99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
/*
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* SPDX-License-Identifier: GPL-3.0-only
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* MuseScore-CLA-applies
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*
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* MuseScore
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* Music Composition & Notation
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*
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* Copyright (C) 2021 MuseScore BVBA and others
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef MU_ACCESSIBILITY_IACCESSIBLE_H
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#define MU_ACCESSIBILITY_IACCESSIBLE_H
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#include <utility>
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#include <QString>
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#include <QRect>
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#include <QVariant>
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#include "async/channel.h"
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class QWindow;
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namespace mu::accessibility {
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class IAccessible
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{
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public:
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virtual ~IAccessible() = default;
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//! NOTE Please sync with ui::MUAccessible::Role (src/framework/ui/view/qmlaccessible.h)
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enum Role {
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NoRole = 0,
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Application,
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Dialog,
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Panel,
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StaticText,
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EditableText,
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Button,
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CheckBox,
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RadioButton,
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ComboBox,
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ListItem,
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MenuItem,
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Range,
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// Custom roles
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Information, // just text
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// Score roles
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ElementOnScore
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};
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enum class State {
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Undefined = 0,
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Enabled,
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Active,
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Focused,
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Selected,
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Checked
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};
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enum class Property {
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Undefined = 0,
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Parent,
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Name,
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Description,
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Value
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};
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virtual const IAccessible* accessibleParent() const = 0;
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virtual size_t accessibleChildCount() const = 0;
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virtual const IAccessible* accessibleChild(size_t i) const = 0;
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virtual IAccessible::Role accessibleRole() const = 0;
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virtual QString accessibleName() const = 0;
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virtual QString accessibleDescription() const = 0;
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virtual QVariant accesibleValue() const = 0;
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virtual QVariant accesibleMaximumValue() const = 0;
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virtual QVariant accesibleMinimumValue() const = 0;
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virtual QVariant accesibleValueStepSize() const = 0;
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virtual bool accessibleState(State st) const = 0;
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virtual QRect accessibleRect() const = 0;
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virtual async::Channel<IAccessible::Property> accessiblePropertyChanged() const = 0;
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virtual async::Channel<IAccessible::State, bool> accessibleStateChanged() const = 0;
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};
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}
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#endif // MU_ACCESSIBILITY_IACCESSIBLE_H
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