406 lines
13 KiB
C++
406 lines
13 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2010-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "stem.h"
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#include "staff.h"
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#include "chord.h"
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#include "score.h"
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#include "stafftype.h"
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#include "hook.h"
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#include "tremolo.h"
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#include "note.h"
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#include "xml.h"
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// TEMPORARY HACK!!
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#include "sym.h"
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// END OF HACK
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namespace Ms {
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static const ElementStyle stemStyle {
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{ Sid::stemWidth, Pid::LINE_WIDTH },
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};
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//---------------------------------------------------------
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// Stem
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// Notenhals
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//---------------------------------------------------------
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Stem::Stem(Score* s)
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: Element(s)
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{
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initElementStyle(&stemStyle);
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resetProperty(Pid::USER_LEN);
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}
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//---------------------------------------------------------
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// vStaffIdx
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//---------------------------------------------------------
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int Stem::vStaffIdx() const
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{
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return staffIdx() + chord()->staffMove();
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}
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//---------------------------------------------------------
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// up
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//---------------------------------------------------------
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bool Stem::up() const
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{
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return chord() ? chord()->up() : true;
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}
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//---------------------------------------------------------
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// stemLen
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//---------------------------------------------------------
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qreal Stem::stemLen() const
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{
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return up() ? -_len : _len;
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}
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//-------------------------------------------------------------------
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// layout
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// For beamed notes this is called twice. The final stem
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// length can only be calculated after stretching of the measure.
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// We need a guessed stem shape to calculate the minimal distance
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// between segments. The guessed stem must have at least the
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// right direction.
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//-------------------------------------------------------------------
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void Stem::layout()
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{
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qreal l = _len + _userLen;
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qreal _up = up() ? -1.0 : 1.0;
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l *= _up;
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qreal y1 = 0.0; // vertical displacement to match note attach point
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const Staff* stf = staff();
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if (chord()) {
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setMag(chord()->mag());
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Fraction tick = chord()->tick();
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const StaffType* st = stf ? stf->staffType(tick) : 0;
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if (st && st->isTabStaff() ) { // TAB staves
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if (st->stemThrough()) {
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// if stems through staves, gets Y pos. of stem-side note relative to chord other side
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qreal lineDist = st->lineDistance().val() * spatium();
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y1 = (chord()->downString() - chord()->upString()) * _up * lineDist;
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// if fret marks above lines, raise stem beginning by 1/2 line distance
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if (!st->onLines())
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y1 -= lineDist * 0.5;
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// shorten stem by 1/2 lineDist to clear the note and a little more to keep 'air' between stem and note
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lineDist *= 0.7 * mag();
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y1 += _up * lineDist;
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}
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// in other TAB types, no correction
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}
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else { // non-TAB
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// move stem start to note attach point
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Note* n = up() ? chord()->downNote() : chord()->upNote();
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y1 += (up() ? n->stemUpSE().y() : n->stemDownNW().y());
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rypos() = n->rypos();
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}
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}
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qreal lw5 = _lineWidth * .5 * mag();
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line.setLine(0.0, y1, 0.0, l);
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// compute bounding rectangle
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QRectF r(line.p1(), line.p2());
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setbbox(r.normalized().adjusted(-lw5, -lw5, lw5, lw5));
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}
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//---------------------------------------------------------
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// setLen
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//---------------------------------------------------------
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void Stem::setLen(qreal v)
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{
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_len = (v < 0.0) ? -v : v;
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layout();
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}
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//---------------------------------------------------------
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// spatiumChanged
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//---------------------------------------------------------
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void Stem::spatiumChanged(qreal oldValue, qreal newValue)
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{
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_userLen = (_userLen / oldValue) * newValue;
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layout();
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}
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//---------------------------------------------------------
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// draw
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//---------------------------------------------------------
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void Stem::draw(QPainter* painter) const
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{
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// hide if second chord of a cross-measure pair
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if (chord() && chord()->crossMeasure() == CrossMeasure::SECOND)
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return;
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const Staff* st = staff();
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const StaffType* stt = st ? st->staffType(chord()->tick()) : 0;
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bool useTab = stt && stt->isTabStaff();
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painter->setPen(QPen(curColor(), _lineWidth * mag(), Qt::SolidLine, Qt::RoundCap));
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painter->drawLine(line);
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if (!(useTab && chord()))
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return;
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// TODO: adjust bounding rectangle in layout() for dots and for slash
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qreal sp = spatium();
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bool _up = up();
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// slashed half note stem
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if (chord()->durationType().type() == TDuration::DurationType::V_HALF && stt->minimStyle() == TablatureMinimStyle::SLASHED) {
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// position slashes onto stem
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qreal y = _up ? -(_len+_userLen) + STAFFTYPE_TAB_SLASH_2STARTY_UP*sp : (_len+_userLen) - STAFFTYPE_TAB_SLASH_2STARTY_DN*sp;
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// if stems through, try to align slashes within or across lines
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if (stt->stemThrough()) {
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qreal halfLineDist = stt->lineDistance().val() * sp * 0.5;
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qreal halfSlashHgt = STAFFTYPE_TAB_SLASH_2TOTHEIGHT * sp * 0.5;
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y = lrint( (y + halfSlashHgt) / halfLineDist) * halfLineDist - halfSlashHgt;
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}
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// draw slashes
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qreal hlfWdt= sp * STAFFTYPE_TAB_SLASH_WIDTH * 0.5;
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qreal sln = sp * STAFFTYPE_TAB_SLASH_SLANTY;
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qreal thk = sp * STAFFTYPE_TAB_SLASH_THICK;
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qreal displ = sp * STAFFTYPE_TAB_SLASH_DISPL;
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QPainterPath path;
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for (int i = 0; i < 2; ++i) {
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path.moveTo( hlfWdt, y); // top-right corner
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path.lineTo( hlfWdt, y+thk); // bottom-right corner
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path.lineTo(-hlfWdt, y+thk+sln); // bottom-left corner
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path.lineTo(-hlfWdt, y+sln); // top-left corner
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path.closeSubpath();
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y += displ;
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}
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painter->setBrush(QBrush(curColor()));
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painter->setPen(Qt::NoPen);
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painter->drawPath(path);
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}
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// dots
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// NOT THE BEST PLACE FOR THIS?
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// with tablatures and stems beside staves, dots are not drawn near 'notes', but near stems
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int nDots = chord()->dots();
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if (nDots > 0 && !stt->stemThrough()) {
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qreal x = chord()->dotPosX();
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qreal y = ( (STAFFTYPE_TAB_DEFAULTSTEMLEN_DN * 0.2) * sp) * (_up ? -1.0 : 1.0);
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qreal step = score()->styleS(Sid::dotDotDistance).val() * sp;
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for (int dot = 0; dot < nDots; dot++, x += step)
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drawSymbol(SymId::augmentationDot, painter, QPointF(x, y));
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}
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}
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//---------------------------------------------------------
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// write
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//---------------------------------------------------------
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void Stem::write(XmlWriter& xml) const
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{
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xml.stag(this);
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Element::writeProperties(xml);
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writeProperty(xml, Pid::USER_LEN);
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writeProperty(xml, Pid::LINE_WIDTH);
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xml.etag();
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}
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//---------------------------------------------------------
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// read
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//---------------------------------------------------------
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void Stem::read(XmlReader& e)
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{
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while (e.readNextStartElement()) {
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if (!readProperties(e))
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e.unknown();
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}
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}
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//---------------------------------------------------------
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// readProperties
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//---------------------------------------------------------
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bool Stem::readProperties(XmlReader& e)
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{
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const QStringRef& tag(e.name());
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if (readProperty(tag, e, Pid::USER_LEN))
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;
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else if (readStyledProperty(e, tag))
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;
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else if (Element::readProperties(e))
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;
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else
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return false;
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return true;
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}
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//---------------------------------------------------------
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// gripsPositions
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//---------------------------------------------------------
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std::vector<QPointF> Stem::gripsPositions(const EditData&) const
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{
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return { pagePos() + line.p2() };
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}
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//---------------------------------------------------------
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// startEdit
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//---------------------------------------------------------
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void Stem::startEdit(EditData& ed)
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{
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Element::startEdit(ed);
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ElementEditData* eed = ed.getData(this);
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eed->pushProperty(Pid::USER_LEN);
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}
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//---------------------------------------------------------
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// editDrag
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//---------------------------------------------------------
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void Stem::editDrag(EditData& ed)
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{
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qreal yDelta = ed.delta.y();
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_userLen += up() ? -yDelta : yDelta;
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layout();
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Chord* c = chord();
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if (c->hook())
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c->hook()->move(QPointF(0.0, ed.delta.y()));
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}
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//---------------------------------------------------------
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// reset
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//---------------------------------------------------------
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void Stem::reset()
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{
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undoChangeProperty(Pid::USER_LEN, 0.0);
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Element::reset();
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}
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//---------------------------------------------------------
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// acceptDrop
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//---------------------------------------------------------
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bool Stem::acceptDrop(EditData& data) const
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{
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Element* e = data.dropElement;
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if ((e->type() == ElementType::TREMOLO) && (toTremolo(e)->tremoloType() <= TremoloType::R64)) {
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return true;
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}
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return false;
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}
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//---------------------------------------------------------
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// drop
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//---------------------------------------------------------
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Element* Stem::drop(EditData& data)
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{
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Element* e = data.dropElement;
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Chord* ch = chord();
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switch(e->type()) {
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case ElementType::TREMOLO:
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e->setParent(ch);
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score()->undoAddElement(e);
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return e;
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default:
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delete e;
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break;
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}
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return 0;
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}
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//---------------------------------------------------------
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// getProperty
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//---------------------------------------------------------
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QVariant Stem::getProperty(Pid propertyId) const
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{
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switch(propertyId) {
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case Pid::LINE_WIDTH:
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return lineWidth();
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case Pid::USER_LEN:
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return userLen();
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case Pid::STEM_DIRECTION:
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return QVariant::fromValue<Direction>(chord()->stemDirection());
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default:
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return Element::getProperty(propertyId);
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}
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}
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//---------------------------------------------------------
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// setProperty
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//---------------------------------------------------------
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bool Stem::setProperty(Pid propertyId, const QVariant& v)
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{
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switch (propertyId) {
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case Pid::LINE_WIDTH:
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setLineWidth(v.toReal());
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break;
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case Pid::USER_LEN:
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setUserLen(v.toDouble());
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break;
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case Pid::STEM_DIRECTION:
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chord()->setStemDirection(v.value<Direction>());
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break;
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default:
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return Element::setProperty(propertyId, v);
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}
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triggerLayout();
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return true;
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}
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//---------------------------------------------------------
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// propertyDefault
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//---------------------------------------------------------
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QVariant Stem::propertyDefault(Pid id) const
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{
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switch (id) {
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case Pid::USER_LEN:
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return 0.0;
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// case Pid::LINE_WIDTH:
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// return score()->styleP(Sid::stemWidth);
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case Pid::STEM_DIRECTION:
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return QVariant::fromValue<Direction>(Direction::AUTO);
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default:
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return Element::propertyDefault(id);
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}
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}
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//---------------------------------------------------------
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// hookPos
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// in chord coordinates
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//---------------------------------------------------------
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QPointF Stem::hookPos() const
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{
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QPointF p(pos() + line.p2());
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qreal xoff = _lineWidth * .5 * mag();
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p.rx() += xoff;
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return p;
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}
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}
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