82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2013 Werner Schweer and others
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENSE.GPL
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//=============================================================================
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#include "mscoreview.h"
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#include "score.h"
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#include "page.h"
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namespace Ms {
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//---------------------------------------------------------
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// elementLower
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//---------------------------------------------------------
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static bool elementLower(const Element* e1, const Element* e2)
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{
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if (!e1->selectable())
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return false;
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return e1->z() < e2->z();
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}
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//---------------------------------------------------------
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// elementAt
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//---------------------------------------------------------
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Element* MuseScoreView::elementAt(const QPointF& p)
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{
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QList<Element*> el = elementsAt(p);
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#if 0
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qDebug("elementAt");
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for (const Element* e : el)
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qDebug(" %s %d", e->name(), e->selected());
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#endif
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Element* e = el.value(0);
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if (e && e->isPage())
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e = el.value(1);
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return e;
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}
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//---------------------------------------------------------
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// point2page
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//---------------------------------------------------------
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Page* MuseScoreView::point2page(const QPointF& p)
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{
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if (score()->layoutMode() == LayoutMode::LINE)
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return score()->pages().isEmpty() ? 0 : score()->pages().front();
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foreach(Page* page, score()->pages()) {
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if (page->bbox().translated(page->pos()).contains(p))
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return page;
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}
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return 0;
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}
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//---------------------------------------------------------
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// elementsAt
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// p is in canvas coordinates
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//---------------------------------------------------------
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const QList<Element*> MuseScoreView::elementsAt(const QPointF& p)
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{
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QList<Element*> el;
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Page* page = point2page(p);
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if (page) {
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el = page->items(p - page->pos());
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qSort(el.begin(), el.end(), elementLower);
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}
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return el;
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}
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}
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