94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2011 Werner Schweer and others
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENSE.GPL
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//=============================================================================
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#include "input.h"
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#include "segment.h"
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#include "part.h"
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#include "staff.h"
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#include "score.h"
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#include "chordrest.h"
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namespace Ms {
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class DrumSet;
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//---------------------------------------------------------
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// InputState
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//---------------------------------------------------------
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InputState::InputState() :
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_duration(TDuration::V_INVALID),
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_drumNote(-1),
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_drumset(0),
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_track(0),
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_segment(0),
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_string(VISUAL_STRING_NONE),
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_repitchMode(false),
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rest(false),
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noteType(NOTE_NORMAL),
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beamMode(BeamMode::AUTO),
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noteEntryMode(false),
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slur(0)
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{
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}
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//---------------------------------------------------------
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// drumset
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//---------------------------------------------------------
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Drumset* InputState::drumset() const
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{
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if (_segment == 0 || _track == -1)
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return 0;
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return _segment->score()->staff(_track/VOICES)->part()->instr(_segment->tick())->drumset();
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}
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//---------------------------------------------------------
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// staffGroup
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//---------------------------------------------------------
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StaffGroup InputState::staffGroup() const
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{
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if (_segment == 0 || _track == -1)
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return STANDARD_STAFF_GROUP;
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return _segment->score()->staff(_track/VOICES)->staffType()->group();
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}
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//---------------------------------------------------------
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// tick
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//---------------------------------------------------------
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int InputState::tick() const
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{
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return _segment ? _segment->tick() : 0;
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}
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//---------------------------------------------------------
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// cr
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//---------------------------------------------------------
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ChordRest* InputState::cr() const
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{
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return _segment ? static_cast<ChordRest*>(_segment->element(_track)) : 0;
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}
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//---------------------------------------------------------
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// setTrack
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//---------------------------------------------------------
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void InputState::setTrack(int v)
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{
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_track = v;
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}
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}
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