49 lines
2.2 KiB
C++
49 lines
2.2 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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// oxygenspinboxdata.cpp
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// spinbox data container for up/down arrow hover (mouse-over) animations
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// -------------------
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//
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#include "spinboxdata.h"
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//________________________________________________
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SpinBoxData::SpinBoxData( QObject* parent, QWidget* target, int duration ):
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AnimationData( parent, target ) {
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upArrowData_.animation_ = new Animation( duration, this );
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downArrowData_.animation_ = new Animation( duration, this );
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setupAnimation( upArrowAnimation(), "upArrowOpacity" );
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setupAnimation( downArrowAnimation(), "downArrowOpacity" );
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}
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//______________________________________________
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bool SpinBoxData::Data::updateState( bool value ) {
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if ( state_ == value ) return false;
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else {
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state_ = value;
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animation_.data()->setDirection( state_ ? Animation::Forward : Animation::Backward );
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if ( !animation_.data()->isRunning() ) animation_.data()->start();
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return true;
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}
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}
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