namespace Ms
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#endif
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