157 lines
5.3 KiB
C++
157 lines
5.3 KiB
C++
#ifndef oxygenspinboxdata_h
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#define oxygenspinboxdata_h
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//////////////////////////////////////////////////////////////////////////////
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// oxygenspinboxdata.h
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// spinbox data container for up/down arrow hover (mouse-over) animations
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// -------------------
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//
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#include "animationdata.h"
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//! handles spinbox arrows hover
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class SpinBoxData: public AnimationData {
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Q_OBJECT
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//! declare opacity property
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Q_PROPERTY( qreal upArrowOpacity READ upArrowOpacity WRITE setUpArrowOpacity )
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Q_PROPERTY( qreal downArrowOpacity READ downArrowOpacity WRITE setDownArrowOpacity )
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public:
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//! constructor
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SpinBoxData( QObject*, QWidget*, int );
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//! destructor
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virtual ~SpinBoxData( void )
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{}
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//! animation state
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virtual bool updateState( QStyle::SubControl subControl, bool value ) {
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if ( subControl == QStyle::SC_SpinBoxUp ) return upArrowData_.updateState( value );
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else if ( subControl == QStyle::SC_SpinBoxDown ) return downArrowData_.updateState( value );
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else return false;
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}
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//! animation state
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virtual bool isAnimated( QStyle::SubControl subControl ) const {
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return(
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( subControl == QStyle::SC_SpinBoxUp && upArrowAnimation().data()->isRunning() ) ||
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( subControl == QStyle::SC_SpinBoxDown && downArrowAnimation().data()->isRunning() ) );
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}
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//! opacity
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virtual qreal opacity( QStyle::SubControl subControl ) const {
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if ( subControl == QStyle::SC_SpinBoxUp ) return upArrowOpacity();
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else if ( subControl == QStyle::SC_SpinBoxDown ) return downArrowOpacity();
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else return OpacityInvalid;
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}
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//! duration
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virtual void setDuration( int duration ) {
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upArrowAnimation().data()->setDuration( duration );
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downArrowAnimation().data()->setDuration( duration );
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}
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//!@name up arrow animation
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//@{
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//! opacity
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qreal upArrowOpacity( void ) const {
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return upArrowData_.opacity_;
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}
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//! opacity
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void setUpArrowOpacity( qreal value ) {
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if ( upArrowData_.opacity_ == value ) return;
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upArrowData_.opacity_ = value;
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setDirty();
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}
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//! animation
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Animation::Pointer upArrowAnimation( void ) const {
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return upArrowData_.animation_;
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}
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//@}
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//!@name down arrow animation
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//@{
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//! opacity
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qreal downArrowOpacity( void ) const {
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return downArrowData_.opacity_;
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}
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//! opacity
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void setDownArrowOpacity( qreal value ) {
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if ( downArrowData_.opacity_ == value ) return;
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downArrowData_.opacity_ = value;
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setDirty();
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}
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//! animation
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Animation::Pointer downArrowAnimation( void ) const {
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return downArrowData_.animation_;
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}
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//@}
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private:
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//! container for needed animation data
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class Data {
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public:
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//! default constructor
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Data( void ):
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state_( false ),
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opacity_(0)
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{}
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//! state
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bool updateState( bool );
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//! arrow state
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bool state_;
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//! animation
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Animation::Pointer animation_;
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//! opacity
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qreal opacity_;
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};
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//! up arrow data
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Data upArrowData_;
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//! down arrow data
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Data downArrowData_;
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};
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#endif
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